Abraxus Kord
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I'm looking at some ideas I've heard proposed and cobbling them together... I've got some questions about how exactly some of the rules interact and whether or not it would all be considered PFS-legal.
First, the build...
Half-Orc 1st level Bloodrager (Aberrant Bloodline) / 10th level Skald (Fated Champion)
Attributes:
STR - 16
DEX - 14
CON - 14 (+1 @ 4th & 8th level)
INT - 8
WIS - 12
CHA - 14
Racial Abilities:
Darkvision 60'
Intimidating
Sacred Tattoo
City-Raised
Traits:
Fortune's Favored
Finish the Fight or Tusked
Feats & Rage Powers:
1st - Tumor Familiar (Valet archetype)
2nd - Extra Performance
3rd - Amplified Rage (Teamwork)
4th - Rage Power: Lesser Fiend Totem
5th - Skald's Vigor
6th
7th - Raging Vitality
7th - Rage Power: Fiend Totem
8th
9th - Fighting Frenzy (Teamwork) or Improved Familiar
10th - Rage Power: Swift Foot
11th - Greater Skald's Vigor
So, a few questions:
Presumably there is no problem with the mechanic of the Valet familiar archetype allowing the Tumor familiar to grant the benefits of Amplified Rage & Fighting Frenzy. I am curious however, whether the benefit from Skald's Vigor grants Fast Healing 2 (Skald Raging Song STR bonus of +2), Fast Healing 4 (Bloodrager Rage STR bonus of +4), Fast Healing 6 (Skald's Raging Song STR bonus of +2 and +4 from Amplified Rage) or Fast Healing 8 (Bloodrager's Rage STR bonus of +4 and +4 from Amplified Rage).
Will Raging Vitality allow Skald's Vigor to heal me from negative hit points back to consciousness?
Does the healing from Skald's Vigor count as 'magical healing' for the purposes of activating the feat Fast Healer? If so, would it boost the existing Fast Healing by the appropriate amount (half my CON bonus)?
Will Finish the Fight activate if someone is injured due to the effects of the Fiend Totem Rage Power?
How does Improved Familiar work with the Valet archetype? If I pursued this option would I lose my Teamwork benefits?
With Tusked and Lesser Fiend Totem, a full attack action at 8th level with Haste/Allegro running would basically be BAB +6/+6/+1 then +1 (Gore) and +1 (Bite), correct?
Is the 'Furious' weapon quality triggered by Raging Song?
Any other advice or considerations would be much appreciated as well...
Yuri Sarreth
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You would gain fast healing = to the rage song bonus. "While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song." So +2 in your example.
No because rage song ends when you go unconscious.. consider the spell eater archetype for bloodrager which will give you fast healing if you bloodrage.
If using the tumor familiar look into protector archetype.. Your tumor has FH 5 while attached and after lvl 5 you can split damage to the familiar..
Abraxus Kord
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You would gain fast healing = to the rage song bonus. "While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song." So +2 in your example.
So Amplified Rage doesn't increase the Strength bonus that Raging Song provides?
Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4.
Markov Spiked Chain
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I've played this build, with Holy Tactician Paladin 3 to give everyone
Skald's Vigor should be giving you Fast Healing 8. That's how I played it, but expect table variation.
I don't think Raging Vitality works with your Raging Song, sice it's a Bardic Performance, not barbarian rage. You'd need something like Lingering Performance, since it will extend the performance.
Fast Healer probably doesn't boost Skald's Vigor. This is just asking for an extended rules debate, I wouldn't take it.
You can't stack Improved Familiar and Valet. Which is fine, because you can't take Improved Familiar with a Tumor familiar anyway.
Full Attack Looks right.
Yes, Raging Song counts as Raging and Furious is awesome.
Other advice:
You can take a Bloodline familiar and save a feat. This also lets you get a Goat familiar, or a (non-Valet) Improved Familiar later on. An 18 Str Goat is a real combatant at level 2.
Eventually, you can consider Eldritch Guardian Fighter (with a Ring of Tactical Precision for your buddy) instead of Bloodrager. I've ended up at Skald 12/Eldritch Guardian 2 with a Fauchard-wielding Fire Mephit Familiar.
I would take Unexpected Strike as your third Rage Power. Swift foot is a tiny bonus. Giving everyone in your party AoOs is awesome. I'm also not sold on Fiend Totem (or Lesser) but I assume that's part of your theme. I had a lot of luck with Lesser Spirit Totem, and then Strength Surge + Savage Dirty Trick.
You're still a Two-handed melee Combatant: I would get Power Attack in there, I guess at 7th. As Mentioned, I don't think Raging Vitality works, but you could swap to Lingering Performance. Community Minded is a great trait, and kind of a mini-Raging Vitality and Lingering Performance.
If you're still worried about Raging Vitality, Fervor Juice is cheap and awesome.
Fighting Frenzy isn't getting you much. Your defense isn't AC: it's Mirror Image, HP, and Fast Healing.
IMHO, it's worth retraining into Greater Skald's Vigor at 10th, it's that huge.
Battle Song of the People's Revolt for Improved Spell Sharing will double your self buffs with your familiar. You'll need 4 ranks of Perform(Percussion or Winds) so plan those in. There are a couple of others that are worth having (Stealth Synergy can make a group reasonably stealthy, Lookout makes for awesome ambushes if you know you have surprise.)
Never forget Spell Kenning, it's insanely flexible. Restoration, Fly, Invisibility Sphere, Invisibility Purge, if you hit a wall, Spell Kenning can probably get past it.
Exquisite Accompaniment + a Lesser Extend Rod is a group heal for 80 at 10th.
Take Flexible Fury and make sure you know your options for Rage Powers. Giving everyone Lesser Celestial Bloodline (Melee attacks count as good aligned, +1d6 vs Evil Outsiders) or Ghost Rager (full damage vs Incorporeal) will turn around fights that would have been painful slogs.
Echolocation, split with your familiar, is a sweet buff.
| Jack Brightbuilder |
I'm looking at some ideas I've heard proposed and cobbling them together... I've got some questions about how exactly some of the rules interact and whether or not it would all be considered PFS-legal.
Build and thread:
First, the build...** spoiler omitted **
So, a few questions:
Presumably there is no problem with the mechanic of the Valet familiar archetype allowing the Tumor familiar to grant the benefits of Amplified Rage & Fighting Frenzy. I am curious however, whether the benefit from Skald's Vigor grants Fast Healing 2 (Skald Raging Song STR bonus of +2), Fast Healing 4 (Bloodrager Rage STR bonus of +4), Fast Healing 6 (Skald's Raging Song STR bonus of +2 and +4 from Amplified Rage) or Fast Healing 8 (Bloodrager's Rage STR bonus of +4 and +4 from Amplified Rage).
Will Raging Vitality allow Skald's Vigor to heal me from negative hit points back to consciousness?
Does the healing from Skald's Vigor count as 'magical healing' for the purposes of activating the feat Fast Healer? If so, would it boost the existing Fast Healing by the appropriate amount (half my CON bonus)?
Will Finish the Fight activate if someone is injured due to the effects of the Fiend Totem Rage Power?
How does Improved Familiar work with the Valet archetype? If I pursued this option would I lose my Teamwork...
How do you get the extra feat at lvl 2?