| Thedevilfire666 |
Ok I guess I am finally going to listen to what some people told me and do an entire campaign with no combat for my too combat focused group. Currently we are playing the rise of the runelords quest but afterwords I would like to try the noncombat quest. But I am not even sure how to go about it. Can anyone help? How do I make one? Is their one already made? Thank you for any help you can provide ^^
| MageHunter |
This is an interesting idea. It would probably revolve a lot more around puzzles and discovery. I think you might find Ultimate Intrigue interesting.
Instead of a classic fantasy book, try and think maybe more like crime shows. Those are always more story-based and focused on interactions.
I personally would find the Kingdom Building Rules in Ultimate Campaign perfect for this, as it gives a lot to do, and can use political intrigue.
I would check with your group to see what they would like.
| SheepishEidolon |
Ok I guess I am finally going to listen to what some people told me and do an entire campaign with no combat for my too combat focused group.
If your group wants combat, why not give them combat? I mean, you can always add noncombat encounters: Negotiating with powerful NPCs, tricking guards to get in somewhere, solve a complicated puzzle etc.. My group gets a mix of combat and noncombat encounters, and is happy with it...
| Kileanna |
Thedevilfire666 wrote:Ok I guess I am finally going to listen to what some people told me and do an entire campaign with no combat for my too combat focused group.If your group wants combat, why not give them combat? I mean, you can always add noncombat encounters: Negotiating with powerful NPCs, tricking guards to get in somewhere, solve a complicated puzzle etc.. My group gets a mix of combat and noncombat encounters, and is happy with it...
If your group really likes combat it's probably a bad idea to completely remove it as they will not enjoy the story a lot.
Maybe it's a good idea what Eidolon said, mixing combat, roleplaying and strategy.I'm loving Skulls and Shackles because it has a lot of roleplaying but as the start is a bit slow it's not suitable to all kind of players.
| Kileanna |
Anyway, if they like combat throw them a bone or two to keep them interested. Just make sure that there are things which can be solved by combat and others which cannot.
World of Darkness is pretty cool. It's more focused on roleplaying and on moral issues. Vampire was my first roleplaying experience and even though I don't enjoy it as much as I used to (now I'm a lot more into Mage) it's still a nice game with not so difficult mechanics. And the fact that it has a score that reflects your character's morality and if it gets too low you lose your character it discourages players to let their characters go completely wild.
The bad side is that pregen modules just suck.