| Danzibe1989 |
I need some help. Currently i'm a 9th lvl brawler who uses Outslug and Jabbing styles with Weapon Style Mastery.
I know how the feature works but I need help in finding suitable feats or trees to use in given situation. I ask this because there are simply too many feats to come through and think of every single thing for every possibility.
my base feats are:
Human Bonus: Weapon Focus (Unarmed)
1st - Combat Expertise
Brawler Bonus - Outslug Style
3rd - Dodge
5th - Outslug Weave
Brawler Bonus - Mobility
7th - Lunge
Brawler Bonus - Jabbing Style
9th - Weapon Style Mastery
My current loadout is:
Jabbing Style: Jabbing Dancer
Outslug Style: Outslug Sprint
Other suggestions to use Martial Flexibility would be great.
The tactical playstyle is very bob and weave. He's in and out. Landing a few punches, dip out, repeat. He keeps his opponents from Full Attacking him by trying to stay at least 10 ft away from them when he pulls out.
| Faelyn |
A very obvious choice with the play-style would be Spring Attack. I also like being able to fill in specific fights with whatever feats work well. If your fighting with limited visibility... Blind-Feat. Fighting a caster that keeps 5' stepping away? Step-up and it's following feats.
The list is really endless. I'll try to go through my list that I keep with my brawler and post them here later when I have more time.
| Danzibe1989 |
A very obvious choice with the play-style would be Spring Attack. I also like being able to fill in specific fights with whatever feats work well. If your fighting with limited visibility... Blind-Feat. Fighting a caster that keeps 5' stepping away? Step-up and it's following feats.
The list is really endless. I'll try to go through my list that I keep with my brawler and post them here later when I have more time.
thanks. that'd be awesome. One thing i like about brawler is just how versatile they are. though each feat chosen uses up a use of Martial Flexibility kinda sucks.
Grandlounge
|
I don't think Weapon Style Mastery effects those style because they don't have weapon focus as a prereq. I use these with my fighter. I have used almost all of them. I took out the team work feats, and some are specific for two-handed weapons but I left them in encase you carry one with you.
Floating feats I like:
Disruptive
Lunge
Death from Above
Blind Fight
Improved Trip
Gang up
Phalanx formation (if you have reach)
Improved Initiative
Dedicated Adversary
Bludgeoner non-lethal (unnecessary for you)
Intimidating Prowess
Pushing Assault (Two hand weapon feat)
Rat Catcher (because swarms)
Pin Down
Ghost Slayer (this and the next two help with incorporeal, Haunts, and possession)
Soul Slayer
Soul Wrecker
Caster's Champion (This is a funny boost to damage more flavor than anything)
Versatile Weapon (DR)
Horn-of-the-Criosphinx Another two handed weapon one.
| Danzibe1989 |
I don't think Weapon Style Mastery effects those style because they don't have weapon focus as a prereq. I use these with my fighter. I have used almost all of them. I took out the team work feats, and some are specific for two-handed weapons but I left them in encase you carry one with you.
Floating feats I like:
Disruptive
Lunge
Death from Above
Blind Fight
Improved Trip
Gang up
Phalanx formation (if you have reach)
Improved Initiative
Dedicated Adversary
Bludgeoner non-lethal (unnecessary for you)
Intimidating Prowess
Pushing Assault (Two hand weapon feat)
Rat Catcher (because swarms)
Pin Down
Ghost Slayer (this and the next two help with incorporeal, Haunts, and possession)
Soul Slayer
Soul Wrecker
Caster's Champion (This is a funny boost to damage more flavor than anything)
Versatile Weapon (DR)
Horn-of-the-Criosphinx Another two handed weapon one.
Outslug Style requires Weapon Focus. You only need 1 style with Weapon Focus to gain the benefits of Weapon Mastery Style, as it states i can use that one style and any other together.
Disruptive and the feats that go with it are good for anti-spellcaster
Blind Fight and its associated feats are good too.
Any Improved Combat Maneuver feat tree is great for it
Death from Above is a bit too situational as I don't plan on flying or jumping off cliffs/stairs/walls, etc.
Gang UP would be useful if i'm 1v1 and need an extra boost to hit.
Improved Initiative is useless in the middle of combat, and most of the time we don't plan ahead as a group unless we already know the enemy is there.
Dedicated Adversary is better than Gang up.
Pin Down is REALLY good. About as good as Standstill. I like that one a lot.
Ghost Slayer: No ghosts in this campaign.
Soul Slayer/Wrecker: Those don't exist unless its 3PP in which case it still doesn't exist to my GM
Caster's Champion: is this 3PP?
Weapon Versatility: Versatile Weapon doesn't exist. However this feat (which is the same thing i assume) is good at early levels. Good suggestion
Horn of the Criosphinx: Thats just not fair.
Grandlounge
|
Good call on weapon style I thought they both had to be weapon style feats.
- Soul Slayer/Wrecker are actually Soul Blade and Soul Wrecking Strike.
- I typed these quickly from memory. Versatile Weapon is what I meant.
- Caster's Champion
http://www.d20pfsrd.com/feats/combat-feats/caster-s-champion-combat
- Dedicated Adversary is better than Gang up.Normally but if your optimised for flanking Gang Up can be beteer.
Looks like this close to the holidays I can't pull 10 plus feats out of my brain.
They are all 1st party, all I believe are PFS legal.