
VRMH |

So, Hand's Detachment. It costs a hand and three feats, but then you do get a creepy crawly hand for a pet. Cool. But how does it work?
"Use the statistics for a crawling hand (Pathfinder RPG Bestiary 2 59) to represent the detached hand" - that's clear enough.
"save that the hand isn’t undead" - Okay, not Undead. Then what is it? I'm guessing it'll be a Construct, given that it doesn't have a Constitution score. But does it keep its Undead traits? Does it get the Construct traits? Both? Neither?
Also: do you still get the benefits (and penalty) of the prerequisite feats, once the hand is loose? It'd be illogical to get the boons of a possessed hand, when said hand is off gallivanting about the countryside. But the RAW is silent.

QuidEst |

It's a magical beast, since it's a familiar. I think there was mention of treating its Con as 10 for saves/negative hp/etc., but I don't recall where or how official that was.
RAW isn't completely silent. You can't wield a weapon in the hand you no longer have, for instance. But I'd just apply "You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated." to while the hand is gone too.