The Dead Center movie creation. The Possessor.


Homebrew and House Rules


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Link to the trailer

" I died, and I came back, it wasn't the first time. I can't kill it, it came back with me in the fire. It wanted into this world, it's inside of me now. It comes back at night, moves around inside of me. I kept cutting cutting until I was dead."

The Possessor
Large Outsider (Chaotic, Evil, Extraplanar, Incorporeal)
Hit Dice: 10d8+50 (95 hp)
Initiative: +4 (+2 inside a body)
Speed: 30 ft. (6 squares)
Armor Class: 23 (-1 Size, +4 Dex, +10 Deflection), touch 23, flat-footed 19
Base Attack/Grapple: +10/-
Attack: ---
Full Attack: ---
Space/Reach: 10 ft./10 ft.
Special Attacks: Devour, Possession, Painful Scream
Special Qualities: Darkvision 60 ft., Incorporeal traits, Resurrection
Saves: Fort +12, Ref +11 (+9 in a body), Will +12
Abilities: Str 0 (20 in a body), Dex 18 (14 in a body), Con 20, Int 20, Wis 20, Cha 20
Skills: Concentration +18, Intimidation +18, Knowledge (Arcana, Geography, Local, Nature, The Planes, Religion) +18, Listen +18, Spellcraft +18, Spot +18, Use Magic Device +18
Feats: Ability Focus (Possession), Improved Grapple, Improved Initiative, Improved Unarmed Strike
Environment: Any
Organization: Solitary (Unique?)
Challenge Rating: 11
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 11-15 HD (Large), 16-30 HD (Huge)
Level Adjustment: ---

What exactly the possessor is, is unknown. It has apparently resurrected dead humans in the past and "followed them back", possessing their bodies at night. Symptoms of the creature possessing someone include amnesia, catatonia, suicidal depression, twitching, seizures, loss of muscle control, and occasional fits of violent behavior. They often speak or scream in an unnatural voice, and lights will often flicker and go out when the creature is in control. It will use the body until it dies, resurrecting it when necessary. With each resurrection, the creatures hold on the body increases, eventually pushing the original occupant out, and controlling it even during the day. It uses the possessed to feed on the living, grabbing them by the head and howling. Black smoke pours from the victims mouth, and they see the screaming faces of the monsters previous victims. When it lets them go, they have black lines running from their mouths, and are generally unresponsive. They have great difficulty walking and breathing, and within the day usually expire due to being unable to breathe. It is possible this is how the creature feeds, as it seems to use this ability to go on mass killing sprees, at one point claiming it wants "all of you" (referring to humans). It may use this to switch to a new body as well, as there are hints that it can bring back those who have died incidentally, or by their own hand, but when one of it's bodies is deliberately slain, it stays dead.

The Possessor is never seen. It is often represented by a spiral, usually a cloud of spiraling darkness. A current victim in the film has various newspaper clippings about mass deaths, with the victims having open mouths with black lines radiating from them. There are also pages from an old book in Sanskrit that discusses a dark being, shown as a towering, gaunt, clawed figure with a spiral instead of a face. It can sense the thoughts of it's host, and communicate with it, and sometimes it's host can read it's thoughts as well. It seems to understand the languages spoken by it's host as well/

Devour (Su): When it has possessed a body, and is Grappling a creature, the Possessor can try to devour it's life. As long as it succeeds in Grappling it's opponent, the opponent must make a DC 20 Willpower Save (Save DC is Charisma based) or lose 1d4 points of Dexterity, Constitution and Charisma. If any of these scores drops to 0, the target dies. If it is let go, or manages to escape, and has an ability score at half or less it's normal value, the target must make another Save each hour, or die, unable to breathe. If it survives long enough to heal one point of ability damage, it will slowly recover. The Possessor may be able to use this to switch bodies, when it's current one is wearing out. If such is the case, if the target dies, the Possessor may opt to inhabit it's former body.Targets who die have their souls eaten, and to use Raise Dead, or any of the Resurrection spells, Wish or Miracle must first be cast.

Possession (Su): Once per round, a Possessor can merge its body with a creature on the Ethereal or Astral Plane. This ability is similar to a magic jar spell (caster level 10th or the Possessor's Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the Possessor must try move into the target's space; moving into the target's space to use this ability does not provoke attacks of opportunity. The target can resist the attack with a successful 22 Will save (save DC is Cha based). A creature that successfully saves is immune to the Possessor for 24 hours, and the Possessor cannot enter the target's space. If the save fails, the Possessor vanishes into the target's form, and may then reach across to the Material Plane to Resurrect it's targets body. Initially it is only in control from dusk till dawn, but every time it Resurrects the body, it permanently gains an extra 1d4 hours per day it can control the host body. Once it has 24 hour control, the original hosts spirit is devoured. To use Raise Dead, or any of the Resurrection spells, Wish or Miracle must first be cast. When the host is in control the Possessor can still cause it problems if it fails a DC 22 Will Save (Save DC is Charisma based). If the host fails, roll 1d6.

1: Dissociation. The host feels emotionally numb, confused and disoriented. The host has a -4 Morale Penalty on all attack rolls, ability or skill checks or saving throws.
2: Seizures. The host begins shaking, sometimes even going into violent convulsions. If the host experiences duress or stress, it must make a DC 15 Willpower Save, or fall to the ground and be Stunned for 2d6 Minutes.
3: Amnesia. The host cannot remember it's name or any information about itself. To recall any information about it's past it must make a DC 20 Willpower Save.
4: Catatonia. The host doesn't move or communicate. The host cannot speak, and will not move unless ordered to (and it makes a DC 15 Willpower Save).
5: Depression. The host is too depressed to do much of anything but weep. The host has a -4 Morale Penalty on all attack rolls, ability or skill checks or saving throws.
6: Fits of Violence. The host randomly attacks people. Anytime someone angers the host, or makes loud noise, sudden movements, or there are bright, flashing lights, the host must make a DC 15 Willpower Save or attack the source of their anger/fear.

Painful Scream (Su): When it possesses a body, the Possessor can unleash a hellish scream for 5 rounds (a number of rounds equal to it's Constitution modifier) as a Standard Action. Any creature within 60 feet of it that can hear it must make a DC 20 Fortitude Save (Save DC is Charisma based), or be Dazed and Deafened as long as the scream continues. Once the scream ends, it must wait 1d4 rounds before screaming again.

Resurrection (Su): When it's host body dies via any means other than being slain, the Possessor can cast Resurrection to bring the body back to life. Unlike normal, it can Resurrect someone unwilling, and generally needs the body to be fairly intact. It can also Resurrect the body if old age takes it. The DM will need to decide if it can fix a body if it has been murdered, as there is a possibility it cannot. The host body still loses a level, eventually burning out, requiring the Possessor to find another one.

Combat: For all it's guile, once it goes on a killing spree the Possessor isn't subtle. It just walks up to whoever is available, grabs them, and inhales their soul, before repeating the process. If it's body is killed, it just possesses one of it's victims, who 'somehow miraculously survived'.

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