Mundane crafting


Rules Questions


Are there any rules for a creature that doesn't eat or sleep being able to craft mundane items faster?

Such as being able to roll twice per day for progress or something?


Nope. The creature doesn't get any benefits whatsoever, by RAW. It probably should, but it doesn't.


Do you have any suggestions for a houserule for it? I am the GM in this case.


According to ultimate campaign, the default rules for crafting act as though you are only working 8 hours per day, 5 days a week. So, either use it's rules for working seven days a week then multiply by 3, or use the rules for working day by day and multiply it by 3.


Thanks again, Milo.


I would multiply by 2 instead of 3. Just because a creature doesn't eat or sleep that doesn't mean it can work 24x7 without becoming fatigued. Or bored out of its mind.

My $.02.


John Mechalas wrote:

I would multiply by 2 instead of 3. Just because a creature doesn't eat or sleep that doesn't mean it can work 24x7 without becoming fatigued. Or bored out of its mind.

My $.02.

what if they are immune to fatuige and mind efecting effects?

Liberty's Edge

For example... a flesh golem with crafting skills. Give it 20 ranks, the craft skill unlocks, and make it a flesh golem crafter... golem apocalypse! :]


The Pathfinder equivalent of a automated manufacturing. :) You could take on manufacturing, distribution, and retail sales, providing arms and armor at a fraction of the cost.

Welcome to GolMart!


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John Mechalas wrote:

The Pathfinder equivalent of a automated manufacturing. :) You could take on manufacturing, distribution, and retail sales, providing arms and armor at a fraction of the cost.

Welcome to GolMart!

That is the player's intent.


powerdemon wrote:
John Mechalas wrote:

The Pathfinder equivalent of a automated manufacturing. :) You could take on manufacturing, distribution, and retail sales, providing arms and armor at a fraction of the cost.

Welcome to GolMart!

That is the player's intent.

Here's the question. Do you want to give it to him? You're the GM, you can easily say that golems aren't smart enough to work that way.


I'm aware of the "phenominal cosmic powers" that I have. I'm looking for input to help me decide how to use them. :)


powerdemon wrote:
I'm aware of the "phenominal cosmic powers" that I have. I'm looking for input to help me decide how to use them. :)

I guess the best answer is, "nothing happens in a vacuum". Trying to do something like this is going to impact the local economy, social-political situation, and frankly even the balance of wealth and power. Different nations, governments, guilds, and average people are going to have wildly different reactions to skilled labor being replaced by, say, some upstart wizard using golems as a tireless workforce.

In a world where magic is readily available and more or less for sale, I would not expect this business plan to execute flawlessly.


I wouldnt give him the full 24/7 crafting benefit, its not that it would imbalance the game (unless optimized) its just that there would realistically still need to be time for maintenance of whatevers doing the crafting. Sentient things need breaks for their sanity, while non sentients need repairs for damage they cause to themselves while working and dont notice due to limited intelligence.

Therefore, as mentioned, I would roughly double or triple the rate they could craft.

Since hes planning on making a manufacturing line though, remember that other people will eventually learn his secret. People who can afford to class fully into being merchants and dont have to still be combat effective, and so can undercut his prices. Theres also a limited demand. Dont let this become an easy way to make thousands of gold per day.


John Mechalas wrote:
In a world where magic is readily available and more or less for sale, I would not expect this business plan to execute flawlessly.

What can I throw at him to mess with it? Taxes? Merchant guild coming in and demanding a cut?


You've been short on details and long on questions, so it's hard to be specific.

Maybe the local government doesn't want a bunch of constructs or elementals or what-have-you that are under the sole control of one person. They could just flat out not allow it, tax it heavily, subject him to inspections and tests to ensure the beings are under his control, require that he pay for scrolls or items to get rid of them or disable them if they get loose, etc.

On the civil end, there could be protests, demonstrations, guild troubles (up to including organized crime demanding a cut or threatening the biz outright), accidents, "accidents", etc.

The sky is the limit.

One thing to keep in mind is that he is probably not the first person in the world to have this idea. There's a reason why it's not already being done on a wide scale.


Its also possible that golem crafted items just are too shoddy to be reliably sold. Theyre not intelligent enough to detect faults in their work, which can happen completely randomly. Even if he doubles or triples his output, a number of the output might be too badly forged to be usable.

This isnt a problem if hes using them to make arrows or alchemists fire or something for himself, but if hes trying to sell his work adventurers are likely going to look for better grafted gear.


John Mechalas wrote:
You've been short on details and long on questions, so it's hard to be specific.

It's in Sandpoint for Rise of the Runelords. He plans to make a shop and eventually Create Demiplane to speed time. He will use constructs to craft stuff for the party mostly.


Baval wrote:
Its also possible that golem crafted items just are too shoddy to be reliably sold. Theyre not intelligent enough to detect faults in their work, which can happen completely randomly.

Some, he intends to make DO have intelligence. However the randomness of material is a good point.

John Mechalas wrote:
One thing to keep in mind is that he is probably not the first person in the world to have this idea. There's a reason why it's not already being done on a wide scale.

Excellent point.


if they have an intelegence they can take 10 there for would not have any random results


Lady-J wrote:
if they have an intelegence they can take 10 there for would not have any random results

Likely what he is planning.

Thank you all for the advice. I don't foresee him abusing this, but if he does, I will have some tricks up my sleeve.


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powerdemon wrote:
John Mechalas wrote:
You've been short on details and long on questions, so it's hard to be specific.
It's in Sandpoint for Rise of the Runelords. He plans to make a shop and eventually Create Demiplane to speed time. He will use constructs to craft stuff for the party mostly.

Pardon my being flippant, but this problem will solve itself when Karzoug escapes because the wizard was distracted playing Empire Builder instead of Pathfinder.


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First of all, what IS the intersection of "has skill ranks", "is immune to fatigue and boredom", "under perfect control" and "can be made cheaply"? Because I can't think of any creatures just off the top of my head.

Also, Fabricate exists and nobody buys anything crafted with craft skills past level 4.


Isn't fabricate a level 5 spell? so for a wizard level 9?

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