Card Caster / Kensai Magus


Rules Questions


I'm starting a new character in a game and trying to combine the two archetypes. I want to play someone that uses cards(Yu-Gi-Oh! villain-esque), I don't care that they're destroyed or that other weapons would deal more damage. Is there any reason the Kensai can't choose "card" or "deck of cards" for their class abilities? Card Caster gains Deadly Dealer as a bonus feat which allows the spellcaster to treat them like weapons, so can I use them as chosen weapons? Get Weapon Focus? etc.?

Quote:

Deadly Dealer:

You can throw a card as though it were a dart, with the same damage, range, and other features. You must use the Arcane Strike feat when throwing a card in this way, or else the card lacks the magical force and precision to deal lethal damage. A card is destroyed when thrown in this way.

Harrow cards are treated as masterwork weapons when thrown using this feat, but are still destroyed after they are thrown. A harrow deck can no longer be used as a fortune-telling device after even a single card is thrown.

A spellcaster with this feat can enhance a deck of cards as though it were a ranged weapon with 54 pieces of ammunition. This enhancement functions only when used in tandem with this feat, and has no affect on any other way the cards might be used.

I've been trying to find a specific ruling on this, but haven't come up with anything.

Shadow Lodge

Quote:
A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice.

Sorry. The cards aren't a melee weapon, so can't be selected for the kensai.


The Morphling wrote:
Quote:
A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice.
Sorry. The cards aren't a melee weapon, so can't be selected for the kensai.

Says who?

The Exchange Owner - D20 Hobbies

Can you find "card" on a weapon type list?


James Risner wrote:
Can you find "card" on a weapon type list?

Deadly Dealer treats thrown cards as if they were Darts.


Pathfinder Maps Subscriber

And darts are not a melee weapon.

Liberty's Edge

Given that the Card Caster's arcane pool ability is modified to only work with ranged weapons and the Kensai abilities only work with melee weapons I think there is a fundamental problem here.

Not going to happen without GM fiat and some rewriting of the abilities to work together.


SlimGauge wrote:
And darts are not a melee weapon.

I never said they were. I was answering what weapon type they count as.

Myrmidarch is normally the Ranged Magus Archetype of choice, Stewart, but I think there might be some overlap in abilities with card caster.


Kensai must select a melee weapon.

Darts are not melee weapons.


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While i agree that the intent of Kensai would be that the martial or exotic melee weapon is your "chosen" weapon, it really isn't worded very well from a RAW perspective.

Even if you follow the intent it's still very possible to use a weapon with a range (Throwing Axe, Starknife, etc) and all of it's abilities would still function with a Throwing build.

The Exchange Owner - D20 Hobbies

There have been many RAW arguments on whether or not Kensai requires a martial or exotic MeLee weapon. I can assure you should it go to FAQ, they would. If we both agree that's the likely outcome, can't we just agree what the rule says?


James Risner wrote:
There have been many RAW arguments on whether or not Kensai requires a martial or exotic MeLee weapon. I can assure you should it go to FAQ, they would. If we both agree that's the likely outcome, can't we just agree what the rule says?

I agree.

There is no doubt what the ruling would be if answered in a FAQ.


James Risner wrote:
There have been many RAW arguments on whether or not Kensai requires a martial or exotic MeLee weapon. I can assure you should it go to FAQ, they would. If we both agree that's the likely outcome, can't we just agree what the rule says?

Like i said i understand the intent.

I just also can see why some people would think it's not a requirement because of the poor wording.


You guys are quoting the Weapon Proficiency part of the Kensai. But the Canny Defense ability doesn't say it has to be the same as the weapon you are proficient with, just a specific "chosen weapon".

Quote:
Canny Defense: At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.


It's likely the author meant the weapon chosen as his special weapon. Not the one he chose to hold at that moment.

The Exchange Owner - D20 Hobbies

Stewart818 wrote:
You guys are quoting the Weapon Proficiency part of the Kensai. But the Canny Defense ability doesn't say it has to be the same as the weapon you are proficient with, just a specific "chosen weapon".

Because the author didn't think someone would cheese out inserting an unwritten rule of "you can choose any weapon, not the signature weapon you picked with your weapon proficiency."

I, as a GM, wouldn't allow that unwritten rule.


Would it maybe be worth taking a 2-level dip into your choice of Vigilante to get the Returning Weapon talent? Leaning more towards Warlock, but Experimenter could be interesting too.


Stewart818 wrote:

You guys are quoting the Weapon Proficiency part of the Kensai. But the Canny Defense ability doesn't say it has to be the same as the weapon you are proficient with, just a specific "chosen weapon".

Quote:
Canny Defense: At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.

You make your choice when you select the weapon proficiency granted by the class.

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