
| thelizardwizard | 
 
	
 
                
                
              
            
            Howdy folks, I am new to the boards, however, I have GMed a fair bit so I am not new to that aspect. I have decided to try my hand at running a game in PbP format. For that, I have decided to run one of my two homebrews.
You will all start out as knights of the Order of the new Dawn. The main military and police force for the kingdom Continent of Aruli. You have all joined for your own reasons(whether that is to do good and protect people, or, make your fortunes within the order or anything in-between) You will have have just finished your trials (level 1-2) and have finally been deemed worthy to join and be split into teams and given your first assignments.
bit of background- Aurli is a large continent nation cut off by open sea on either side, and in-hospital mountain ranges to the north and south. The great metropolis city of Sparo is the capital and home to the Order's HQ. The kingdom is lead by a council, consisting of one councilman from each prominent city forming a council of 9, and the head chairman, a person appointed directly by the Headmaster of the Order who's votes count double. (The order has a lot of political sway). The monster races are actively hunted within the civilized borders, but allowed to roam unmolested in the thick forests and low foothills. Half-orcs are seen both with pity, and resentment. Some feel sorry for the fates that brought them to their fortune, others, only see them as orc filth. Kitsune are accepted, though only mildly, enough that marriage between a human, elf, or even dwarf, are not unheard of.
background on the Order- The order was formed in defense against the Dread lich Morzoth, who several hundred years ago had attempted to conquer the entire continent in his mad lust for ever more power. As the small kingdoms of that time bickered and fought and seemed soon to break under the relentless undead assault, several hero's joined together to form this Order for the people to rally to. After their hard-won victory they, with more than popular support, instituted a new, single, government. For centuries, the order has protected the people, and served as a beacon of hope with many victories against evils, however, lately corruption has begun spreading throughout the government, less and less people come to join the ranks of the Order, while more and more knights never return from missions. Something brews in the dark places of the kingdom, and the Order must find out what before it is too late...
You will start as either a member, or at a least highly trusted, and valued friend, to a barbarian tribe within the foothills and valley of the mountains. Most, if not all characters should have ties with at least someone in the village, be it parents, brother/sister or by marriage, or a combination of any such connections. The time for the great hunt draws near, and the strongest warriors of the tribe gather to prove their worth, and provide the food for the great feasts and celebrations to come, when one of the tribe will be selected as the elders apprentice, destined to learn from the elder, and then lead the tribe after the current elders passing.
Backgrounds will obviously be somewhat more restricted, save perhaps from an alignment stand-point. Any alignment is fine, as long as you have a reason to be invested in the tribes well-being, and are invested in seeing the tribe grow and prosper. 
Both games will likely start around Level 3. 
Gestalt -may- be used if enough people want that. 
Some house-rules will be in play for either campaign. 
Now, if anyone is interested, please post your interest and select which one you would rather play, (if you would like either, simply list them in order of preference, so, your favored one would be 1., the other 2.)

| The Pale King | 
 
	
 
                
                
              
            
            It's always good to see new GMs and some homebrew adventures on the boards! Running PbP games can be a surprisingly big leap from running them in person. I would recommend checking out the guides on these forums and reading through some in progress or completed games to get a feel for it if you haven't already.
I like both ideas but probably prefer the first. Knights and paladins and brotherhood are some of my favourite RPG themes. I hope there will also be some political maneuvering within the kingdom.
1 - For the Glory of the Brotherhood
2 - Way of the Wilds

| AdamWarnock | 
 
	
 
                
                
              
            
            First let me welcome you to the crazy world of PBP GMing. As The Pale King says, running PBP games is far different from running face to face games. If you want any advice or tips beyond what you find in the guides, feel free to ask and I know many of us on the boards will be more than willing to help out. One thing I would recommend is using block initiative to keep combat form bogging down.
That said, I'd be happy to play either, but the For the Glory of the Brotherhood game sounds like it would be a lot of fun to roleplay in. Way of the Wilds sounds like the perfect opportunity to try out a couple of concepts that I've been toying with in my head, but I'll be honest, I love character interactions and interesting stories more than fancy builds so my preferences are:
1 - For the Glory of the Brotherhood
2 - Way of the Wilds
I would still be interested even if Gestalt weren't on the table, but I'd definitely be interested in seeing what I can come up with it. I do have a few questions though.
1 - Are you planning to allow third party content, such as Spheres of Power?
2 - What point buy are you looking at allowing? Or are we rolling for stats?
3 - Will you allow the background skills rules from Pathfinder Unchained (Including the Lore and Artistry skills)?
4 - Will you allow fractional bonuses from the same?
Other than that, I'd love to hear more about both settings.

| thelizardwizard | 
 
	
 
                
                
              
            
            @ all, thanks for the welcome and interest. from what I can see thats 3 to 1 for the campaigns.
@adamwarnock
1- Unlikely, while its not a power thing for my end, its merely I am unfamiliar with it, and both of these were made before even occultists stuff was out, which almost lead me to refuse access to those, but I've look over -most- of the stuff and it doesn't seem to hard to jimmy in some of it.. That said, I have played with Path of War, and would possibly allow some of that in on a case by case basis. 
2- I like to give two options, you can roll, or you can use a point buy, I haven't entirely decided as of yet what the point buy will be, however It wouldn't be lower than 20 for either.
3- Background skills are fine. However, only rogues, investigators, and bards may gain skill Mastery save certain case-by-case basis.
4- I am unfamiliar with fractional bonuses, however I will look over them as I have liked most of what unchained gave us.
5- Ahem, Automatic progression will be being used.

| thelizardwizard | 
 
	
 
                
                
              
            
            @ Simeon, once I feel one campaign is the clear winner (order seems to be taking quite a lead) I'll be opening a new thread with more world info and character creation guidelines.
a simple rule of thumb for this one would be stick to only paizo material, and, for dex based builds, there will be no use of feats to gain dex to damage, but fear not! I have something that will aid those that enjoy dex based builds, and even perhaps those that use strength builds with a smattering of Dex! (classes that innately gain dex to damage IE Unrogue retain that)
 
	
 
     
     
     
	
  
	
  
	
  
 
                
                 
	
  
	
 