| NoTongue |
| 1 person marked this as a favorite. |
Half Elf Goliath Druid
Str-15+2
Dex-14
Con-14
Int-10
Wis-15
Chr-7
Racial Feat: EWP Bastard Sword
Rage Subdomain
Traits: Giant Blooded (lowers penalthy of oversized weapons by 1)
Fates Favored
Feats
1st-???
3rd-Power Attack
5th-???
7th-???
9th-Vital Strike
11th-Furious Finish
Wield an oversized bastard sword 2d8, at large size with enlarge person or wild shape giant humanoid it will become 3d8. With impact 4d8 and with vital strike at 9 8d8.
Wondering if I would be better off just keeping the impacted bastard sword and just going the normal attack route.
Haven't played a melee character in some time so not sure what to fill in the blanks with and am a bit tired of having improved initiative.
| Bob Bob Bob |
As long as you're doing Vital Strike anyway, Furious Focus would be perfect.
Also, a quick search for things that require Vital Strike turned up this lovely feat. I wouldn't build around it, but since you're already a vital-striking druid...
Viondar
|
There's winter strike as well, for wis-boosted vital strikes.
But... Since you're not using the companion, and with that wisdom probably just cast your spells to buff...
Could you tell why you're not being an abyssal blooded bloodrager?
From level 4 onward, you wouldn't waste an action to enlarge. Also, if you don't like any of the other powers, you could switch them out with stuff like the bloodline familiar (for your level 1 power), or the primalist archetype (for any of the others).
I just don't really see the druid shining through in your concept.
Oh... Btw. Fates Favored has nice synergy with the half orc racial trait: sacred tattoo... Whatever class you take
| NoTongue |
There's winter strike as well, for wis-boosted vital strikes.
But... Since you're not using the companion, and with that wisdom probably just cast your spells to buff...
Could you tell why you're not being an abyssal blooded bloodrager?From level 4 onward, you wouldn't waste an action to enlarge. Also, if you don't like any of the other powers, you could switch them out with stuff like the bloodline familiar (for your level 1 power), or the primalist archetype (for any of the others).
I just don't really see the druid shining through in your concept.
Oh... Btw. Fates Favored has nice synergy with the half orc racial trait: sacred tattoo... Whatever class you take
Goliath Druid lets you become a large sized giant from 6th level onwards through wildshape, you get giant form 1 at level 12. So permanently enlarged as a supernatural ability from 6 level onwards. At 14th giant form 2 so that's huge size. Campaign is also giant slayer.
There was a new magic item introduced in the occult book. Lucky horsehoe, a 5'000gp slotless item that does the same thing as sacred tattoo on top of allowing a +4 bonus to one save once a day.
Viondar
|
I see!
Well, in that case, furious focus was indeed the one you were missing most.
You might want to consider adding debuff with demoralize: intimidating prowess, cornugon strike.
With the possibility of adding a free attack as a swift action, after you've hit your big hit: hurtful
Good luck, big guy ;)
| Greg.Everham |
| 1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
I played a fun build with this tactic. You dip 4 levels and use the feat Shaping Focus to make up for it. With those 4 levels, I took 1 in Titan Fighter immediately, and 2 in Barbarian to get extra Rage Rounds to power my Furious Focus. I also took the Rage domain instead of a companion and at 12th level of Druid you get a rage power. I selected Surprise Accuracy to ensure a hit with my Vital Strike. Finally at level 20, I took one final level of Titan Fighter and got the 3rd in the chain of Vital Strike feats.
So... why hit with a puny 4d8 weapon when, at 14th, you can be Vital Striking with a weapon that is virtually Gargantuan? Med 2d6 -> Huge with Wild Shape 4d6 -> Titan Fighter can wield Gargantuan 6d6 -> Impact 9d6. Vital Strike is 18, Improved is 27... and you can maximize it all w/ Furious Focus. Rawr.
Okay, now the icing on this cake:
- Juggernauts Pauldrons give you Ferocity, the monster ability. This means you don't start dying at 0 HP. You're just staggered. Normally, you'd die at negative Con, but you'll have Regeneration also. So... you can't be stopped by HP damage. You can continue to just keep on going.
- Ring of Ferocious Action can give you 5 rounds per day of ignoring the staggered condition. In that one instance where you'll need to go for full turns after taking massive damage, you'll have it.
- Cord of Stubborn Resolve gives you a minor Con bump (you'll have s*@& tons of HP anyway), but it also changes the fatigued condition into 1d6 non-lethal damage. Which you heal away with Regeneration.
- There's an item, Amulet of Quaking Strikes (or something that sounds similar) that lets you smash the ground and attack everything in fireball radius up to 100ft away. Vital Strike. 27d6. Maximized. In a 20ft radius. Twice a day. Things get dead.
- On the Druid spell list, you've got both Resist Energy and Protection from Energy. You'll want to keep these up for Fire and Acid at all times. You'll rarely see Acid damage, but Fire is rather popular.
- If you run out of Fire resistance and fear being killed by another spark, change into a Rock Troll. Sure, you have vulnerability to Sonic now, but your Regeneration turns off on Sonic damage. If you've already hit the bard, you'll likely have nothing around that can deal you that damage.
nennafir
|
If you have statistics by point buy, I would get higher strength.
Start with 18 as the minimum. I personally would do 20. The whole idea of goliath druid is that you choose rage subdomain and become a freakin huge regenerating troll with some absolutely ludicrous strength that makes the barbarian in the party throw up their hands in despair and envy.