Good adventures for high school rotating party.


5th Edition (And Beyond)


I'm a a teacher who is helps run a high school club called "The Nerd Herd." Every month we engage in a different "nerdy" theme. Next month, we will be introducing D&D and I will be running an adventure where the kids will rotate in and out so as many as we can get a chance to play.

For now, I just would like to know what a good adventure for this type a set up is. I am thinking dungeon crawling might be best because I want each group to get a chance to fight monsters, I just need a good adventure and am not sure what to play. I own Hoard of the Dragon Queen and the Lost Mines of Phandewhatever. I have almost every Paizo AP and don't mind converting.

So, friends, which adventure sounds best for a round-robin style group of novices? Thank you.


Adventurer's League and Pathfinder Society scenarios are a good option. Most of them are designed for organized play as one-shot adventures, so that players can drop in and out without interfering with an ongoing story. There's a loose metaplot running through each season to connect the missions together, but it's usually not essential to any given mission.

I think the PFS modules are better overall and there's definitely more selection, but the new season of AL based on Storm King's Thunder is also pretty good. The first module, Treasure of the Broken Hoard, is a series of five one-hour missions that can be mixed and matched, and is a very good intro to the game for new players.


Thanks, Treasures of the Broken Hoard sounds perfect. I had thought of PFS right before I read your post, but one hour modules sounds better, I'll check it out.

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