Werewolf questions


Rules Questions

Scarab Sages

1)lets say we got a human str 15, dex 10, con 12, int 12, wis 8, cha 12 and a wolf str 13, dex 15, con 15, int 2, wis 12 and cha 6 would the werewolf then have the stats: str 15(+2), dex 15, con 15(+2), int 12, wis 12, cha 12? Going by the following "" In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.""

2)In Wolf form does the character get additional attacks with more bab or is it like on player characters limited to what natural attacks it has?

3) Since the wolf only has it's bite attack does it get +1½ times str mod on the damage like the wolf animal companion?

4) Any advice or warnings about playing a werewolf?(it's in a campaign with silver weapons more common than usual)


1. All lycanthropes get +2 wis, -2 cha at all times, otherwise looks right.

2. Nat attcks never get multiples for high bab.

3. Yep, any critter w/ only a simgle nat attack gets 1 1/2 str and PA.

4. If you are afflicted read through the rules for that carefully.


play a natural born lycanthrope (can be any animal really doesn't have to be wolf) you will avoid some penalties and loss of character control

Scarab Sages

Thanks both of you.

The afflicted werewolf fit better on how we've run the character previously(Originally the game was in 5e with houserules, but the gm requested we convert to pf since he's more at home with the pf rules)

5)when you level up and get bonuses to your attrbutes from lvl 4,8... belt,headband etc. Does these numbers then count as the human forms base stats or are they add on to the hybrids form directly?
(will probably ask my gm what he thinks to, but would be nice knowing whats the standard way)

Java Man, about question 3 I see you mentioned 1½ on PA, which is good but not exatly the same as that on animal companions with 1 attack I believe:
" All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. "
(Should be before PA right?)


5. The consistent method for this would be to raise your base, human, stats with level increases, and then apply the form adjustments when assuming the form.

In reference to my PA comment, Power Attack gives 1 1/2 on single nat attacks, I'm not quite sure what you are asking about this.

Scarab Sages

Oh you mean the creature gets power attack without having to get the feat?
It's probably because i thought that you could take power attack on an animal companion to have it and PA from the feat stagging at str to damage twice.

Which would be a fair argument imo, given the companion has thrown away several attacks for this bonus.(for instance the bull at lvl 5 having 2 attacks and the raptor having 5 attacks, something should make up for such a differance)

So basically my question was would the wolf form get the 1½ times str to dmg without having power attack and get it twice if it got power attack?

Based on the previous quote " All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. "


Power Attack is a separate damage bonus. So in the case of your werewolf's bite, you'd be dealing (bite dice) + (1.5 x Strength) + (3 per point of Power Attack penalty), as long as you don't use any other attacks.

Regarding your stats as a werewolf, let's use your example for the base human.
Base human: Str 15, Dex 10, Con 12, Int 12, Wis 8, Cha 12
Base wolf: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Werewolf (human form): Str 15, Dex 10, Con 12, Int 12, Wis 10, Cha 10
Werewolf (wolf/hybrid form): Str 17, Dex 15, Con 17, Int 12, Wis 14, Cha 10


You still need the feat to use power attack, but if you have it you would get the 1 1/2 bonus like a two handed weapon.

Scarab Sages

Thanks, both of you (had missed the wis bonus as an option directly to the wolf in hybrid form)

sounds fair, I was just looking for a confirmation if the werewolfs "wolf form" would get the same bonus as animal companions got with a single attack.(which is 1.5 x str to damage, without PA)
Going by the replies I'll assume that the wolf form doesn't get the bonus the wolf companion would have gotten.


Ignoring Power Attack, anybody with one and only one type of natural attack gets 1.5x Str to damage with it.

If that somebody also has Power Attack, they get +3 damage per -1 attack roll, just as if they were using a two-handed weapon, rather than the default +2 per -1.


Azullius Koujou wrote:

Thanks, both of you (had missed the wis bonus as an option directly to the wolf in hybrid form)

sounds fair, I was just looking for a confirmation if the werewolfs "wolf form" would get the same bonus as animal companions got with a single attack.(which is 1.5 x str to damage, without PA)
Going by the replies I'll assume that the wolf form doesn't get the bonus the wolf companion would have gotten.

The 1.5 Strength bonus on damage rolls is something that all creatures with only one natural attack get. So yes, your wolf and hybrid forms do get 1.5 times their Strength modifier on the damage roll with their bite as long as they don't use any other attacks in that round.


Azullius Koujou wrote:


The afflicted werewolf fit better on how we've run the character previously(Originally the game was in 5e with houserules, but the gm requested we convert to pf since he's more at home with the pf rules)

i would highly recommend against afflicted and play a natural born as afflicted could potentially cripple you or get you killed(idk if its the same in pf but one of my group mates says in 3.5 if you eat the heart of the werebeast that turned you you become natural born) if that doesn't work then because your transferring the game over from a different system the gm can coincidentally have some magic stuff happen that just to happens to make you natural born instead of afflicted

plus as an afflicted your defences are less and you have less-no control over your transformations

Scarab Sages

We've previously run it as me changing from LE to CE when i change from human to werewolf. I could change at night if i wanted to and was forced to check if blood was drawn while I was in combat(my min damage went up in werewolf form in 5e but my max dmg went down getting 2d4+4 dmg instead of 1d12+2)

Our party all got some extra ability to what we normally should have(half the group are monsters and the other half got a specialty in hunting monsters, the entire group is employed by one of the players who's an old vampire that just woke up weakened after being tricked for most of what he had)(Evil campaign)

The way we played the werewolf in the past he'd keep fighting till his target was down unless he succeeded at a will save(will be a con check now)to think ahead. The vampire made the werewolf a werewolf through magic in our setting.(I'm talking myself out of the natural werewolf since I worry the character might end up to powerful compared to the party. Though I'm rather curious about the player who talked about going for a lich build.(His character is a floating skull casting spells i 5e he played it as a warlock)


Azullius Koujou wrote:

We've previously run it as me changing from LE to CE when i change from human to werewolf. I could change at night if i wanted to and was forced to check if blood was drawn while I was in combat(my min damage went up in werewolf form in 5e but my max dmg went down getting 2d4+4 dmg instead of 1d12+2)

Our party all got some extra ability to what we normally should have(half the group are monsters and the other half got a specialty in hunting monsters, the entire group is employed by one of the players who's an old vampire that just woke up weakened after being tricked for most of what he had)(Evil campaign)

The way we played the werewolf in the past he'd keep fighting till his target was down unless he succeeded at a will save(will be a con check now)to think ahead. The vampire made the werewolf a werewolf through magic in our setting.(I'm talking myself out of the natural werewolf since I worry the character might end up to powerful compared to the party. Though I'm rather curious about the player who talked about going for a lich build.(His character is a floating skull casting spells i 5e he played it as a warlock)

it shouldn't be as with any template you need to pay a class level for it so if your party is level 5 you will be a level 4 werewolf and your lich friend will be level 3 it balances out

Scarab Sages

Normally yes.
But none in the party are simply regular classes.
(THe setting is the game Witcher)
The "normal people" in our party are witchers and since it's that setting Silver weapons should be far more common and so DRx/silver isn't as powerful as it else would have been.
I've also thrown away my bonus feat from being human for better flavor(the characters dayjob is being a stonemasoner, so gone with "Heart of the Fields" instead of the bonus feat)

I agree that the level differance would probably have been the easier way to do it, but again the humans are Witchers with Witcher schools that gives them additional magical or physical prowess.

The way i think I got my character now should be a bit below the others in the party for the majority of the gametime, however In werewolf form I expect to be the main frontliner and be a bit above the others with a cost of less control and having to make the con checks and spending full rounds on the transformation hopefully will justify it.


so half your party are eldritch knights? and with rendering your main defence from the template useless you shouldn't feel the need to cripple your character more by giving it a hard time to transform as then the actual benefits from transforming are a debatably equal barbarian rage


Azullius Koujou wrote:
5)when you level up and get bonuses to your attrbutes from lvl 4,8... belt,headband etc. Does these numbers then count as the human forms base stats or are they add on to the hybrids form directly?

Level up bonuses affect the base number.

Magic items are added after the form calculation.
So a +4 belt of strength under alternate form would be [base -> alt] +4 and not [base+4] -> alt.

/cevah

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Werewolf questions All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions