Jedi: the homebrew you've all been waiting for


Homebrew and House Rules


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Guards of justice and peace in all known realms, a jedi is an incredible weapon specialist and tumbler. They sport an assortment of mystical abilities which draw from the force of midi-chlorians which live inside themselves. The jedi are able to promote their tenets of amity further than the reach of their lightsaber though; their words bring power and inspiration to both the lowest of beggars and to the most opulent ruler.

Hey, guys. I know many of you are already biased towards this post with philosophies similar to "guns shouldn't be in pathfinder. The same goes for Star Wars." Well, I think that the point to the whole idea of role playing is pretending to be anything you want and making a fantastic story out of it while also taking rules into account in order to have balance. Furthermore, I've read hundreds of classes features, feats, and abilities, and I believe that abilities that Jedi would have would be very balanced as compared to the abilities of other classes... Lol, I've gotten ahead of myself on some kind of tangent; with no further adue... The Jedi: https://docs.google.com/document/d/1ihUHKTq5WbVtn2UIgCwFBi3JEiBwj_ZEUHXz1yV Crqk/edit?usp=sharing

By no means is this completely done. I would LOVE it if I could get some feedback on this. Especially on additional ideas for force powers, of which I have too few of. I've enabled commenting on the document, and as always you can comment on this thread. Thanks!


That links to a "swordsinger" doc?
Linkified


Kryzbyn wrote:

That links to a "swordsinger" doc?

Linkified

Wow, I'm an idiot. I was looking at other people's spins' on the Jedi homebrew idea earlier, and I must've copied the wrong link

Here it is https://docs.google.com/document/d/1ihUHKTq5WbVtn2UIgCwFBi3JEiBwj_ZEUHXz1yV Crqk/edit?usp=sharing


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Linkified, part deux


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Umm...
I'm not a mechanics monster by any stretch of the imagination...
While the class looks cool, I'm not sure I understand what it's niche is, or what you're doing with the "lightsaber". Why the arbitrary time limit?
Looks like a monk that flurries with a weapon, and has paladin auras?
It seems all over the place, and I don't know that the immunity to fear/mind effecting stuff fits the theme of the Jedi. Yoda wouldn't caution folks about fear leading to the Dark Side if they were immune to it...
It's not a bad first effort, but unless everyone in the party were playing one of these, I think there could be balance issues.


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I disagree with the LG alignment. The old jedi council was LN, often Lawful Stupid, while Luke's organization was closer to NG. By my interpretations, at least.


Maybe you could borrow from the mindblade of a Soulknife by DSP, just require the hilt in order for them to use it properly?


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Paizo

ALIGNMENT
I don't like the restriction. And as far as Star Wars lore goes, it may be an unrealistic ideal. Also, jedi that turned to the dark side still had powers.

SKILLS
Not a bad list. I see you have Ride in there to reflect that they all seemed to be able to pilot things. I never saw any of them performing, but many seemed to have at least some technical ability (disabling tractor beams and such). I'm not positive how that would translate to PF.

CHART STUFF
The full BAB and three good saves is thematically correct, but its also a pretty big deal. From a game balance perspective, it doesn't leave you as much room for class features. Maybe you could drop Will to the slow progression, and have a class feature where as long as they are mentally focused, they gain a bonus.

AURA OF LAW
Borrow the wording from the cleric or paladin class feature. I think it will be more clear, and maybe just call it Aura.

LIGHT SABER
The entire thing needs work. The wording need lots of clarification. Why did you choose Intelligence? If anything, a Jedi's defining ability scores are Wisdom and Dexterity. You say that the base damage if medium is 1d8, but the chart begins at 1d6. The chart should have another column that indicates the jedi's level. If the 1d6 is there for unarmed attacks, then delay that class feature until 5th level.

WHIRLWIND BARRAGE
Is this the original flurry of blows or the unchained monk version?

PARRY
Complicated and unclear.

AMBASSADOR
The weird thing about this +1 bonus gained at 1st level is that it doesn't go up to +2 until 6th level. Honestly, it could be handled simply enough by leaving it as a class skill, or possibly as a one-time bonus gained sometime after 1st level. I think the part allowing them to try additional times per day is unnecessary. If anything, put in a force power that lets them re-roll a failed check (not specific to Diplomacy).

FOCUSED ADVANCE
The language is complicated and unclear.

FORCE POOL / ELEMENTAL RIGOR
I'm guessing you added in a progression of abilities because the monk gets abilities where his attacks count as different weapons materials, etc. Your progression is weird. It starts at 2 at 3rd level, goes to 3 at 6th level, then is equals to level. Then it gets two odd increases at higher level. Its a weird progression. It seems like you were struggling to devise things to put at those levels. Just pick =1/2 level or =level and stick with it. If you want extra stuff at higher level, then come up with something else.

AURA OF METTLE
Like Kryzbyn said, jedi weren't immune to fear.


Sentinels specifically were immune to fear, but if you're trying to make a unified class, it would be better to leave it out.


The Sideromancer wrote:
I disagree with the LG alignment. The old jedi council was LN, often Lawful Stupid, while Luke's organization was closer to NG. By my interpretations, at least.

What Luke's organization? Lucas (likely Disney) effing retconned away the entire E.U.

There's a reason I refuse to spend another dime on products related to Lucas.


Ciaran Barnes wrote:

Paizo

ALIGNMENT
I don't like the restriction. And as far as Star Wars lore goes, it may be an unrealistic ideal. Also, jedi that turned to the dark side still had powers.

SKILLS
Not a bad list. I see you have Ride in there to reflect that they all seemed to be able to pilot things. I never saw any of them performing, but many seemed to have at least some technical ability (disabling tractor beams and such). I'm not positive how that would translate to PF.

CHART STUFF
The full BAB and three good saves is thematically correct, but its also a pretty big deal. From a game balance perspective, it doesn't leave you as much room for class features. Maybe you could drop Will to the slow progression, and have a class feature where as long as they are mentally focused, they gain a bonus.

AURA OF LAW
Borrow the wording from the cleric or paladin class feature. I think it will be more clear, and maybe just call it Aura.

LIGHT SABER
The entire thing needs work. The wording need lots of clarification. Why did you choose Intelligence? If anything, a Jedi's defining ability scores are Wisdom and Dexterity. You say that the base damage if medium is 1d8, but the chart begins at 1d6. The chart should have another column that indicates the jedi's level. If the 1d6 is there for unarmed attacks, then delay that class feature until 5th level.

WHIRLWIND BARRAGE
Is this the original flurry of blows or the unchained monk version?

PARRY
Complicated and unclear.

AMBASSADOR
The weird thing about this +1 bonus gained at 1st level is that it doesn't go up to +2 until 6th level. Honestly, it could be handled simply enough by leaving it as a class skill, or possibly as a one-time bonus gained sometime after 1st level. I think the part allowing them to try additional times per day is unnecessary. If anything, put in a force power that lets them re-roll a failed check (not specific to Diplomacy).

FOCUSED ADVANCE
The language is complicated and unclear.

FORCE POOL / ELEMENTAL RIGOR
I'm guessing you added...

Ok :) I'll take all this into account and fix alot of the complicated language. With the saves I was comparing it to the original monk, and with the flurry of blows I was comparing it to the unchained monk, which is obviously confusing. I'll change it to only be the unchained monk.

With the parry thing I was trying to let the jedi be able to parry similar to how a duelist does... except that they can parry more than once per round, and if they parry exceptionally well against a ranged attack, then they can bounce the ranged attack elsewhere.

Also, The alignment thing... I was planning on making an additional Sith class that kind of emulates many of the same class abilities of the jedi as an antipalidan does to a paladin, which I could make at a later date. (sorry) I'm ok with a lawful neutral Jedi, but a Lawful Evil Jedi would be more of a sith.


Kryzbyn wrote:

Umm...

I'm not a mechanics monster by any stretch of the imagination...
While the class looks cool, I'm not sure I understand what it's niche is, or what you're doing with the "lightsaber". Why the arbitrary time limit?
Looks like a monk that flurries with a weapon, and has paladin auras?
It seems all over the place, and I don't know that the immunity to fear/mind effecting stuff fits the theme of the Jedi. Yoda wouldn't caution folks about fear leading to the Dark Side if they were immune to it...
It's not a bad first effort, but unless everyone in the party were playing one of these, I think there could be balance issues.

I was trying to balance how it deals a greater amount of damage compared to an unarmed strike.

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This isn't the first time I've seen Jedi homebrew class. There's a lot of challenges with designing such a class, especially with thematics in mind. This and pretty much every Jedi class I seen just make a lightsaber fighter with a few force powers tossed in. Truthfully, I would think there would actually be multiple Jedi classes as not every Jedi was primarily a lightsaber warrior. And then there's the issue that I would honestly not consider a Jedi Knight as a 1st level character.

Even all that aside, the class I see here is kind of a mess. Obviously a first draft with typos in almost every class feature and mechanics that don't make sense as a consequence. A lot of choices baffle me. Why does the class get the ability to ignore age penalties when pretty much all of the Jedi in the original trilogy were old people that very clearly adversely affected by their age? Why do they get Improved Unarmed Strike when very few jedi were unarmed combatants?

Also, most of the class features are WAY too complex, and many of them could have been easily simplified or use an existing class feature (like opportune parry & riposte). I have the opinion that if you have to provide an example of how a class feature works in the description, then you made the class feature too complicated.


+1 on simplifying things.


Good to have some free Jedi stuff out there. ;)


Just read the document. Having the lightsaber usable only by Jedi is a little on the extreme. In Empire, Han used Luke's lightsaber to slice open the Tauntaun. I'd recommend the rule that non-Jedi lightsaber users run the risk of severely injuring themselves, say, if an attack is less than ten below the target's AC, then the lightsaber wielder must make a Reflex Save with a preset DC to avoid injury.


Maybe adding a bonus to saves against fear? While not being immune to fear Jedi were very courageous.

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