Help with New Spell: Warrior's Gift


Homebrew and House Rules


I have an idea for a new spell. I have only found one similar spell so far, wanted some help in refining it some

The two biggest issues I am having is the Level (thinking 2-3 for wizard list), and the duration

The similar spell is called Paragon Surge

Spoiler:

School transmutation (polymorph); Level alchemist 3, cleric 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range personal (half-elf only)
Target you
Duration 1 minute/level
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear.

For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell. The first time each day that you cast this spell, you must select a feat and make all the associated choices that come with it. Once that choice is made, it is set for the day and additional castings must make the exact same decisions.

My version is somewhat different however (The description is being written as points to cover the details, a better narrative will be written)

Warrior's Gift
School Enchantment;
Level ?
Casting Time 1 standard action
Components V, S
Range: Touch
Target one weapon or hand coverings
Duration: 1 min/level <----thinking this is to long, maybe 5 rounds/level?

When cast this spell bestows upon the wielder of the enchanted weapon a single combat feat chosen at the time of casting.

The wielder must meet all prerequisites of the feat to use it

The wielder's hit dice count as Fighter levels for determining prereqs

The casters hit dice must be equal to or higher than any level based requirement of the feat


Why are you targeting the weapon instead of the wielder?


Part thematic. I like the idea that it is linked to the weapon, so if the character somehow looses the weapon he looses the feat (and if someone else gets it...). I also wanted to put a little more negatives to it to help keep the casting level lower.


To me this doesn't seem like a spell. More like an oil or a weapon enchantment


I'd make it either 2nd level (for sorc/wizard) at 1 round/level or 3rd at 1 min/level.


I can understand viewing it as a oil or trait, however I think it works as a spell as well.

Having said that, right now I am leaning towards a time of 2-3 rounds/CL

Still trying to figure out the "right" Spell Level.

Using the above spell as a guide

PRO's
Open availability (not just half elves)
Increased target (Weapon instead of self)
HD Instead of fighter

NEGS
Reduced duration
Removal of +2 Dex, +2 INT
Effects weaken by being external (being on a weapon it can be disarmed and turned against wielder)
Reduced selection (Combat Traits only)


Fuzzy-Wuzzy wrote:
I'd make it either 2nd level (for sorc/wizard) at 1 round/level or 3rd at 1 min/level.

Thank you for this.


So overall this seems fairly balanced, something unique, appropriate (Don't want to step on to many feet), not OP or UP?

What should be changed in your opinions?


Enchantments affect someone's mind. Since you're targeting the (mindless) weapon not the wielder I believe this should be transmutation. Not 100% sure though.


You're using HD as Fighter?
Might as well delete fighter class.
The spell is low level enough to be used with UMD by any class. Giving access to ALL fighter feats with such a low spell seems unbalanced imo.

I wouldn't add the Fighter part honestly.


Will double check on spell type...I think you're right

Letric: I see your point, though I think a bit doom and gloom. Find Traps spells don't stop rogues from being useful after all...

How about a line about only one Warrior's gift per user at a time, this will make it so a non fighter could only benefit from a first tier fighter Feat, while a real fighter could go higher?


Current Version

Warrior's Gift
School Transmutation;
Level 2
Casting Time 1 standard action
Components V, S, MF
Range: Touch
Target one weapon or hand coverings
Duration: 2 rounds/level

When cast this spell bestows upon the wielder of the enchanted weapon a single combat feat chosen at the time of casting.

The wielder must meet all prerequisites of the feat to use it

The wielder's hit dice count as Fighter levels for determining prereqs

The casters hit dice must be equal to or higher than any level based requirement of the feat

A character can only benefit from one Warrior's gift at a time


duration outside of 1rd/lvl or 1min/lvl are slightly odd. I don't see a compelling reason to have the double duration of most buff spells. Other than that, looks fine


Jason Wedel wrote:

Current Version

Warrior's Gift
School Transmutation;
Level 2
Casting Time 1 standard action
Components V, S, MF
Range: Touch
Target one weapon or hand coverings
Duration: 2 rounds/level

When cast this spell bestows upon the wielder of the enchanted weapon a single combat feat chosen at the time of casting.

The wielder must meet all prerequisites of the feat to use it

The wielder's hit dice count as Fighter levels for determining prereqs

The casters hit dice must be equal to or higher than any level based requirement of the feat

A character can only benefit from one Warrior's gift at a time

Makes no sense to have it target the weapon; it's the character that receives and has access to the feat, not the weapon. You're making the weapon have feats as it's currently written...unless you're transforming all weapons into Intelligent Weapons with the spell casting, that's a silly way to apply the spell effects. After all, the argument then becomes "If I disarm the affected weapon, does that mean I lose access to the feat?" Which you'd have to say "Stupid as it sounds, that's how it works. Because it's stupid." Seriously man, fix it.

The 2 rounds/level duration is a little much. It should be 1 round/level to have it be more in-line with other spell durations. A Greater version would probably allow 1 minute/level, and maybe access to 2 feats instead of 1. And a Mass version would probably have Close range, targeting 1 creature/2 levels, no two of which can be more than 30 feet apart. You could blend both Greater and Mass versions for a 9th level spell; it's certainly not overpowered at all considering the kind of stuff you can otherwise do with those spell slots...

Having the caster level requirement functioning for character levels seems silly, nor should it influence what sort of feat they are allowed, because the characters are the ones who meet the pre-requisites.

You should simply say that Warrior's Gift does not stack with itself, instead of having elaborate wording like that, and cannot use temporary feats (such as those allotted from Martial Versatility) to fulfill pre-requisites.

I'd also apply the "Paragon Surge FAQ-rata" clause, in that repeated castings of the spell on a given target will simply refresh the chosen feat's availability for the target, and they can only choose the feat once per day (because this is very much rife with Paragon Surge abuse that people complained about before, which eventually got nerfed/fixed, because it wasn't intended).

With all of that (and some basic quality-of-life adjustments), your spell(s) should look like this:

Warrior's Gift:
Warrior's Gift
School transmutation
Level alchemist 2, bloodrager 3, cleric 2, magus 2, paladin 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF
Range: Touch
Target creature touched
Duration 1 round/level

DESCRIPTION

When cast, this spell bestows upon the target creature a single combat feat of the creature's choice at the time of casting.

The creature must meet all of the feat's prerequisites to select the feat, and cannot use feats acquired temporarily, such as through the brawler's martial versatility class feature, to fulfill feat prerequisites. The creature does, however, count its total hit dice as fighter levels for the purposes of fulfilling feat prerequisites.

Multiple castings of this spell on a given creature do not stack. Once a creature chooses a feat with this spell, it is set for 24 hours, and additional castings within that time period on a given creature instead receive the benefits of the feat it has originally chosen.

Greater Warrior's Gift:
Greater Warrior's Gift
School transmutation
Level alchemist 5, cleric 5, magus 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF
Range Touch
Target creature touched
Duration 1 minute/level

DESCRIPTION

This spell functions as Warrior's Gift, except the target creature may instead choose 2 combat feats. These feats can be used in conjunction, and as such, one chosen feat may fulfill the prerequisites needed for another feat. For example, if a creature selects Disruptive as a feat, he may also select Spellbreaker if he otherwise normally fulfills the prerequisites.

If a creature is affected by Warrior's Gift, and then receives the benefits of a Greater Warrior's Gift, the creature must choose the feat that was taken with Warrior's Gift, and then may choose another feat that he qualifies for.

If a creature is affected by Greater Warrior's Gift, and then becomes affected by Warrior's Gift, he receives the benefit of one feat of his choice, unless one of the selected feats functions as a prerequisite for another feat, in which case he must choose the feat that fulfilled the prerequisite for the other chosen feat.

Warrior's Gift, Mass:
Warrior's Gift, Mass
Level alchemist 6, cleric 6, magus 6, sorcerer/wizard 6
Range Close (25 + 5 ft./2 levels)
Target 1 creature per 2 caster levels, no 2 of which can be more than 30 feet apart

DESCRIPTION

This spell functions as Warrior's Gift, except as noted above.

Greater Warrior's Gift, Mass:
Greater Warrior's Gift, Mass
Level cleric 9, sorcerer/wizard 9
Range Close (25 + 5 ft./2 levels)
Target 1 creature per 2 caster levels, no 2 of which can be more than 30 feet apart

DESCRIPTION

This spell functions as Greater Warrior's Gift, except as noted above.

Hope that helps!


That helped ALOT, had not even though of it as a family of spells honestly

already planed on dropping the duration, thank you for the language, I was doing it the way I was to make things simple for me as it was refined, but planed on writing it up similar to what you did when I had it locked down

Replace creature's choice with caster's choice and it is very close on how I see it.

I like the idea that it is on the item however and will consider the 24 hour limit.


I admit I was not aware of Paragon Surge till this morning. I just reviewed (SOME) of the abuses that happened. Were there any about combat feats however? Most/all I saw were about Spellcasters

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