doc the grey
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So I'm working on a faction for my home game based on republic/imperial Rome and I'm looking for ideas for prestige buys and titles unique to them. I already have some for buying base gear kits and becoming leaders of small units but I'm looking for more, particularly bonuses for things like becoming a Centurian or other NON MILITARY based titles and rewards that could be cool for players to acquire.
Any help would be greatly appreciated and please include the prestige cost and/or fame requirements you envision for the boons.
Set
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I've got no firm concept on the appropriate fame/prestige costs for stuff, since I've never gotten a chance to use the system, so I'll have to skip that (since it would be me literally making crap up that I know nothing about...).
But, some thoughts.
Laurel wreathes that, when worn, function sort of like a 'key to the city' and entitle the bearer to free meals and inn stays and whatnot in the city awarding the prize.
Gear, obviously, some mundane, some perhaps more 'mythic' in nature, such as javelins of lightning, or apples of discord (one use confusion item flung into a group of enemies), or a dish of ambrosia (lesser restoration + cure moderate wounds + 1 days food and water).
Titles stolen directly from ancient Rome could be one way to go.
Example;
Aediles - maintenance of public buildings, particularly temples / regulation of public festivals (awarded to those who help defend a temple or public building from natural disaster or enemy attack, or who help keep people safe during a festival, again, in case of attack or disaster, granted free or reduced cost services from that temple (great for cheaper healing or restoration), or use of the services of that government building (best if it's a useful place, like a library, or one that handles revenues or grants contracts or licenses))
Others titles based on other governmental or military ranks could be adapted as well. Someone who performs a notable act furthering the cause of justice might gain a rank like 'Quesitori' or something that grants them some bounty-hunter like privileges, or a one time 'get out of jail free' card with the local judicial system (or a one time 'get some jerk I don't like imprisoned on trumped up charges for awhile and out of my hair' card...).
doc the grey
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Usually, if you managed to conquer of a territory, you would get a plot of land in said territory.
Cool idea but with my group being more mobile I'd worry about how to make land plots attractive and interesting if they rarely get to visit them. Maybe they collect money or have a table they draw from to have rare finds or something.
doc the grey
|
I've got no firm concept on the appropriate fame/prestige costs for stuff, since I've never gotten a chance to use the system, so I'll have to skip that (since it would be me literally making crap up that I know nothing about...).
But, some thoughts.
Laurel wreathes that, when worn, function sort of like a 'key to the city' and entitle the bearer to free meals and inn stays and whatnot in the city awarding the prize.
Gear, obviously, some mundane, some perhaps more 'mythic' in nature, such as javelins of lightning, or apples of discord (one use confusion item flung into a group of enemies), or a dish of ambrosia (lesser restoration + cure moderate wounds + 1 days food and water).
Titles stolen directly from ancient Rome could be one way to go.
Example;
Aediles - maintenance of public buildings, particularly temples / regulation of public festivals (awarded to those who help defend a temple or public building from natural disaster or enemy attack, or who help keep people safe during a festival, again, in case of attack or disaster, granted free or reduced cost services from that temple (great for cheaper healing or restoration), or use of the services of that government building (best if it's a useful place, like a library, or one that handles revenues or grants contracts or licenses))
Others titles based on other governmental or military ranks could be adapted as well. Someone who performs a notable act furthering the cause of justice might gain a rank like 'Quesitori' or something that grants them some bounty-hunter like privileges, or a one time 'get out of jail free' card with the local judicial system (or a one time 'get some jerk I don't like imprisoned on trumped up charges for awhile and out of my hair' card...).
Excellent link man! Potentially very useful! I'm going to pour over these and see if anything seems to fit.
In the meantime, the easiest thing to remember about the prestige points system is that prestige is how many points you have, fame is how many you've ever had, and you usually end up getting about 6 prestige per level. Fame usually is used to lock options to certain level or fame requirements (think legwork for their organization).
| Klorox |
Having statues of them displayed in cities if they perform major services/spend lots of money to finance things for the city, like building baths, improving the sewers, repairing decrepit fortifications, or financing militia units or ships for the fleet... or even organizing games and theater festivals. (granted that's slightly more Greek, but Rome also grew big on evergetism after they came into contact with Greek civilisation)
doc the grey
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Having statues of them displayed in cities if they perform major services/spend lots of money to finance things for the city, like building baths, improving the sewers, repairing decrepit fortifications, or financing militia units or ships for the fleet... or even organizing games and theater festivals. (granted that's slightly more Greek, but Rome also grew big on evergetism after they came into contact with Greek civilisation)
Good idea but I'm trying to figure out how one would make any of that applicable in a standard game? How do you transfer the boons statues, games, buildings transfer of you are in a different city? What rewards for fame and prestige in Roman culture would be portable and at least semi accessable from one village to another?
Badblood
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How Roman is your setting anyways? Is it basically a standard fantasy game? Is there magic? Are there other races besides humans?
The Romans had a knightly class (Equites I believe) that administered the provinces, basically collecting taxes and encouraging the locals to stay loyal to the Empire. This would make sense for a mobile, militaristic campaign, because it could be a nice adventuring hook, or just a place for your PCs to go back and relax for while, and collect some tax money to boot. I think 5 PP (equivalent to the Caravan perk) could be appropriate, maybe with an option to upgrade the size of your territory through further PP spending.
You could also have boons based around your characters interaction with certain groups of people...such as Ally of the Eygptians/Dwarves or Feared by the Gauls/Orcs.
Trade was pretty important to the Roman world. Being a grain trader could be a source of extra income, or you could forgo the extra income, instead using it to buy support from the plebs. Having a connection with the silk and spice traders of the far East could also be lucrative and prestigious.
Roman elite liked decedent parties and rich food...Epicuran Host could give you a bonus to gather information and Kn:Nobility checks, because your PC is known for the lavish dinner parties that he throws.
What about incorporating some philosophies, such as Stoicism or Aristotelian virtues? I know that is more Greek in flavor, but a character who exemplifies Stoicism might get a +1 bonus vs emotion spells, for example.
Which leads me into thinking that you could even incorporate the idea of the 4 humors (Sanguine/Phlegmatic/Melancholic/choleric).