Big Scary Monster!!!


Advice


Hello all! I've completed another Theorycraft build and have made a new alias here! I'm not really going to use this for anything, so I'm just sharing it for fun. I don't know how effective it would be but it certainly looks like fun.
(I apologize in advance for errors or typos)

So this concept is pretty interesting, and also kind've fishy. It's a

Odd Class Combo:
Ranger (Guide) 2/Brawler (Mutagenic Mauler) 1/Fighter (Archer) 2/Warpriest 1/Alchemist (Ragechemist) (Vivisectionist) 2/Barbarian (Wild Rager) 4
Whoo! That was a mouthful. Yes, I have Ragechemist and Wild Rager Barbarian. It's a natural attack build and mutagen plus rage combined is a +10 STR, so not too shabby! Plus, it seems entertaining to have literally the most unstable class combo.

There's TWF plus Improved TWF plus Two-Weapon Rend for use with unarmed strikes. Additionally, there's two claw attacks, a bite attack, and a gore attack out of it. Factoring in Wild Rager's Wild Fighting ability that's 8 attacks. Oh yeah, and the Alchemist Extract Enlarge Person will help out too.

I can see a slight weakness in AC and Saves, but I do have almost 1600 gp left over, so I might be able to patch that up a touch. Plus Rage, and Superstition Rage Power will help boost Will.

Enjoy!


Why guide ranger?


You might want to put the ragechemist last. I mean, 4 saves to unconsiousness when you make a DC 15 save each time you take damage may be almost OK at 12th level, but it would suck badly at 7th without rage, superstition or the 3rd level barbarian increase to Will.


@declindgrunt, I don't like Favored Enemy so while Guide doesn't replace it with an absolutely amazing option, I think it's better.

@avr, you're right there. I kind've threw this together a bit more sloppily than most my builds. Definite reordering if I were gonna actually play it.


If that's the case make it slayer instead of ranger +1 against anything plus you can grab a slayer talent at Lvl 2 for some flexibility


I think I prefer Ranger. Guide gives a higher (if limited) bonus more action-economy friendly, and the reason I have it is for the combat style feat to get two claw attacks.


Idk I'd prefer to have +1 multiple times a day instead of +2 once a day, I mean you can get a ranger combat style with a slayer talent

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