| Abbadons_Rage |
So. I want to destroy the world. I want to play a character in an undetermined campaign as of right now, and I want my end goal to be to trick my party into helping me through all or most of the campaign and turn on them last minute and either use the plot device to take over the world or destroy it.
What I need is all of you lovely people to help me pick the perfect campaign and class for all of this. I am still fairly newish to pathfinder having only completed an part 1 of an adventure once (and I was dead to friggin drowning and so many ones in a row but that's not the point lol.) And starting a few that had to be dropped for one reason or another.
So before I start rambling on too much...
What campaign would be best for my goal?
What class would be best or is most appropriate?
I would prefer no third-party options as our dm is not a fan unless there is a damn good case to be made.
Bonus points for being able to do this sooner rather than later.
Thanks in advance!
Edit: I would of course talk to my gm about this and vaguely with the other players. All of them know me very well and have no problem with my shinnanigans as I would never try and ruin anyone elses fun for the sake of my own.
| Phntm888 |
If you want a Pathfinder Adventure Path, Wrath of the Righteous would probably work. You have demon lords, a portal to the Abyss, and mythic abilities to connect with.
You'll want a class that's capable of deception, which means Charisma based. Oracle might actually be pretty decent. Choose a thematic Curse such as Wrecker, a trait to gain Bluff as a class skill, and maybe the Beyond Morality mythic path ability to avoid any pesky "Detect Evil" spells someone else in the party casts.
One thing I would suggest is that you give the players full knowledge of what you're hoping to do with the character. I've had a player do the surprise betrayal card with just vague hints it was going to happen, and some of the other players said while it was cool, they weren't too thrilled about it.
Regardless of giving them full knowledge, your GM should absolutely know everything you're planning, so they can make the necessary changes.
| Drahliana Moonrunner |
So. I want to destroy the world. I want to play a character in an undetermined campaign as of right now, and I want my end goal to be to trick my party into helping me through all or most of the campaign and turn on them last minute and either use the plot device to take over the world or destroy it.
That's always been one defining feature of Amber Diceless... the potential to destroy the entire campaign universe exists in every character with the Blood of Amber coursing through their veins.
But in most other worlds, remember if worlds were easy to destroy, someone would have done it by now.
| Diachronos |
An inquisitor with the infiltrator archetype would be good for lying low, since they get a constant misdirection effect to an alignment of their choice, they get to add their Wisdom to Bluff and Diplomacy in addition to their Charisma, and they get a bonus equal to their level to saves against effects that detect lies. They might lose their bonuses to Intimidate and identification checks, but they still have all of their spells and combat ability.
| Abbadons_Rage |
Thanks for the replies everyone! I fully intend to let my gm known what's up and vaguely tell my party without giving up the goose. And like I said knowing my playgroup they will be fine with it. Worse comes to worse ill just take over the world rather than destroy it so they can get revenge
Or....ya know the other members of my party could just slaughter me before I can.