
GM_TheBobJones |

Play Guide
This play guide has been compiled from my own experience with PbP (things I liked and things I didn't) and also from my favorite tips from the following excellent guides:
Doomed Hero's Guide to PbP An awesome introduction to PbP. Don't miss his second post on that thread with some "advanced tips", too.
Painlord's further tips builds on Doomed Hero's work.
I strongly recommend reading these in addition to my guide below. They contain much more rationale and detail than mine does.
Things I expect
These are more of a requirement than a guide. Players who do not comply will be asked to improve and eventually asked to leave. Think of these things as non-optional "table" etiquette.
Unusual real life events notwithstanding, I will be prepared to post at least twice a day. If there's nothing for the GM to add, you may not see anything - but I will check the gameplay thread 2 or more times each day. I will try for more often during combat.
If you cannot post within 24 hours for any reason, please let me know. I will be happy to bot you as required until you're back to normal.
Please use this temple for your tagline.
1. Initiative
2. Perception
3. Sense motive
4. Saving throws
5. Group diplomacy*
Player dice rolls of these types will be ignored, unless specifically requested by me.
I may make the following where appropriate, but you may request to make these yourself (let me know if you prefer to roll these yourself):
1. Knowledge checks
2. Survival checks
3. Individual diplomacy*
Further, I may make a roll of any kind on your behalf if you do not post within the 24 hour timeframe (see above fore more on this).
* Where the group is involved in a diplomatic action and a diplomacy roll is required, I will roll using the PC with the highest modifier for the group as the primary roll and the next highest modifier for an assist. Depending upon roleplaying and other circumstances, I may allow multiple assists also, or require someone other than the PC with the highest modifier make the primary roll. Otherwise, the players roll these individually.
Finally, a convention I have adopted (mostly for rolling during combat) in PbP games that I run is as follows:
1. No rolls during combat for any checks that do not specifically require an action unless called for by the GM. Same for free actions that do not influence combat. Eg. Knowledge (dungeoneering) to identify that ooze is a free action, but this is a roll you must ask the GM to make for you (unless he has asked for it). Concentration check to cast a spell is a free action, but that's fine to roll yourself (since it forms part of your cast spell action).
2. Always roll for actions in the order in which they occur. When in doubt, roll reactions to GM first, reactions to players next and then your actions. This should help minimize players swapping over save throws for attack rolls (and the like).
3. If you do want to make an "actionless" skill check, ask the GM to roll it for you. He'll have to post to tell you the results anyway.
Here is an example of my 8th level magus and a correctly formatted combat post.
Tips and advice
Thou Shalt Avoid Walls Of Text
Thou Shalt Not Hog The Spotlight
Thou Shalt Not Assume The Actions Of Others
Thou Shalt Not Assume Outcomes Of Actions
Thou Shalt Not Derail Gameplay
Thou Shalt Use The Discussion Thread
Eg. Jambon the Ranger runs back to the party. "Goblins around the corner, beware!"
Use "ooc" tags to say things out of character. It puts your post in blue and helps GMs and players alike to tell when you are talking about mechanics and when you are talking about your character.
Eg. Jambon tries to squeeze through the door. Do I need to make an escape artist check or something?
Make sure to use the discussion thread for "ooc" text that is not relevant to your current post.
For some cool ideas on how else to format your text, see Doomed hero's advanced tips
* Note that we are specifically using the Simple Present to describe something that 'is true in the present' (ie. what our character is doing).
Eg. Post that doesn't keep it moving.
Jambon sits down, head in hands, heavily wounded and exhausted from the fight
Eg. Simple modification to the above that keeps it moving.
Jambon sits down, head in hands, heavily wounded and exhausted from the fight. "Well, friends, looks like we all need a rest. Shall we set up camp for the night?"
Everyone needs to update their own positions as part of their posts. Where this isn't possible, please describe where you would like to move to, and I will do it next time I'm near a laptop. If anyone is able to do so before me, please do feel free to move them for me! This is known as "a Lockwood" or "Lockwooding". eg. "Please Lockwood my token to just north of the werewolf", "Sure thing, just Lockwooded you."
Please, please, please write about how your character moves in the post. Don't just say "see my location on the map". That will help to maintain the roleplaying flavor and also make sure we don't have to constantly flick between the map and the gameplay thread to find out what's going on. It can also help me to adjudicate what happens as you move. But the most important reason is: your position on the map will change over time, but your post will not. Describe your movement.
Finally, in adjudicating movement (mostly for attacks of opportunity and traps) I will assume you take the most direct route to an enemy while still avoiding attacks of opportunity and hazards. If you close to a square and you can't get there within your available movement without provoking, I will make an AoO against you. Otherwise, though, I will assume your character doesn't move like a brain-damaged zombie and avoids such things. If you would like to specify how you move, please use a dashed line to show where you moved (or describe it if you're posting from a phone).