| Delenot |
Not to sure about actually having the Trap Finding ability, but a summoned monster is kind of like a rock test anyway. think the hall is trapped, send in the SM. think the cup is poisoned, SM will test that too! Of course if you know there is a trap, then you can always use one of these...
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/babau
The have Disable Device at +11
Belafon
|
Trapfinding the class feature? I don't think so. So disabling magical traps will take a different approach.
Like Delenot I've always been a fan of the "summon multiple creatures and send them down the hall" method of discovering traps. First Critter: "Ah!" Second Critter: "Ah!" Third Critter: "We found two traps, boss."
| Fuzzy-Wuzzy |
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spell: Find Traps
material component: big dumb fighter(s)
somatic component: finger pointing to area you wish to check
verbal component: "Look, I think there's treasure over there!"
The material components are often but not always destroyed in the casting.
(Credit where credit is due: this is from an old Dragon magazine article on level 1/2 spells (before cantrips were invented that was funny).)
Rosc
|
Make sure you have a couple of people who are good at Percepti9n to find them. Once that happens, each trap becomes a sort of puzzle. Can you climb over it? Does dousing yourself in water give you minor protection from a Burning Hands trap? Can a Silence spell deal with the Alarm trap? Summons add a ton of extra tools for solving said puzzles.
Come to think of it, that's way more interesting than just making a Disable Device check.
| Drahliana Moonrunner |
So we don't have a rogue... we've been able to circumvent traps but now it's becoming trickier. Is there any monster that the summon monster line of spells produces that has trapfinding?
Only the half-level version which consists on having your monster walk ahead and banging on doors, until it find traps the hard way.