Summonables to Cover Roles


Advice


So we don't have a rogue... we've been able to circumvent traps but now it's becoming trickier. Is there any monster that the summon monster line of spells produces that has trapfinding?


Not to sure about actually having the Trap Finding ability, but a summoned monster is kind of like a rock test anyway. think the hall is trapped, send in the SM. think the cup is poisoned, SM will test that too! Of course if you know there is a trap, then you can always use one of these...

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/babau

The have Disable Device at +11

The Exchange

Trapfinding the class feature? I don't think so. So disabling magical traps will take a different approach.

Like Delenot I've always been a fan of the "summon multiple creatures and send them down the hall" method of discovering traps. First Critter: "Ah!" Second Critter: "Ah!" Third Critter: "We found two traps, boss."


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spell: Find Traps
material component: big dumb fighter(s)
somatic component: finger pointing to area you wish to check
verbal component: "Look, I think there's treasure over there!"
The material components are often but not always destroyed in the casting.

(Credit where credit is due: this is from an old Dragon magazine article on level 1/2 spells (before cantrips were invented that was funny).)

Dark Archive

Make sure you have a couple of people who are good at Percepti9n to find them. Once that happens, each trap becomes a sort of puzzle. Can you climb over it? Does dousing yourself in water give you minor protection from a Burning Hands trap? Can a Silence spell deal with the Alarm trap? Summons add a ton of extra tools for solving said puzzles.

Come to think of it, that's way more interesting than just making a Disable Device check.


Darbius Maximus wrote:
So we don't have a rogue... we've been able to circumvent traps but now it's becoming trickier. Is there any monster that the summon monster line of spells produces that has trapfinding?

Only the half-level version which consists on having your monster walk ahead and banging on doors, until it find traps the hard way.

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