| MichaelCullen |
This new spell from Inner Sea Temples seems to be missing something.
School evocation; Level cleric 6, occultist 6, psychic 6,
shaman 6, witch 6
Casting Time 1 standard action
Components V
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
You unleash divine power to smite those who wrongly trusted
you. The power takes the form of a yellow-and-black bolt of
energy that makes the sound of a thousand angry, swarming
wasps. This spell affects only creatures that have an attitude
toward you of indifferent, friendly, or helpful. The spell deals
1d8 points of damage per 2 caster levels you have.
It lists under saving throw "will partial" but never says what that partial is.
That and 1d8 damage per two caster levels to one target seems really bad for a 6th level spell. Add to that that it can only be used on targets that are at least indifferent to you makes it terrible. It seems to me that there used to be some sort of debuff it gave that could be resisted with a will save. But for some reason that debuff did not make it into final printing. Am I missing something here?
| Starbuck_II |
This new spell from Inner Sea Temples seems to be missing something.
** spoiler omitted **It lists under saving throw "will partial" but never says what that partial is.
That and 1d8 damage per two caster levels to one target seems really bad for a 6th level spell. Add to that that it can only be used on targets that are at least indifferent to you makes it terrible. It seems to me that there used to be some sort of debuff it gave that could be resisted with a will save. But for some reason that debuff did not make it into final printing. Am I missing something here?
I bet it was 1d8/lv is fail save and 1d8/2 lvs if succeed. It fits the partial save aspect.
| MichaelCullen |
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I posted on the product page but if you know the freelancer, that could be even better.
| MichaelCullen |
MichaelCullen wrote:I bet it was 1d8/lv is fail save and 1d8/2 lvs if succeed. It fits the partial save aspect.This new spell from Inner Sea Temples seems to be missing something.
** spoiler omitted **It lists under saving throw "will partial" but never says what that partial is.
That and 1d8 damage per two caster levels to one target seems really bad for a 6th level spell. Add to that that it can only be used on targets that are at least indifferent to you makes it terrible. It seems to me that there used to be some sort of debuff it gave that could be resisted with a will save. But for some reason that debuff did not make it into final printing. Am I missing something here?
Even 1d8 a level to a single target is crazy weak for a 6th level spell and that's before we look at the targeting limitation. I have to imagine that there was some sort of debuff applied.
I would be curious to hear what the designer/freelancer had in mind. There is/was definitely a lot of potential flavor wise with this spell.
| MichaelCullen |
My top guesses are, on a failed save:
Target treats all allies as hostile for rounds/level. (No team work feats, and must resist harmless spells etc)
Target is treated as always being flanked for rounds/level
The target distrusts all prior acquaintances and treats them as one attitude more hostile. (May be too powerful for a 6th level spell)