Suggestions for combat-light adventure modules


Advice


Hello! I'd like to start off by saying thank you to everyone here on the Paizo message boards! Though I'm just looking to start GMing soon, I'm currently playing in two pathfinder games, and countless times when I've had questions about the game, a quick google search has found a thread on this site that had the answers I needed. So, thank you all for all the help you've given me already!

Now, while I enjoy GMing long, involved campaigns, I thought it'd be best if I started off with running a few modules, to get used to the new system. So far, out of the ones I've looked at, Feast of Ravenmoor seems to be exactly the sort of thing I'm looking for- not 100% combat encounters, interesting NPCs and investigation stuff. In general, I enjoy running things that have a fair amount of social encounters, or things like mysteries to investigate or...really anything that mixes things up. I'm not apposed to combat encounters, I'm just looking for things that have a mix of elements.

So, I was wondering if anyone has any suggestions as to what modules would fit the bill? In addition to Feast of Ravenmoor, though I haven't read through them fully, Tower of the Last Baron (for the creative possibilities of the infiltration) and Crypt of The Everflame (for the rather interesting premise, even if, from skimming, it looks like it includes a fair amount of combat) have also caught my attention. Any suggestions as far as modules that fit the bill would be greatly appreciated. Thank you!


Hell's Rebels as a full Adventure Path fits the bill.


Actually, Hell's Rebels is one of the two games I'm currently in (the other being Wrath of the Righteous)! We've only gotten a couple sessions in, but I'm loving it so far. From what I've read about the various adventure paths, I suspect I'll probably run Kingmaker or Jade Regent when I feel skilled enough from running modules to handle a whole AP.

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