| Brushhy |
Steadfast Gut-Stone
This fist sized chunk of off-white stone seems too large to fit inside a human's mouth, but may be swallowed with ease as a standard action. Once ingested, the gut-stone remains active for up to a week, maneuvering itself within the body to protect its bearer's vital organs. Any time an attack would subject the bearer to precision-based damage (such as a critical hit or sneak attack), that damage is instead directed to the gut-stone. All other damage from the triggering attack, as well as damage that surpasses the gut-stone's hit points, is applied to the character normally. A gut-stone has 10 hit points and hardness 0.When a gut-stone is damaged by a melee weapon attack, as a free action its owner may sacrifice the stone to damage the attacker's weapon. Treat this as the bearer making a free sunder combat maneuver against the weapon, except that it does not provoke an attack of opportunity, bypasses the weapon's hardness, and deals 1d4 points of damage.
Only one gut-stone may be in a creature's body at a time.
Any attempt to swallow a second destroys both stones and forces the creature to make a DC 15 Fortitude save or be sickened for 1 round. If a gut-stone is not used within a week of being swallowed or is destroyed it crumbles apart and is passed harmlessly out of the body.
My question is, A Steadfast Gut-Stone effectively only protects 10 damage made with a single critical hit and then, the stone is destroyed inside your body? or, protects up to 10 damage on every critical hit for a week?
| d'Eon |
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That 1d4 points of damage also has a good chance of wrecking whatever weapon was used, shortswords and daggers only have 2 HP. I don't know if it's worth the 800 gp, but it is kind of interesting. The surprise on my GM's face when I tell him my character ate a rock and it broke the bad guy's sword would be something to see…
| Brushhy |
It has 10 hitpoints, and no way to regenerate those. So... once it takes those ten points of damage in your stead, it's gone. Over. Kaputt. Finito.
So, is like the stone give to you 10 temporary hit points than only be taken by critical hits. Sounds doesn't worth 800gp. A false life potion CL 10 give you 1d10+10 real temporary hit points for 200gp. The only difference is the possibility to break a weapon.
Another question: if a critical hit breaks the Steadfast Gut-Stone (with more than 10 damage), can you still sacrifice the stone (already broken by the critical hit) to try damage the attacking weapon?