Vexing Dodger + Wall Climber Ninja Trick


Rules Questions


Vexing Dodger has a limb climbing skill gained at lvl 1, if you later took the rogue talent to take the ninja talent Wall Climber and used your limb climbing ability, do you now need to make a climb check? if so do you gain the +8 for having a climb speed? Does wall climber work, as I cant imagine a creature being classified as a perfectly smooth surface.

Limb-Climber:
When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature's body with a successful Climb check against a DC equal to the target creature's CMD. Although the vexing dodger is holding on to the creature, this action isn't a grapple; it doesn't provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses.

This ability replaces trapfinding.

Wall Climber:
A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.


I don't think an ogre qualifies as a vertical surface.

The vigilante has something like that, or just get spiderclimb slippers/ a toilet paper roll of spider climb scrolls.


An ogre, standing up, isn't vertical? What qualifies as a surface? I dont see how you can't say an ogres legs, back arms etc aren't surfaces you can climb on.


Rylden wrote:
An ogre, standing up, isn't vertical? What qualifies as a surface? I dont see how you can't say an ogres legs, back arms etc aren't surfaces you can climb on.

Kinda hunched over really...and what happens if you're on the arms and he starts swinging? Now a horizontal surface.

I mean the name of the trick is wall climber. It's for... climbing walls.

Barbarians and vigilantes get much better climbing abilities.


I'd say you at least get the +8 racial bonus for having a climb speed.

Contributor

So the vexing dodger's "I climb you" ability isn't actually climb check made to climb something—its more like an Acrobatics check made to tumble through a creature's space, which is different from an Acrobatics check to jump. Therefore you can't auto-succeed from having a climb speed, no matter the source.

I would argue, however, that you are climbing vertically when you are climbing on most creatures (after all, the target has to be bigger than you), ergo you should be able to get the +8 racial climb bonus for having a climb speed for that.


Yeah, walls don't fight back when you climb them.


technically the wall in question, while Im climbing doesn't get to "fight back" as doing this doesn't provoke, but I get your meaning. GM ruled that Ill get the +8 climb against any opponent, unless they are "Perfectly smooth" to counter Wall Climber.


The problem with climbing is, that you´re normaly flat-footed while climbing. There´s a trait which can prevent that, but the ninja trick does it better, so that´s a win.

Contributor

d'Eon wrote:
Yeah, walls don't fight back when you climb them.

Sure they do. They have two awesome special attacks: "avalanches" and "falling damage."

If you've never seen a wall attack, your GM is too kind to you. ;-)


Rylden wrote:
Vexing Dodger has a limb climbing skill gained at lvl 1, if you later took the rogue talent to take the ninja talent Wall Climber and used your limb climbing ability, do you now need to make a climb check? if so do you gain the +8 for having a climb speed? Does wall climber work, as I cant imagine a creature being classified as a perfectly smooth surface.

Yes, you still have to make a climb check.

Having a climb speed doesn't mean you no longer have to take a check in order to climb.

From the rules on the Climb skill:

"A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing."

Scarab Sages

Rylden wrote:
Vexing Dodger has a limb climbing skill gained at lvl 1, if you later took the rogue talent to take the ninja talent Wall Climber and used your limb climbing ability, do you now need to make a climb check? if so do you gain the +8 for having a climb speed? Does wall climber work, as I cant imagine a creature being classified as a perfectly smooth surface.

That one would be contextual to the situation. Sometimes the creature would count, and other times it wouldn't. And you'd have to roll with it, rather than contest it each time. I suggest getting an actual climb speed, rather than using the ninja talent.

In either case, you'd have to do the actual climb check to use the Limb Climber ability. You'd get the +8 for having the climb speed, if you had it in that situation. Anyway, it should be pretty easy to use the limb-climber ability, as bonuses to climb checks are easier to acquire than bonuses to CMD. That ability isn't very powerful, and is very likely to result in your rogue's death (which is my main obstacle to playing one). I love the concept, though.

Grippli has a climb speed base, though you'd need a boon for a PFS version.

The Climb skill unlock, at 10 ranks, also has a limited version of the a climb speed.

There are several class options for climb speeds, like as a rage power or via the frog/jungle druid domains.


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Murdock Mudeater wrote:
That ability isn't very powerful, and is very likely to result in your rogue's death (which is my main obstacle to playing one). I love the concept, though.

It's actually not that bad.

In a home game, I have a Goblin (with climb speed granting racial trait) Vexing Dodger (Un-Rogue) with a level of Mouser Swashbuckler. He's level 7 now, so has 3 dice of Sneak Attack.

While climbing on the target, the target has a -7 to hit the Rogue (effectively AC 31). After hitting with a Sneak Attack, there's an addition -4 to hit the Rogue (effectively AC 35). The level of Mouser means that as long as another ally is adjacent to the target, the Rogue counts as flanking, so he's flanking a large portion of the time.

Once he gets climbing on a target, he actually hardly ever gets hit at all, unless the target's allies come over to help.


Yeah, my build will be leaning pretty heavily on the sneak attack negative to hit, and debilitating strikes to keep my AC high, while flanking with a partner to keep those sneak attack die coming, and bonus to hit. I have a feeling while it may not be the most powerful character, he'll be one of the more memorable ones.

Liberty's Edge

I have had a lot of fun with Grr Climbing on things that try to escape the adorable bundle of fluffy death.

Only to find that there is no escape from the adorable bundle of fluffy death.


Rylden wrote:

Vexing Dodger has a limb climbing skill gained at lvl 1, if you later took the rogue talent to take the ninja talent Wall Climber and used your limb climbing ability, do you now need to make a climb check? if so do you gain the +8 for having a climb speed? Does wall climber work, as I cant imagine a creature being classified as a perfectly smooth surface.

** spoiler omitted **

** spoiler omitted **

You definitely still need to make a climb check, because this is more like a special climbing combat maneuver check than a regular climb check. However, I would say you do get any normal bonuses to climbing that you regularly would (including a +8 to climb for having a climb speed, just like creatures with a swim speed get a +8 to checks to swim).

However, I would also rule that you can't take 10 on this climb check (despite the normal proviso about taking 10 while climbing) because again this is really more a hybrid combat maneuver/climb check.

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