Fake Healer
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I'm playing it and liking it. My only complaint is that it crashes way more often than I would like - like once a session, at least.
Yeah, and I seem to get a layering problem...like the clickable buttons sometimes show up below other cards so I don't see them or don't know what I am supposed to hit to either advance the turn or get the card into play....it does have some glitches. Still it seems good. I wish there was a better interface for assigning cards to the PCs. It is clunky and I don't get a good feel for the cards I do have.
| Dal Selpher |
I jumped on this when it released and initially thought it was just like the ACG (which I have grown to absolutely love).
With a little time though, I found the app version didn't play or feel like the tabletop version very much. The pacing seems too slow and plodding, and rewards/collection are clunky and difficult to manage. I found myself soft-locked often by playing a card that let me, for instance, pick a card from the location deck to put at the bottom and the OK button never appeared to complete the task. Wound up having to start the scenario over from scratch.
On the plus side, it's wonderful having the rules adjudicated by the game itself as it entirely removes the game halting process of laboring over a poorly understood rule or how one rule might interact with another.
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All in all, the good hasn't outweighed the issues for me yet so I haven't touched the game in quite some time. I'm planning to circle back around when all of the Rise of the Runelords decks are released to see the state of the game at that point.