| Diablo2970 |
Hi Fellow DM's and like minded associates!
I am DM'ing my first AP - Jade Regent AP.
The group are fast coming to the end of the first book and there is a provision to customize the treasure at the end.
So according to the book, it should be magic items, no more than 9000gp in value, and the players should feel that they are destined to find them.
I was thinking along the lines of like in Diablo that when you find the complete set of x it gives you a few bonus's only when all the items are combined.
So to give some context, here is the party:
Mounted Cavalier
Cleric
Magus
Magus/Rogue (don't ask, I am still asking myself and the cleric this one)
I was thinking for the cavalier:
A cloak or banner, armour and lance
but I am kind of stuck on the others.
I'd be very interested in hearing what other people who have played Jade Regent did.
Appreciate the help.
| bitter lily |
Are you thinking of something like the armor sets in Dragon Age II? (I liked the idea, if not much else about the game. There each item gave you a bonus, and wearing the whole set gave you an extra bonus.) In that case, you could come up with boots/gloves/helm for each PC. I assume you're awarding only one now, and stringing the others out over the course of the AP. In DA II, there's a common name that helps tip the players off: "[item] of the Champion," for instance. But without a wikia or lots of replay, you'll still have to find a way to make sure the PCs know not to sell the first item off before they find the second! LOL
I'm interested in what others have to say, because I'm running Jade Regent too, and my party is currently en route to Brinewall. I've got my eye on some darkleaf cloth armor for the elven Hunter, but I haven't begun to formulate ideas for the gnome Druid or human Magus.
Is there an AP-specific messageboard to post on?
| Diablo2970 |
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Yes, that's exactly what I was thinking...
I want to string it out over the coarse of each of the books.
My plan was to use the vision sequence given to them by the Amatatsu seal in the armour sets to see them dressed in such a manner, and give each one a special name.
Then when they go to Kalsgard in the next book they have the opportunity to investigate with the local sage, to find the next piece.
I did mention it at the beginning of the AP, but they didn't really give me any hints.
I am hoping it will encourage them to explore and RP a bit more than what they are used to.
| bitter lily |
Using the vision like you said is really cool! <scribbles note>
I'd definitely go boots/gloves/helm for each PC, although they might find the boots for one & gloves for another. I'd include the body armor too, normally--certainly, DA II did--but I've got two characters with severe limitations on what armor they can wear. (One is a druid, the other simply a hunter who took Strength as her dump stat, and is now finding out why you don't do that!)
Plus, I'm thinking that they would get the items at the end of the first three books, and have them for... <checks> Oops! I forgot that there were *six* books, not four. (I only have the first two so far.) The way my group is going (my fault, mostly--but we all like lots of RP and flavor), it's going to take us years to finish. I guess that's what an Adventure Path as opposed to a module is for, but I'm new to running published stuff, and didn't really have any way to judge when I bought.... I hope I didn't bite off more than we as a group could chew!
Anyway, as it turns out, you might want to come up with five items per set & give them out at the end of each book, so that they have the complete set in time to run the entire final book. Except that then you're gobbling up five of their slots for magic items, and they might have cool ideas of their own. <sighs> Obviously, the "cool" factor for individual items has to be fairly high.
Hence your question, right. And I haven't helped much yet. :(
| Wheldrake |
I'm a player in a very cool Jade Regent campaign, and our DM simply gave us carte blanche to select the item we were destined to have (within the gp limit). Most chose either a headband, a belt or a magic weapon.
This said, I really like the dream element. Go for it!
| bitter lily |
I got the idea for a magus item, or rather, two: one glove that would benefit sword-fighting, and the other spell-casting, to be found in separate books. It's such a very magus thing, and it helps with the "too many slots for one set bonus" problem.
So I posted to ask about it, elsewhere in the Advice forum, and got some great answers. Unfortunately, I don't know how to code this so you can just click on it, but the title is:
As a GM: Two different magic gloves, one slot?
| bitter lily |
I was thinking the same thing as Mark. They're both melee classes, and a few levels of rogue might help a magus be a better "glass cannon." It partly depends on if your PC is stopping with rogue at 4th or driving on for a 1-for-1 balance (which I think is generally a terrible idea in Pathfinder).
"Okay, I hit twice with my scimitar. For the first one, you took 1d6 damage, and because of my Dervish Dancer feat, you can add a Dex bonus to damage of +3. But as an extra feature, you add 2 more and 1d6 cold, because I enhanced my blade. And that's not all, would you believe this? You also took 1d6 negative energy damage and have to make a Fortitude save to not lose 1 point of Strength, because last turn I put Chill Touch on it. But wait--you ordered before midnight tonight! And my pal over there is giving me flanking, so you also take 2d6 sneak attack damage! <sound of five differently-colored dice hitting the table> That's 22 points of damage! And now I have to roll it all again for the second attack. Oh, and afterwards I'll roll to hit on a spellstrike with Shocking Grasp, but only if you're still standing, of course."
In my example, the magus is only 5th level because she took rogue to 4th, and I didn't check what a 9th-level magus could have done. But for multi-classing this magus/rogue got:
<> Class skill bonuses in a heap of skills
<> 24 extra skill points
<> Evasion
<> Uncanny Dodge
<> Two rogue talents (hopefully melee-oriented)
<> 2d6 sneak attack damage (almost 1/3 of her damage above)
I don't see a problem. The bladebound magus in my game intends to single-class all the way, and I don't think she will be the poorer for it--just different. But it's the same with this magus/rogue: not necessarily the poorer, just different.
| Gulthor |
Check out this thread from the Jade Regent boards (you also need to check the Jade Regent boards to get the fixes for the Caravan system and learn how/why it - as-written - will 100% kill your party.
| Diablo2970 |
Thanks for the help guys, I really like the suggestion on the two gloves thing.
I'll find the Jade Regent board too, admittedly I didn't consider looking if there was one.
Yeah, the caravan isn't a big item for the group, but it does give them something to do.
I throw in a few side adventures rather than just using the "you have been attacked by a......<rattle of die> Ogre.... again.
I have some of the society modules and pulled some stuff out of those, I have a plan for one, where the party need to go deal with a witch, which may spawn other side adventures (anybody played Witcher 3.....wink wink).
I'll post when I come up with the set.