Help with a Throwing Fighter.


Advice


I looked for throwing advice, but I only see mentions of Barbarians due to their increased throwing range. I wanted to try a fighter and make it useful with the sheer number of feats that can be used.

I was thinking of using Rapid Shot, Two Weapon Fighting, Ricochet Weapon, and Startoss Style to maximize the number of attacks in a round and the getting some good AoE damage in.

What other fun things can a throw user and what weapon would be best for a throwing build?


Fun throwing feats:
(Startoss Style does not work with TWF as using Comet or Shower requires a standard action)
Distance Thrower: -2 on Range increment penalties, this doubles the initial range of your Thrown weapon (though it does not double the range increment so remember effects like Point Blank Shot won't apply and your maximum range is the same). If you combine this with Far Shot you can triple the distance you can throw your weapon without receiving penalties.
Point Blank Master: No AoOs from throwing, a nice little pickup that is fighter's only
Reckless Aim: +2 to hit, -1 to AC when you throw at someone engaged in melee. Only downside is that you might hit your ally on a fumble.

As far as weapons go, it depends on what you want. If you don't mind spending a feat, Throwing Arrows (with cords) give you an insane amount of range at 60ft. If you combine them with Distance Thrower and Farshot (3 feat investment) you can hit at 180ft with no penalty to hit. Ranged though, and that makes them One handed and not light weapons.

Chakrams are another solid choice, 1d8 with 30ft of reach is exceptional though using them as melee weapons can cause you to cut yourself. They are not light weapons though, and so you can't easily TWF them.

If you want to trip, then you want Aklys that can be retrieved as a move action if you really want, are light weapons, and can trip so they make wonderful TWF weapons if you want to dump the feat into Exotic Weapon Proficiency.

If you are dead set on TWF and don't want to go exotic then you want to go with either Knives or Starknives. Probably starknives since they have the extra range


I think TWF would be the most useful, to simply get more attacks off in a turn.

Also Path of War has a stupid feat apparently. Prodigious Two Weapon Fighting. One handed weapons in the off hand count as light weapons. So I can use arrows, which sounds silly and awesome at the same time.

"Screw bows, they are not as powerful as my body!" *hurls an arrow*

Also yes, I would want to pick up Exotic WP. I never really get to use Exotics, and it would be a fun time to use them.


Keep in mind that as of the last major update to the Weapon Groups, you cannot get Weapon Training for Throwing Arrow/Cords. This means you won't be able to use the Ricochet Toss weapon mastery feat (better than Ricochet Weapon from Path of War because it happens immediately, rather than at the end of your turn).

Without the cord, throwing arrows are treated as darts, which fall under the thrown weapon group.


I was working on a brawler 2/fighter x, that used brawler's flurry to combine 2 weapon fighting with star toss style. You have to use a wushu dart to make this work.

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