Steelblooded Armor Training question


Rules Questions


A steelblood bloodrager gains Armor Training that stacks with fighter Armor Training. Does this allow a steelblood bloodrager to take advanced armor training, and if not would taking 3 levels of fighter allow a steelblood access to advanced armor training ?

Scarab Sages Developer, Starfinder Team

This is only a personal opinion.

Taking levels of fighter should do it. It's less clear if you could do it without levels of fighter, and certainly you'd have to wait until your got increases to your armor mastery.

I'd allow it as a GM, but I wouldn't pout a a player if a GM didn't allow it.


While it stacks, the feat to get advanced armour training is specific in that it requires fighter level 3. So as far as the feat goes, you'd have to multiclass.

After that. All good so long as you adjust for the levels.


The part I never understood was why a Steelblood gets +5 feet to their movement speed, up to their base speed, when they get the ability to move at full speed in heavy armor by 7th level anyways.

I guess it helps you out from levels 2-6, but I'm not a fan of abilities that eventually just become useless.

Sovereign Court

Pathfinder Starfinder Society Subscriber

How do you feel about abilities that get incrementally better as you level up?


If it's the same ability, fine.

But the Steelblood loses two abilities for the ability to eventually move at full speed.

I did make a slight error earlier. Looks like it's later than 7th level. But still.


Dromer Greyskin wrote:

The part I never understood was why a Steelblood gets +5 feet to their movement speed, up to their base speed, when they get the ability to move at full speed in heavy armor by 7th level anyways.

I guess it helps you out from levels 2-6, but I'm not a fan of abilities that eventually just become useless.

I actually asked Mark about that, since the Steelblood ability is actually missing the text that removes the speed reduction. According to him, that was an intentional change and Steelbloods don't get the reduction removal, so the ability isn't actually worthless.

Scarab Sages

Dromer Greyskin wrote:

The part I never understood was why a Steelblood gets +5 feet to their movement speed, up to their base speed, when they get the ability to move at full speed in heavy armor by 7th level anyways.

I guess it helps you out from levels 2-6, but I'm not a fan of abilities that eventually just become useless. [/QUOTEJust be glad you aren't dwarf. Not just useless, but it also requires replacing abilities you could have used..


Well if I was going dwarf I'd trade that racial trait out then.

Also does it affect carry loads? If so it's back in play.


Calth wrote:
Dromer Greyskin wrote:

The part I never understood was why a Steelblood gets +5 feet to their movement speed, up to their base speed, when they get the ability to move at full speed in heavy armor by 7th level anyways.

I guess it helps you out from levels 2-6, but I'm not a fan of abilities that eventually just become useless.

I actually asked Mark about that, since the Steelblood ability is actually missing the text that removes the speed reduction. According to him, that was an intentional change and Steelbloods don't get the reduction removal, so the ability isn't actually worthless.

Huh. Interesting. That's not the interpretation shared by the majority (all?) of the Steelbloods I've encountered.

It's like the most popular archetype.

I can see it, now that you mention it. So Mark just intended for "Armor Training" to reduce numerical penalties?

I hope he's clarified that somewhere in a post. Convincing ppl might be difficult.

Scarab Sages

Cavall wrote:

Well if I was going dwarf I'd trade that racial trait out then.

Also does it affect carry loads? If so it's back in play.

Quote:
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

But for racial traits, there are presently none that I know of which swap out the above for anything.

Speed isn't modified, but they still take penalties for armor and encumbrance.


I'm sorry I meant did the class feature change with carry loads.

But as the dwarves can't change out slow and steady that's moot anyways.

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