
Archae |

Onto my next idea cause lately i've been having to many of them: from a Halfling ninja butler to a Buff Kobold.
This time i want to build a Blacksmith type Character. Basically the idea is he forges and crafts weapons and armor. Doing this requires feats and usually magic or at least some specialization in UMD. that much i know kind of unless you count the master blacksmith feat.
The thing is Crafting is cool for out of combat purposes, but i don't want him to end up useless in combat. so with the feats mostly taken up with crafting, i'm thinking i need a sort of self sufficient class that either gets enough feats or some more ideas other what little i have.
Things i think could work
Maybe he uses hammers seems like a blacksmith type thing
Races i am thinking of for various reasons
Human-Classic and easy to fit into any idea
Half elf- Basically the same as above with a few more features
Gnome- To prove to a friend not all gnomes are crazy and pointless. oh and they fit the crafting idea.
Grippli- I kind of want to make a frog warrior this might not be the time though
Oread-Working with minerals and ore's seem up this alley
That's about all i got, anyone got anything to inspire me? or some class suggestions those would really help as well cause all i have on that front is ehhh Alchemist could work.

VRMH |

Gnome- To prove to a friend not all gnomes are crazy and pointless. oh and they fit the crafting idea.
Master Tinker Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.