
Roycilo |

Before you say anything, yes, I'm aware of this thread talking about maxing Craft skills. But it's been 4 years people! Surely we can do better!
The highest listed previously was as follows for non-Alchemy Craft checks (Thanks to see):
Crafting Check, Level 20
20 Ranks
+3 Class Skill
+2 Masterwork Tool
+6 Skill Focus feat
+4 Prodigy feat
+2 Master Craftsman feat
+2 Clan Artisan (Xa Hoi) Trait bonus
+2 from someone else with the Cooperative Crafting feat assisting
+9 enhancement bonus from Ring of Craft Magic (9th level spell expended)
+13 Int Modifier (18 base Int, +2 racial bonus to int, +5 int from levels, +5 tome or wish, +6 headband, for a total of 36 Int)
Total of +63
and for Craft Alchemy Checks (thanks to alientude):
Craft (alchemy)
Human lvl 20 Alchemist
+20 Ranks
+3 Class skill
+13 Intelligence (18 start, +2 racial, +5 leveling, +6 headband, +5 inherent from tome/wishes)
+10 racial bonus - Heart of the Fields (Human alternate racial trait)
+2 trait bonus - Clan Artisan (Xa Hoi)
+6 Skill Focus feat
+4 Prodigy feat
+2 Master Craftsman feat
+2 Master Alchemist feat
+2 circumstance bonus - Alchemist's lab
+5 competence bonus - Cauldron of Brewing
For a total of +69.
Some situational modifiers below:
+20 competence bonus (not stacking with previous) - Crafting mundane alchemical substances (from Alchemist class)
+6 enhancement bonus - Ring of Craft Magic (6th level spell slot used)
+5 luck bonus - Crafter's Fortune extract (only works on one craft check)
That brings the total to +95.
Now for the truly obscure:
+5 from Genius Avaricious spell from Council of Thieves 6.
For a grand total of +100.
Surely with all the new feats, archetypes, classes, and spells, we can get Craft up there even higher!
And if you're wondering, yes, this experiment has a reason: A friend is planning on playing the most Acrobatic Monk he can make, trying to get his Acrobatics checks made to jump as high as possible.
That's easy, I say!
So my accompanying character will be at the mercy of the advice boards. Help me make the best crafter we can! Anything Paizo is on the table; I can always just cut out whatever the DM says no to adding.

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Mindchemist 20. Add:
+4 mod to Int, Grand Cognatogen
+1 luck bonus, Crafter's Fortune + Fate's Favored
+2 moral bonus, Heroism
+4 circumstance bonus, Aid Another: Cooperative Crafting + Valet Tumor Familiar
(+4 to Aid Another if both the character and the familiar wear two Rings of Tactical Precision each)
+4 sacred bonus, Shelyn + Deific Obedience OR +2 circumstance bonus, Urgathoa/Norgorber mwk altar.
+1.5, taking 12 instead of taking 10 (average roll is 10.5), Patient Calm trait