Strange Aeons Obituaries Page (Obvious Spoilers)


Strange Aeons

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Name: Kuro Izanakami
Race: Kitsune
Classes: Magus 4
Adventure: The Thrushmoor Terror
Location: Thrushmoor city streets at night
Catalyst: Murderhobo

Kuro was apparently responsible for the death of a homeless man who stole food, and he did not appreciate his murder. The man returned as a revenant and got his revenge on the fox-man-thing that killed him.


Name: Lysanthrill
Race: Elf
Class: Cleric of Sivanah 1
Adventure: In Search of Sanity
Location: Opening Scene
Catalyst: Overcommitment

Okay, okay... Maybe someone pulling out during the opening scene because of overcommitting to games doesn't count, but she died in the game so I'll post it. More to come? We shall see.


Name: Marra
Race: Halfling
Classes: Oracle 6
Adventure: The Thrushmoor Terror
Location: Thrushmoor city streets at night, returning to the fort
Catalyst: Risi Nairgon

Rapier Crit and nearly max sneak attack damage led to our first PC death. Invisibility Wand probably takes the trophy for this one.

Dark Archive

Campaign Death #1
Name: Marko
Race/Class: Human Ranger 7
Adventure: Dreams of the Yellow King
Location: Caravanserai
Catalyst: Animate Dream Shopkeeper

Gory Details:
Pretty self-explanatory. The group learned the Dreamlands ritual and performed it. I dug out my Chaosium "Dreamlands" books and added some extra details about the Cavern of Flame and the guardian priests, but the group eventually arrived at the desert and caravanserai. They met the shopkeeper and I was genuinely shocked at the bluff skill of an animate dream. So were my PCs as they were in a bad position crammed into the shop as the shopkeeper started attacking them. He used his negative energy touch to spread his nightmare curse through the group and Marko stepped up striking several blows with his magic shortsword. He received a negative energy touch with nearly max damage... and then it happened again on the next turn. The poor ranger was blasted out of the Dreamlands to wake up back on the Sellen Starling. The others finished off the shopkeeper and fled back to the waking world. Several of them were cursed and they made an unscheduled stop in Thronestep to get some scrolls so they could return to the caravanserai.
So far a fantastic adventure. The river journey overlapped with the Dreamlands has been a lot of fun.

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Campaign Death #2
Name: Nayeli
Race/Class: Half-elf Druid 6 / Cleric (Desna) 1
Adventure: Dreams of the Yellow King
Location: Caravanserai
Catalyst: Formless Spawn

Gory Details:
After healing in Thronestep, the group returned to the Dreamlands. They navigated the caravanserai and were surprised by the formless spawn that lunged from the dried bathes. The group's main damage dealers were an archer and a spiked chain wielder... against a creature immune to piercing damage. The group yelled something about "discretion and valor" before fleeing back through the doors. Nayeli was a bit too slow and she was snatched up by the formless spawn's tentacles and devoured. Fortunately, she gave the others a chance to get away, and Nayeli woke with a start back on the Sellen Starling. She was a bit more paranoid of the shadows now but was ready to rejoin her companions.

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Campaign Death #3
Name: Ugratz
Race/Class: Half-orc / Magus 8
Adventure: Dreams of the Yellow King
Location: Sellen River
Catalyst: Failed Ritual

Gory Details:
The group had recovered the Green Idol and the Viscount's Ring. They were casting the Dreamlands Excursion ritual to continue collecting gifts for the Mad Poet when a string of bad rolls cursed the ritual casters. An animate dream appeared and turned to the last one to flub the ritual roll, Ugratz. The animate dream opened with a phantasmal killer and the bad rolls just kept on coming. Ugratz failed the WIL save and then failed the FORT save. The dream was destroyed and fortunately the Sellen Starling was only a day out from their supply stop in Xer. They were able to get a Razmiran priest to raise Ugratz for a heft donation to the church and continue their missions.

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Campaign Death #4
Name: Ugratz... again
Race/Class: Half-orc / Magus 9
Adventure: Dreams of the Yellow King
Location: Kallas Lake
Catalyst: Failed Ritual... again

spoiler:
Sigh. Not much to add here. Another failed ritual. Another animate dream. Another couple bad dice rolls against phantasmal killer results in dead character. This just reminds me of why I hate "save or die" spells so much. Anyway, this book is great except for all the animate dreams from failed ritual attempts.


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I had a few deaths across the campaign. Two stood out as most amusing and satisfying.

1. The Hunting Horror in book 5. The party had encountered it twice before and ended up running away. Each time they used the same tactics: one spellcaster would cast Haste, another would buff the Paladin with Freedom of Movement, the Paladin would activate his Fly spell and charge. The HH, being reasonably intelligent, guessed they'd do the same again. So it used its Limited Wish ability to cast Antimagic Field on itself. (We homebrew spells like this so the radius extends 10' beyond the creature, rather than the creature having a 10' Antimagic Field within itself, because that would be stupid.) The Paladin, charged in and just as he reached the HH lost all his magic, including pretty much every Paladin feature, magic items, buff spells etc. The fight was now between a non-magical human with a mundane greatsword and a non-magical gargantuan beast with a Str of 34. RIP Paladin.

2. Captain Armel in book 6. Again the Paladin. Armel saw the party and didn't fancy taking them all on at once, so he challenged the Paladin to single combat. The Paladin, being a Paladin, stupidly accepted. The first blow of Armel's vorpal greataxe was a critical hit. Crucially, the rest of the party was more than 30' away so couldn't use their many abilities that forced re-rolls. RIP Paladin.

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