| Prof. Löwenzahn |
Hello swarm intelligence, I need you:
When I built the concept of my Bloodrager, I wanted to maximize the stuff she's good at and decided to totally dump the stuff she's bad at. The latter are AC (around 10 while raging) and will saves (currently -2 at lvl 7). I planned to compensate these bad numbers by different means. AC is well compensated by Greater arcane bloodrage (free displacement) and Mirror Image (free from Level 11), as well as tons of HP.
What gives me a headache is her bad will save. Because increasing the save is like fighting windmills, I plan to compensate by getting as many immunities to effect types that target will saves as possible.
So far I found this:
Mind buttressing armor for charm and compulsion effects (and a flat +2 will).
Ring of mind shielding (against reading my mind)
1. Are there any more Magic items, maybe traits or feats, that grant me immunity or maybe transfer the required save to Fort or something?
2. Can anyone point out what is covered exactly by the buttressing armor? All charm or compulsion spells (including Sleep/Slumber Hexes? Hold Person?). Other subtypes that are not pointed out as charm or compulsion? Maybe even the mind reading effects that are covered by the ring of mind shielding?
3. What types and subtypes of spells/effects are there that target will, besides those described? I feel like the buttressing armor already covers a lot, but I'd like to know what evil stuff I might be vulnerable to.
Once again, thanks in advance. You are awesome!
| avr |
Mind buttressing armor seems to be based off protection from evil & similar, so likely has the same limitations apart from not actually being based on alignment. Which means it'll block effects which exercise active control or influence but not those which impose a condition like sleep or fear or confusion.
About fear; a headband of unshakeable resolve will help there if you don't need a charisma booster for your bloodrager.
For confusion, whether you should do something depends on your campaign; it may be very uncommon. A padma blossom can make you immune but you need a spare hand, so likely you need to know in advance when to use it. It has other uses too.
Sleep can often be beaten by having someone on hand to waken you. Maybe a familiar?
Edit: there are of course many other effects. Glitterdust can blind, slow staggers you, curses do various nasty things, etc. Trying to block every one with immunities sounds impractical.
| Prof. Löwenzahn |
About fear; a headband of unshakeable resolve will help there if you don't need a charisma booster for your bloodrager.
CHA 14 is ok for the moment, but I'll want my 3rd and 4th level bonus spells, besides my maxed skills are the 3 social skills that all go off Charisma :( Unfortunate, because I really like this headband and a Coward Bloodrager is hard to imagine
Sleep can often be beaten by having someone on hand to waken you. Maybe a familiar?
I usually would not worry much about sleep effects, since I have a caring Group, but I recently started some plot twisting intrigue thing to spice up the between-character-roleplay, and our witch has lots of nasty things like the Slumber Hex and Hold Person. If they chose to step between me and my (maybe-)evil plans, I'd really love to be immune to especially these two Things, because I might end up without anyone to wake me up.
The only solution (since buttressing armor does not seem to work) might really be a familiar. I'll look into options to gain one. Thanks for the tip :)
Edit: there are of course many other effects. Glitterdust can blind, slow staggers you, curses do various nasty things, etc. Trying to block every one with immunities sounds impractical.
Hmm, I thought maybe some of these effects belonged to a group of effects that could be avoided, but it seems I'll have to take it as it Comes.
| Prof. Löwenzahn |
Okay, so I did some maths and currently play with the thought of going the hard way and improve my will save. I have some options there:
- Retrain a rather useless feat (merciless rush) for Iron will (+2)
- Buttressing armor (+2+immunities)
- major chest shadow piercing (+4 against mind affecting)
- the "latent psion" trait for a drawback (+2 against mind affecting)
- Superstition rage power on level 8 (Primalist) instead of Savage Dirty Trick (which really hurts the fun factor and offensive options) for another +5 against spells etc. as my GM ruled the robe of arcane heritage worked for Bloodrager Bloodlines and Primalist rage powers, making it an effective level 12 power.
So I am looking at a solid +14 to most of the stuff I am worried about at level 8. Maybe add another cracked pale green prism for +1 or a cloak of resistance, but the latter competed with other powerful items.