Rd Sun's Reign of Winter

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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RoW Maps

don't forget to move your pawns on the map. Ashling and Llewellyn are still outside the room on the map but described themselves moving in to the room

I forgot to make a save for Lazlo. I don't have his saves listed with the party on the cheat sheet which makes him easy to miss

will lazlo: 1d20 + 7 ⇒ (2) + 7 = 9
Lazlo is also very intent on the music being played. he bobs his head back and forth in a very owly dance.

the Satyr looks at Samuel with only a hint of alarm in his expression
"well now, there is certainly no need for that here my friend. I can see you lack patience, but you're interrupting my performance!
The tune of the pipes changes, somehow still making sound as the satyr speaks, alternating between speaking to Samuel and blowing in the pipes.

"you and I could be very good friends. You just have to give me a chance. now why don't you put away that very impressive stick and have a seat?

will Samuel: 1d20 + 8 ⇒ (1) + 8 = 9
the words push against Samuel's mind. He tries to fight it but the satyr seems very kind and welcoming. much nicer than that nasty two headed witch. it is nice to finally meet someone nice and probably quite helpful. Maybe this satyr could even help them find Baba Yaga? the party could always use another...
Samuel fails a save against a Charm Person spell, unless you reroll it. I'll leave that for your post though


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

I already rolled Lazlo's save. He got a 19.


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Will reroll: 1d20 + 8 ⇒ (11) + 8 = 19
Oathbound (faith) - 1/day reroll a charm or compulsion effect saving throw. You have made a solemn oath, and you pursue that oath with headstrong determination.

Samuel directs himself to sit, but then something triggers in his mind, the reminder of his oath "NO! You will not baffle me, I know you tricky fey! But I promised to protect this mission at whatever the cost!"

The High Sentinel misses no extra time and quickly responds with a targeted shot at the pipes instrument the satyr is using to steal his friends will.
mwk Musket+PB (touch and precise shot): 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Targeting: As a full-round action, the gunslinger can make a single firearm attack and choose a part of the body to target. Costs 1 grit point. Creatures immune to sneak attacks are immune to these effects.
Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger's choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.

HP 55/58 AC 23 TAC 18
Grit 2/3
Oathbound 0/1
Bullets: 36


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Well that escalated faster than Callix could be sneaky...

She says, "Samuel, catch.", and casts Silence on the Gunslinger.


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Rules stuff:
So the suggestion was to "sit down to enjoy this wonderful music". It's not clear if those under the influence can do anything else yet.

Suggestion spell wrote:
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

It seems to me that if we've come in and sat down (lets assume we have), and the music stops then we're no longer bound by the suggestion. However if continuing to sit and listen is "obviously harmful" then the spell also ends.

Suggestion spell wrote:
Asking the creature to do some obviously harmful act automatically negates the effect of the spell.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Does that bard archetype keep Countersong? Seems appropriate here lol


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

No. You know what's funny, this is the 4th or 5th bard I've played to mid levels and this is the first time countersong would actually have been useful. Well maybe.


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RoW Maps

Samuel shakes off the magic and immediately knows that he was targeted by a compulsion. He raises his rifle to shoot, knocking the pipes out of the creature's hands

Initiative:

Initiative Callix: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Ashling +2 during winter: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative Letitia: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Llewellyn: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Samuel: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative Satyr: 1d20 + 4 ⇒ (15) + 4 = 19
initiative tendriculous: 1d20 - 1 ⇒ (6) - 1 = 5

The Satyr is quick to respond to danger and flies up in to the air, pulling out a bow. He shoots at Samuel
shortbow: 1d20 + 8 ⇒ (7) + 8 = 15

His shot is not nearly as accurate as the gunslinger.

The music stops, and the party realizes they were under its influence.

Unfortunately, they were not the only ones being lulled to a state of comfort by the pan pipe... behind the group the mass of vegetation rises and begins to writhe its vines like tentacles... The mass has a huge maw filled with thorns and sharp branches that act as teeth.

The party may act


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Knowledge (nature): 1d20 + 14 ⇒ (17) + 14 = 31
Going to assume I know what the plant is with that roll

Letitia's fury over being ensorcelled would have to wait, as the plant creature rises up as a much greater threat. She immediately activates the defensive power of her hyperboreal robe as she moves closer to the satyr. "Use fire on the plant creature! Fight it, quickly!"

She draws her icicle wand and causes a spear of ice to shoot up from the ground, impaling the plant.
Cold, Piercing: 2d6 + 2d6 ⇒ (3, 3) + (2, 3) = 11
Reflex DC 14 for half


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

If the music stopped from the shot, then no silence spell, clearly.

Callix turns to face the plant, and with a whisper, causes her axe to burst into flames before swinging at the creature.

Swift for Sacred Weapon

+1 Axe: 1d20 + 11 ⇒ (12) + 11 = 23 for 1d8 + 9 ⇒ (8) + 9 = 17 Plus Fire: 1d6 ⇒ 4


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel grins satisfied as his plan comes to fruition and the bullet removes the mesmerizing music from the equation "Your party is over satyr. Surrender and tell us what are you doing here"

The Taldan overhears Letitia's warning and turns to see the dangerously looking plant. He steps aside, letting the melee girls handle that, while he frowns seeing the Satyr flying and shooting arrows at him.

Resolved to end this the hard way, he will quickly reloads with one of the cold iron bullets Letitia coated for him some days ago "Now I am told you fey don't like the cold iron." just before shooting at the satyr.
mwk Musket+PB-DA (touch and precise shot): 1d20 + 14 + 1 - 2 ⇒ (15) + 14 + 1 - 2 = 28
Cold iron/Piercing/Bludgeoning damage+PB+DA: 1d12 + 5 + 1 + 4 ⇒ (8) + 5 + 1 + 4 = 18

HP 55/58 AC 23 TAC 18
Cold iron bullets: 10


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn started whistling a jaunty tune and he snapped his his fingers, causing his blade to glow. Then with a savage grin he remarked, "It's our turn, let's see how you like the taste of cold iron!"

With a word of power, his image blurred leaving a multi-colored cascade of scintillating images as he zipped across the room and thrust at the satyr!

Move action inspire +2 8/18 rounds used.
Swift action: Arcane Strike.
Standard action: Cast bladed dash. 3/4 lvl 2 spells used.
Cold iron longsword: Inspire +2, Power attack, Arcane Strike : 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22Damage: 1d8 + 5 + 4 + 2 + 2 ⇒ (1) + 5 + 4 + 2 + 2 = 14


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RoW Maps

Letitia knows this is a Tendriculous. It is not particularly weak to fire, but acid and bludgeoning weapons shut off its regeneration. It can swallow a creature whole.

She fires a blast from her wand at it
reflex: 1d20 + 2 ⇒ (18) + 2 = 20
it avoids half the damage but is hurt a little bit.

Callix throws her axe, harming the plant but the fire does nothing special.

Llewellyn and Samuel attack the satyr with cold iron, both hitting with their strikes.

Ashling still has an action, go ahead and take 2 rounds of actions when you post for round 2

the Tendriculous moves towards Callix and bites her with it's branchy maw
bite: 1d20 + 13 ⇒ (1) + 13 = 14
Luckily it is big and lumbering, and Callix sees it coming, dodging easily out of the way.

The satyr flies away from the cluster of people and hides behind the plant

It casts a spell, the ground beneath the group turning dark and evil energy pushing against them.
Will Ashling: 1d20 + 3 ⇒ (1) + 3 = 4
Will Letitia: 1d20 + 7 ⇒ (18) + 7 = 25
Will Llewellyn: 1d20 + 5 ⇒ (7) + 5 = 12
Will Samuel (+2 vs divinations): 1d20 + 8 ⇒ (3) + 8 = 11
damage: 4d8 ⇒ (3, 5, 1, 7) = 16
rounds: 1d4 ⇒ 2

Letitia takes 4 damage
Ashling take 8 damage
Llewellyn and Samuel take 16 and are sickened for 2 rounds

The party may act. Ashling has 2 rounds of actions, Llewellyn has an AoO

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 58/58 - AC: 20/14/16 Status:
Letitia: HP: 38/42 - AC: 18/12/15 Status: mage armor
Llewellyn HP: 36/52 - AC: 23/21/13 Status: sickened (2)
Samuel HP:351/51 - AC: 23/18/16 Status: sickened (2)
Ashling HP: 36/44 - AC: 19/15/15 Status:

NPCs:
Satyr HP: -32 | AC:
Tendirculous HP: -26 | AC:


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

I doubt it makes a difference with a roll of 7, but Llewelyn has a will of +8 not +5 GM.

Llewellyn stabs the satyr in the back as it runs off to hide behind the plant thing. With real menace in his tone, he cried "Leaving so soon?"
AOO cold iron longsword: Inspire +2, Power attack, Arcane Strike: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28Damage: 1d8 + 5 + 4 + 2 + 2 ⇒ (7) + 5 + 4 + 2 + 2 = 20
Cornugon smash: Free action intimidate the satyr: 1d20 + 14 ⇒ (9) + 14 = 23

The dark energy from plant thing's spell hurts terribly and it leaves him feeling wretched, but putting a brave face on it he joked, "Lets cut this weed down to size!"

Feeling unsure of himself he moved in to make a tentative strike, gauging the plant thing's defences.
Move action: Close to melee range.
Swift action: Arcane strike.
Standard action: Attack.
Free action: maintain inspire 9/18 rounds used.
cold iron longsword: Inspire +2, Arcane Strike, Sickened: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19Damage: 1d8 + 5 + 2 + 2 - 2 ⇒ (4) + 5 + 2 + 2 - 2 = 11


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"Ugh! That's evil!" Samuel shivers under the painful dark miasma.

The Taldan steps away from the strange plant "A Tendri-what? That thing is ugly for a plant, who has been feeding it?!"

While he quickly reloads another cold iron coated bullet and shots at the Satyr.
mwk Musket+PB-DA (touch and precise shot): 1d20 + 14 + 1 - 2 ⇒ (9) + 14 + 1 - 2 = 22
Piercing/Bludgeoning damage+PB+DA: 1d12 + 5 + 1 + 4 ⇒ (3) + 5 + 1 + 4 = 13

HP 39/58 AC 23 TAC 18
Cold iron bullets: 9


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

"Ashling! Use the mace, not the sword against the plant!" Letitia advises. "And mind yourself! It can swallow you whole!"

Mindful of the threat the plant monster presents, Letitia tries to bend fortune away from it for a moment.

Misfortune Hex, Will DC 18. If fails, it rolls twice and takes the lowest.


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix sighs and swings the axe again, her ears perking up at Letitia's directives, and slamming the plant with the shaft of the axe instead of the blade.

And this is why the warpriest used a feat on Weapon Versatility..

+1 Axe: 1d20 + 11 ⇒ (16) + 11 = 27 for 1d8 + 9 ⇒ (6) + 9 = 15 Bludgeon Plus Fire: 1d6 ⇒ 2


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Ashling wakes from her brief mind control and takes note of whats going on, a brief hint of anger in her eyes she gets it under control quickly enough and pulls out her alternate weapon, the adamantine warhammer. She dashes toward the plant and swings the hammer down.

hammer time: 1d20 + 8 ⇒ (3) + 8 = 11
bludgeoning: 1d8 + 6 ⇒ (4) + 6 = 10

hammer time: 1d20 + 8 ⇒ (19) + 8 = 27
bludgeoning: 1d8 + 6 ⇒ (2) + 6 = 8


RoW Maps

for your will saves i just copy what is in the maps and stats slide deck. i updated your will save Llewellyn, but you might want to check and verify that your other saves, perception, hp, ac etc are all correct there.

Llewellyn strikes the satyr as it flies away, dealing a hefty blow. Samuel follows it up with another bullet. the creature is looking badly hurt now.

The others focus on the plant. Llewellyn moves in carefully, but as he approaches it a long vine snaps out at him.

bite: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 2d8 + 9 ⇒ (8, 2) + 9 = 19
grab: 1d20 + 21 ⇒ (3) + 21 = 24
Llewellyn is damaged a bit, but more vitally is grabbed and held in place before he can reach the monster!

Letitia tries to hex the plant
will: 1d20 + 4 ⇒ (18) + 4 = 22
Some magic in the room itself must be aiding the beast, as surprisingly it shrugs off the hex.

Letitia also calls out the weakness to bludgeoning, and Callix and Ashling switch tactics. Both are able to hit the creature once.

Badly hurt, the satyr withdraws, slipping past Ashling and flying by Samuel and Letitia on its way out of the room.

The tendriculous tries to wrap Llewellyn up in its viney tongue and pull him in.
CMB: 1d20 + 21 ⇒ (15) + 21 = 36
The vines and sticks that form the mouth of the creature close around Llewellyn as the monster swallows him whole!
acid damage: 2d6 ⇒ (3, 4) = 7
the acid of the thing's stomach tries to immobilize Llewellyn
fort save: 1d20 + 8 ⇒ (7) + 8 = 15
duration: 2d4 ⇒ (4, 1) = 5

He feels his limbs go stiff as the walls of the monster close around him....

The party may act!

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 58/58 - AC: 20/14/16 Status:
Letitia: HP: 38/42 - AC: 18/12/15 Status: mage armor
Llewellyn HP: 14/52 - AC: 23/21/13 Status: grappled, paralyzed (5 rounds)
Samuel HP:351/51 - AC: 23/18/16 Status: sickened (1 round)
Ashling HP: 36/44 - AC: 19/15/15 Status:

NPCs:
Satyr HP: -65 | AC:
Tendirculous HP: -51 | AC:


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix curses as the plant pulls the bard into its maw and quickly calls on the Drunken Hero for aid before swinging the axe once again.

Swift -> Fervor -> Divine Favor

+1 Axe (Bludgeon): 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 Threat
Confirm?: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32 Probably, yes.

Regular Damage: 1d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15 Plus Fire: 1d6 ⇒ 3
Plus Critical Damage: 2d8 + 18 + 6 ⇒ (1, 2) + 18 + 6 = 27

Well, that was timely..


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Saving finale: 1d20 + 8 ⇒ (9) + 8 = 17
Wow that might be the end...


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel looks at the satyr as it tries to fly away while he reloads a new cold iron bullet, then aims at the tendriculous as it start to swallow Ashling, then witness Callix butchering and turns back again at the satyr "Not that fast. You are not letting you further play with our heads!"
mwk Musket+PB-DA (touch and precise shot): 1d20 + 14 + 1 - 2 ⇒ (7) + 14 + 1 - 2 = 20
Cold iron/Piercing/Bludgeoning damage+PB+DA: 1d12 + 5 + 1 + 4 ⇒ (11) + 5 + 1 + 4 = 21

HP 39/58 AC 23 TAC 18
Cold iron bullets: 8


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

When I said the plant monster could swallow you whole, that was a warning, not an invitation!" Letitia shouts when it seemed that the orcish bard simply dove into the thing's gullet. Fortunately, Callix dealt the tendriculos a devastating blow. Hopefully it would not hold their newest companion for long.

AoO: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4plus 1 cold

The wand in Letitia's hand is a weapon, and as the winged satyr flies past her, she stabs at him.

She watches closely to see how the plant creature fares after Callix's strike. If it still lives, she uses her wand again to cause another lance of ice to spear up from the ground. If it's dead but the satyr lives after Samuel's shot, she throws a Slumber hex on him.

2d Cold, 2d Piercing: 2d6 + 2d6 ⇒ (5, 2) + (6, 1) = 14
Reflex DC 14 for half

OR

Will DC 18 or sleep for 8 rounds


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Ashling continues wailing on the plant creature if its still alive, if not she shifts over to the satyr unwilling to let him live

attack: 1d20 + 8 ⇒ (20) + 8 = 28

damage: 1d8 + 6 ⇒ (8) + 6 = 14

crit confirm?: 1d20 + 8 ⇒ (1) + 8 = 9


RoW Maps

For a brief moment things look grim. Llewellyn gets pulled in and is quite possibly being digested by a plant, and the satyr spellcaster is running away.

Just as quickly, things turn back in favor of the party as Callix feels her hand guided by her drunken god. her axe hits something vital and the plant monster falls!

Samuel quickly loads a hot and expertly shoots the satyr right out of the air, killing it.

the group quickly works together to cut their orc friend free of the vines, which is much easier once the consciousness that was holding the mass of vines together has been severed.

Letitia did not use either her hex or wand charge, as both enemies were dealt with already

end of combat!


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia lets out a relieved sigh when both their enemies fall and Llewellyn is retrieved from the plant monster more or less intact. "If you'll recall, I have already used my healing hexes for everyone this day after our fight with the pale rider. We will need to consider resting at some point if these kinds of fights continue."

She groans in the realization that she had neglected to use one of her own spells, so she casts it in anticipation of continuing further through the fortress.
False life: 1d10 + 7 ⇒ (2) + 7 = 9


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Still paralysed by the digestive fluids, Llewellyn's body slammed into the floor when the plant was cut open. Stunned it took him several moments to react before groaning, "Oooh how undignified... Damn that hurts too!"

Shivering now as cold from the digestive juices and shock set, he woozily picks himself up and mutters, "My thanks, but if you mind I'd prefer never to speak of this experience again."

He whispers a spell prestidigitation to try and dry himself but it takes several castings and his skin was more than half melted giving him a decidedly unhealthy translucent red look.


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix produces the party's healing wand, and says, "This'll probably be more effective than whatever it is you're casting."


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

You should be more carefully about throwing yourself into danger Says the youngest member of the group who routinely throws herself into danger all the time.


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel takes a second to go check the satyr is really down and take any useful equipment from him "That was close... good job Callix and Ashling"

The man traces back to go see how Llewellyn is fearing "Well, if you were interested into visiting new places, you can now compose an ode about carnivorous plants digestive system"

The Taldan gives some time for Llewellyn to be healed with the wand offered by Callix, but once this is done, he will check the western bottom corridor.
Perception: 1d20 + 12 ⇒ (10) + 12 = 22


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

The Tendirculous had really done a number on Llewellyn and it took numerous applications of the wand before everything stopped hurting.
CLW x 8: 8d8 + 8 ⇒ (6, 6, 2, 4, 4, 1, 2, 3) + 8 = 36

He then handed the wad back to Callix, saying "Thanks!"


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

i agree with Letitia we should rest, we'll likely not find a better campsite than this it might also due to stop and discuss today


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

"I didn't say we should rest, only that we should consider resting. I still have a great many spells available to me, but none that are of the healing variety. Our future success may depend on how much healing we can provide to ourselves. But I can press on; I've just bolstered my own defenses."


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

we know a few things thus far. There are likely giants around, and creatures that like to ambush, cast odd magics. We are handling well and as long as we have a source of healing remaining then i am fine with whatever. the young human girl wipes plant goo off her weapon and sheathes the black hammer she stares towards whatever path is ahead, her hand fidgeting with a dagger, she seems antsy.


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

"I uh, guess I'm still good to go, I've not used all my tricks." muttered Llewellyn.

Noting Ashling's words about potential ambushes, he concentrated briefly, humming a wordless tune that sharpened his focus. When they were ready to move on, he kept a careful watch in case something was indeed lurking out there.

Casting Heightened awareness.

Perception: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix says, "We're burning out the wand, but I think we're otherwise still combat-ready."


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"We can profit the surprise factor we still have" Samuel comments "At the very least lest find out a less damped area than this cold corner"

Otherwise, the Taldan goes check the south-western tunnel.


RoW Maps

Llewellyn is recovered and healed up. He works to clean himself too, but can't quite remove the smell of the inside of that thing...

some discussion is had about resting, but in the end the group decides to push forward some more today while they still have spells.

Samuel leads the way, heading down another long passageway.

soon they reach another cavern, this one lit more brightly than the others

A series of head-high partitions fashioned from intricately brocaded cloth panels stretched over wooden frames take up the center of this cavern, forming a large enclosed area in the center of the chamber.

There are several more passageways branching off of this room, and a closed door with the image of a maiden to the far side of the cavern.

added to the slides


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

"What the demons is this now?" Samuel exclaims quizzically and slowly approaches the strange cloth panels to try look over them.
Stealth: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 12 ⇒ (1) + 12 = 13

If it is not possible to look over, Samuel attempts to push one slightly with the cannon of his musket to open a fissure to try see through.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Perception, Letitia: 1d20 + 13 ⇒ (8) + 13 = 21

Perception, Lazlo: 1d20 + 15 ⇒ (3) + 15 = 18

Letitia and her familiar stay alert for threats as they approach this chamber with its cloth partitions.


RoW Maps

Samuel finds that the cloth parts easily. It appears that the cloth is suspended between posts to provide some homeyness and privacy in an otherwise drab cave. He finds a small living area, with a chest a bed and a table with two chairs. other sections are divided with more hanging cloth.

Letitia:

Letitia hears something from the farthest section, and Lazlo confirms to her that there is one creature in that segment.


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel blinks surprised by the revelation, he turns back a second to inform about what is ahead "Seems someone lives here, there is what seems a small bedroom..."

The Taldan kneels to check the chest has no traps.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
If no trap is found, he tries to open it.
Disable Device (if needed): 1d20 + 13 ⇒ (9) + 13 = 22
Disable Device (if needed): 1d20 + 13 ⇒ (14) + 13 = 27


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

With his orkish bow nooked and half drawn, Llewellyn kept watch as Samuel worked.

Perception: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

"Someone or something is in this abode," Letitia says quietly. She stays wary, and activates the defensive power of her robe while pulling out the sickle made of magical ice. They were looking for allies, but this fortress had been infiltrated by foes aligned against Baba Yaga.


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix spins the axe in her hands at Letitia's warning, then says, "Ideally, whatever it is might be an ally."


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HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia half-smiles at Callix's comment. She's learning, the Winter Witch thinks. It wasn't so long ago that the Ulfen would have regarded anything inside this fortress as an enemy.

That being said, there were no guarantees. She resolved to be on her guard.


RoW Maps

Samuel is able to determine that the chest is safe, and is not locked. He opens it to find a pile of mundane belongings. It appears to be a woman's chest of clothing, personal care items and simple jewelry.

The items look to belong to a fairly large woman. Not 'large' sized, but certainly taller and wider than an average human. The clothes do appear to be made for a humanoid.

tucked in with the clothing is a potion of some kind, a jar of earwigs, and a rather expensive looking black star sapphire on a chain.

Spellcraft DC 18:

the potion is a 'protection from arrows' potion.

While Samuel looks through the chest, Llewellyn hears someone moving on the other side of the partition.

When the group starts discussing who might be there, a female voice calls out in common:

"hello? who is there?"


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia winces when Samuel starts going through the chest and sees that it's full of clothing. If they were caught rummaging, any possible alliance might be dashed right there. The size of the clothing surprised her, but not overly.

Her eyebrow raises when she sees the potion and the jar of earwigs. She considers what possible use the bugs could serve.
Knowledge (alchemy): 1d20 + 13 ⇒ (14) + 13 = 27

Then she turns her attention to the potion.
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34

She frowns, glancing at Samuel's weapon. She whispers to him, "Useful defense against ranged weapons. Maybe keep that, at least until we know this woman is friend or foe."

When they're heard, she waits for the others to be ready before calling back, "We're not the satyr, if that's your concern. Show yourself."


HP 78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 35 Cold iron bullets: 6 Cartridge: 15 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Appraise sapphire: 1d20 + 2 ⇒ (1) + 2 = 3

Samuel is fast to hide the potion once Letitia urges him to do so.
Sleight of Hand: 1d20 + 9 ⇒ (17) + 9 = 26
The man looks at the expensive sapphire and despite now knowing how much it can be sold for, he cannot avoid picking it up as well, for it looks expensive.
Sleight of Hand: 1d20 + 9 ⇒ (15) + 9 = 24

He closes the chest trying to hide well he has been rummaging through the clothes and looks towards the source of the voice smiling.


M HalfOrc Chelish Diva Bard 9 | HP 2 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn added his voice to the Jadwiga's, saying "Hello there! We're visitors from afar, and who might you be? My name's Llewellyn."

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

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