Optimize me a psychic blaster


Advice


Hi all,

I know blasting is suboptimal but I just love the idea of a psychic that destroys things with his mind, whether Tetsuo from Akira or Eleven from Stranger Things. Below is what I have so far, let me know what I can do to make it even better!

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Human Psychic (Abomination) 10

STR 7
DEX 12
CON 12
INT 18 (16 + 2); +1 at levels 4 and 8
WIS 10
CHA 16

Traits:
Wayang Spellhunter (Mind Thrust III), Harrow Chosen (+2 CL)

Feats:
1: Spell Focus (Divination)
H: Spell Specialization (+2 CL, Mind Thrust I, switch to III at 6, then IV at 10)
3: Intensified Spell
5: Fortune Teller (+1 CL)
7: Messenger of Fate (+1 CL)
9: Additional Traits (Magical Lineage: Mind Thrust IV, Born Under a Green Star (+1 CL))

Favored Class Bonus:
HP 1-3, Spell Known after

Spells:
0th: Daze, Dancing Lights, Telekinetic Projectile, Prestidigitation, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Sift

1st: Ray of Enfeeblement (D), Mind Thrust I (U), Color Spray (then Charm Person), Ill Omen, Heightened Awareness, Telempathic Projection, Silent Image, Feather Fall, Liberating Command

2nd: Alter Self (D), Mind Thrust II (U), Silence, Mirror Image, Spectral Hand, Levitate, Invisibility, False Life

3rd: Excruciating Deformation (D), Mind Thrust III (U), Haste, Slow, Dispel Magic, Fly, Summon Monster III

4th: Black Tentacles (D), Mind Thrust IV, Condensed Ether, Confusion

5th: Explode Head (D), Etheric Shards

Skills:
Bluff, Diplomacy, Knowledge: Religion, Knowledge: Arcana, Knowledge: Nature, Knowledge: Planes, Perception, (Spellcraft), (Fly)

Special Abilities:
Phrenic Pool (8 points), Overpowering Mind, Detect Thoughts, Will of the Dead, Relentless Casting, Telepathic Bond, Dark Half (11 rounds), Morphic Form

Damage Summary:
Level 1: Mind Thrust I (5d6)
Level 2: Mind Thrust I (5d6)
Level 3: Mind Thrust I (5d6)
Level 4: Intensified Mind Thrust I (8d6)
Level 5: Intensified Mind Thrust I (10d6)
Level 6: Intensified Mind Thrust III (11d8)
Level 7: Intensified Mind Thrust III (13d8)
Level 8: Intensified Mind Thrust III (14d8)
Level 9: Intensified Mind Thrust III (15d8)
Level 10: Intensified Mind Thrust IV (17d8)

Gear:
Headband of Vast Intelligence, Lesser Metamagic Rod of Maximize, Lesser Metamagic Rod of Quicken (?)


Not sure Fortune Teller is going to work for you, given that mind thrust has no material component.


Seems okay enough for a Psychic full spellcasting blaster. It lacks flat damage bonuses to make it more consistent, but not horrible by any means.

I just fear you may fall off too easily in the late game to make it a viable and reliable tactic.

All I can tell you is make sure that any effects which amplify your spellcasting isn't specific to Arcane/Divine spells.

Also, inb4 "Kineticists are better."

Shadow Lodge

I agree that Fortune Teller isn't going to work for your purpose.

It might not be your style, but it would be easy to switch it out for Truth in Wine. Get yourself addicted to alcohol and grab some scrolls of lesser restoration to take care of the inevitable con damage.
You might even be able to work in the Accelerated Drinker trait and apply it to beverages instead of potions. Or just put alcohol in some potion bottles.

I also agree that you will probably struggle at higher levels if you focus so much on Mind Thrust.


What's your plan for handling emotion effects?


Emotion effects can be a concern, so if you find a feat slot, you may want to consider Logical Spell.

You can also grab Placebo Effect as a spell known.


Awesome, thanks for the replies. A few thoughts:

Would Dark Self not be enough emotion protection?

So Fortune Teller is out, but I found Dew of Lunary which is a 4g/+1 CL alchemical component. That's cheaper than Truth in Wine... So what should I do for my fifth level feat?

Finally, I fully expect this to drop off by high levels, but I'll still be a 9th level caster, so I think I should be ok...


Yes, if you're Abomination discipline that's plenty of planning for emotion effects. Sorry, I forgot to look that you'd listed that.

Shadow Lodge

Your 5th level feat could be Greater Spell Focus: Divination
This Psychic might be the only type of character that would ever have a use for it.
You have focused on getting your CL way up, but you also need to increase the save DC.

Dark Half may protect you from fear effects, but you only get 11 rounds per day, even with your high Charisma.

I suggest carrying a few potions of Remove Fear and learning Placebo Effect as Saethori suggested.

Oddly, the Remove Fear spell isn't a good option for a Psychic, since it's got an Emotion component.


You could also pick up some spells from this thread to have some that don't require emotion components. Skip the round you'd need to cast Placebo Effect and just go with a backup spell.


Yeah, Placebo Effect and GSF: Divination are both good ideas. Is this about the best a Psychic blaster can do, or is there anything I can do to make it even more optimized (knowing that Psychic blasting is inherently unoptimized)?


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What about the psychic sorcerer that uses the new bloodline mutations?


psychic sorc is a bit of a trade off, spell access of wiz/sorc list, but the bloodline powers are not equal to phrenic powers I think

phrenic takes care of one major weakness of mind thrusting - undead


You don't need to worry about the psychic bloodline powers because you'll be trading them for improved blasting capabilities with the bloodline mutations.


Blood Havoc only applies to Bloodrager or Sorcerer spells. Psychic spells would not receive the benefit, and therefore isn't worth the level dip.


With Psychic bloodline I wouldn't get Mind Thrust 2+ until level 9, though


Darksol the Painbringer wrote:
Blood Havoc only applies to Bloodrager or Sorcerer spells. Psychic spells would not receive the benefit, and therefore isn't worth the level dip.

He's not talking about a dip, but full Psychic bloodline Sorcerer. It casts with the Sorcerer spell list (plus some Psychic list via bloodline spells), uses psychic rather than arcane casting, but is a Sorcerer for bloodline mutation purposes.


bwee wrote:
With Psychic bloodline I wouldn't get Mind Thrust 2+ until level 9, though

But you get Fireball and all the other Sorcerer list blasting options, too.


Eh, but then I'd be a normal fireball blaster... if I wanted that, I'd do the Crossblood Orc/Draconic + Admixture Wizard thing that everyone does


I guess it wouldn't fit if you want it to be specifically psychic spells instead of just a psychic caster.


bwee wrote:
Eh, but then I'd be a normal fireball blaster... if I wanted that, I'd do the Crossblood Orc/Draconic + Admixture Wizard thing that everyone does

With the new bloodline mutations, straight sorc is actually better because you can get more dice than normally able to.


havoc is offlimits for me, so I didn't think of that


re: emotion effect planning, my psychic uses Logical Spell + Remove Fear and Intellect Fortress I as primary removal options. If it's full party, I also have Joyful Rapture, but that's level 12+.


Yeah, that sounds suboptimal. Placebo Effect does fear removal plus more without needing a feat or full round action, or just pick a couple of decent spells that don't need emotion components so you can attack rather than burn a round healing.


just noticed wayang spellhunter and born under a green star are both regional


Texas Snyper wrote:
bwee wrote:
Eh, but then I'd be a normal fireball blaster... if I wanted that, I'd do the Crossblood Orc/Draconic + Admixture Wizard thing that everyone does
With the new bloodline mutations, straight sorc is actually better because you can get more dice than normally able to.

It's also a better spell list. Psychic doesn't appear to have very much offense that isn't a mind affecting will save. Being able to choose any save to target or no save at all is a big part of what makes casters better than martials. A full caster who can't is kind of pitiful.

No somatic components is a good reason for the psychic bloodline.


Pathfinder Adventure Path, Rulebook Subscriber

I've been playing a psychic bloodline sorcerer, and while you're correct about the wait on mind thrust, you do jump from mind thrust 1, to mind thrust 4 when you pickup the ability to undercast at 9th. There are some decided benefits with the wizard/sorcerer spell list, allowing for a fallback position when the will save is problematic. The bloodline spells are a nice fit as well.


Would a psychic bloodline sorcerer outdamage this guy, though?


they can do all the same CL increasing tricks so yes

except on undead

I guess the idea is you use sorc/wiz list to choose spells for mindless foes


to OP how are you planning to deal with mindless/mind immune? particularly at low level, I'm not seeing a lot of options in your spells chosen

Scarab Sages

Will of the dead works on mindless undead, but it won't help against vermin or other mindless things.


Yes I'm thinking vermin, swarms, constructs...

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