Pimp My PC, Please


Advice


The rules:
1. No 3rd party sources
2. Must use Barbarian (Mooncursed (Horror Adventures)) as 1st level to gain Shifting Rage
3. Primary mode of combat must be animal form
4. Statistics are a homebrew method (everything starts at 10, changes are at 1:1)
5. Assume 1/2 wealth by level

The goal: Do damage; have fun. I know that I can do more damage per hit with a Beastmorph/Vivisectionist alchemist, but our table has already had one of those.

This build works on the assumption that Rage and Bloodrage can be activated together. So far, everything that I found online suggests that they can, but until now, it didn't really matter. Mooncursed trades out all the normal benefits and penalties of Rage for Beastshape I, II, and III (limited set of animal choices).

Current Build
Human (Kellid)
Barbarian (Mooncursed (Tiger)/Elemental Kin) 9/Bloodrager (Id Rager (Anger)) 1
S: 18
D: 15
C: 16
I: 8
W: 10
C: 10

1 Level Bloodrager (Id Rager) dip at 2nd character level

EDIT: The tiger is a Medium Tiger, so the damage dice have been reduced by 1 size.

Trait: Omen (+1 Intimidate, 1/day swift Intimidate)
Trait: Broken, Not Beaten (autostabilize, act for 1 round at the cost of 1 HP)
Feat 1: Weapon Focus (Claws)
Feat 2: Tribal Scars (Bearpelt, +1 Fort, +2 Intimidate)
Feat 3: Extra Rage (Bloodrage)
Feat 5: Dazzling Display
Feat 7: Intimidating Prowess
Feat 9: Extra Rage (Bloodrage)

Rage Power 1: Lesser Fiend Totem
Rage Power 2: Intimidating Glare
Rage Power 3: Powerful Blow
Rage Power 4: Crippling Blow

Level 1: Barbarian (Mooncursed/Elemental Kin) 1
Rage 7 Rounds
Human: HP 21, AC 12, Attack Bonus 5, F 6, R 2, W 0
Greatsword +5 (2d6+6)
Intimidate: +6
Tiger: HP 21, AC 14, Attack Bonus 6, F 6, R 2, W 0
Claws +7 (1d6+4/1d6+4), Bite +6 (1d8+4)
Intimidate: +6

Level 5: Barbarian (Mooncursed/Elemental Kin) 4/Bloodrager (Id Rager) 1
Rage 13 Rounds, Bloodrage 13 Rounds
Human: HP 58, AC 13, Attack Bonus 9, F 10, R 4, W 1
Greatsword +9 (2d6+6)
Intimidate: +11
Angry Tiger: HP 68, AC 12, Attack Bonus 13, F 12, R 3, W 3
Claw +14 (1d6+8/1d6+8), Bite +13 (1d8+8), Gore +13 (1d8+8)
Intimidate: +11
Power Attack as an option during Bloodrage

I gain hybrid form at Character Level 6, which allows me to remain humanoid (i.e. have gear) and talk.

Level 10: Barbarian (Mooncursed/Elemental Kin)/Bloodrager (Id Rager) 1
Rage 23 Rounds, Bloodrage 19 Rounds
Human: HP 105, AC 13, Attack Bonus 14, F 12, R 6, W 3
Greatsword +14/+9 (2d6+6)
Intimidate: +20
Angry Tiger: HP 125, AC 12, Attack Bonus 18, F 14, R 5, W 5
Claw +19 (1d6+8/1d6+8), Bite +18 (1d8+8), Gore (1d8+8)
Intimidate: +24
Power Attack as an option during Bloodrage

Thanks!


As a GM, I'd probably avoid allowing rage-stacking. Both thematically and mechanically, rage-stacking is strange. That said, if your GM lets you rage-stack, go for it. I suppose it wouldn't kill you to swap your Bloodrager level for a level in Brawler (Mutagenic Mauler)?

Grand Lodge

Anger management: If I am in a rage, or an Unchained rage, or a bloodrage, or some similar form of rage, can I stack up as many benefits as possible?

No. When you either activate or are affected by a new form of rage (such as a barbarian’s rage, a skald’s raging song, a bloodrager’s bloodrage, and the rage spell), you can choose whether to keep your current rage or to accept the new rage instead, much like a creature affected by multiple polymorph effects. If you are in the throes of a rage that you could not automatically end on your own, such as a wild rager’s wild rage, you may not choose to replace it with a new rage effect. The exception to this rule is the skald’s master skald ability, which explicitly allows the skald’s raging song to stack with other rage effects.


Grandlounge wrote:
Anger management: If I am in a rage, or an Unchained rage, or a bloodrage, or some similar form of rage, can I stack up as many benefits as possible?

"This isn't even my final rage"


Thanks for the FAQ! I wish my Google-foo had been good enough to find that before I calculated the stats.

Mutagenic Mauler would probably be the best alternative, but I'd have to switch out barbarian levels to get the duration to anything more than a one-combat-nova.

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