Elemental Whispers Clarification


Rules Questions

Grand Lodge

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Elemental Whispers:
Your friendship with the elements has grown. You gain your

choice of a wysp or Small elemental of your primary element

as an improved familiar, without needing to meet any of the

usual prerequisites for gaining such a familiar. Unlike with

elemental whispers, this improved familiar acts in all ways like

a familiar: it’s always manifested, it has hit points equal to 1/2

your own, and so on. You no longer receive the familiar benefits

from the original creature you selected. If your improved familiar

dies, you can still contact its voice in your mind and gain the

Alertness feat, but you can’t cause it to manifest. If you pay the

usual costs for replacing a familiar, you manifest a new form for

your elemental friend.

Does your familiar advance as a normal familiar would but using your kineticist level as your effective wizard level?

Edit: This is a Universal lvl 3 Utility Wild Talent from Horror Adventures. (awesome book. go buy it.)


Without seeing the actual book and only reading the text, it seems like it would, based on the "acts in all ways like a normal familiar".

With the recent FAQ that says your familiar-granting levels can get you an improved familiar, I'd say it would advance in abilities with your kineticist level.

Grand Lodge

bigrig107 wrote:

Without seeing the actual book and only reading the text, it seems like it would, based on the "acts in all ways like a normal familiar".

With the recent FAQ that says your familiar-granting levels can get you an improved familiar, I'd say it would advance in abilities with your kineticist level.

do you happen to have a linky to that FAQ? I can't seem to be able to find it?


Linky!


Interesting choice for kineticists. Mostly since it is basically taking weapon focus (since there is a +1 competence bonus on attack/damage to kineticists when a wysp is near). So free alertness feat, the wysp has extra bonuses to aid another, maybe some senses...

overall, they are on the decent end of familairs that lack hands. If you find that you don't have any good utility talents at around 6th level, then this is a fine choice.

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