Magic items which give feats and their cost


Rules Questions


Sorry if this was covered in the rules for creating magic items, but I was looking at the cost for adding feats to magic items.

That was one which seemed to be missing on the cost list under creation rules.

Anyone help me out here?

Thanks in advance.


There is absolutely zero consistency over what one feat does compared to another. So, there is no objective value scale. The rule about comparing your item against existing items would apply here. If there's really no comparable item, you'll need to make a judgement call.

Liberty's Edge

There is no consistency because some feat has prerequisites, some don't, some give a bonus to your skills (like alertness) and there is a formula that can give some indication on pricing magic items with that bonus, other are unrelated to any existing effect.
So, when trying to price that kind of items you need to look if the feat has some prerequisite, if the item allow the use to bypass them, what is affected and so on.
Evaluating a magic item of this kind is extremely difficult and there is no generic rule.

Note that the first rule to evaluate magic item prices is "compare it to similar existing items".


Outlander wrote:

Sorry if this was covered in the rules for creating magic items, but I was looking at the cost for adding feats to magic items.

That was one which seemed to be missing on the cost list under creation rules.

Anyone help me out here?

Thanks in advance.

You may want to read over this very old thread that asked the same question.


Since this is the rules forum, the answer is "There is no rule".

As others have said, there's not really a good way to make a generic rule either. Whirlwind Attack on an item would let you skip 4 feats (and possibly stat and BAB requirements). Alertness would skip nothing. Clearly the pricing for those two has to be different. Comparing to similar items gives us Alertness or Endurance for 10k (ioun stone). Every other instance I can find is of limited uses, more restrictive conditions, only part of the feat, or enhances the feat if you already have it. And that's probably on purpose. 10k is a lot of gold at level 6. It's chump change at level 20. If you let players make items with feats on them, every high level wizard is going to have all of the metamagic ever (they rarely have prereqs). Those are way more valuable than something like Alertness (+2 to two skills, +4 at 10 ranks) which would be worth 4,000 if priced as just a straight +4 competence to two skills bonus.


Alertness is probably better than whirlwind attack though


I think you have to judge how good the feat is and then determine the cost from there.

For example, improved initiative bracers or something should be pretty expensive, that is a very good feat.

Martial weapon prof (longbow) bracers is kind of a weak feat, so the bracers should be pretty cheap


There is no hard rule for it. The vast amount feats and the things they do are too varied for an easy price tag. Some are just more difficult to get, have more utility, or are just plain more desirable than others.

You will have to gauge such things yourself by looking at what's available.
Rods of metamagic are good starting examples. The lesser one don't seem so expensive for granting access to a feat, but you have to then take into account they can only be used a limited number of times per day, that they are restricted by spell level, and that they are only useful to casters, etc.
The sylvan scimitar on the other hand, grants a feat which works in temperate outdoor locations. That's probably a good 30%-40% of most fight locations and could be much higher, almost every-time that isn't indoors depending on the adventure, is a feat with a prerequisite, and is a feat that would work for any character using the item (don't have to cast spells or use a specific class ability for it to work). You can see that weapon turns out much higher in price than a normal +3 scimitar would by itself, depending on how you price the additional 1d6 damage as well.


Alright, thanks for your feedback folks. I don't honestly know if I HAVE created any items which give feat bonuses. With what you've all told me here, at least if I do, then I can create some sort of work around.

Thanks again!

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