Hobgoblin Slayer w / returning throwing axe


Advice


The title says it all, is there any advice that any of you wonderful chaps of the internet could provide to my beautiful character (PS. he is level 5, and has weapon finesse)


Martial Focus at level 5 into Combat Trick > Ricochet Toss at level 6, mostly.

Slave Hunter is a good alternate racial, and can be reflavored (or not!)

Don't underestimate the power of Iron Will + Imp. Iron Will.


Thank you for the feats, although I am going more towards the stealth route.


Here are the feats you need to go for the stealth route:

End of list.

Just have good DEX, pick up Fast Stealth at some point, and you are good. Stealth requires no feats to work well, your base kit already provides all you need.


Thank you very much. Since I'm using only throwing weapons, I should have no trouble having dexterity as my main stat, however I have weapon finesse (or more accurately Finesse Rogue) because they work in melee distance.


Since Throwing Axes are light weapons, dual-wielding them might not be a bad idea for your build, since more attacks mean more extra damage from Studied Target and Sneak Attack. And fortunately for you, Slayers have access to the Two-Weapon Ranger Fighting Style through their talents.


This is HappyWalrus' DM here,

It is a desert campaign. This could complicate stealth but there are some work arounds. It makes stealth simultaneously easier and harder.


Secret Wizard wrote:

Martial Focus at level 5 into Combat Trick > Ricochet Toss at level 6, mostly.

Slave Hunter is a good alternate racial, and can be reflavored (or not!)

Don't underestimate the power of Iron Will + Imp. Iron Will.

Slave Hunter is an okay racial trait but I prefer...

Mage Hunter!

*cymbals*


You might then consider picking up the Slayer Camouflage talent.

The Startoss line of feats also gives you a huge damage boost, both in melee and at a range, regardless of whether or not you're actually using the special abilities of the style.


Brew Bird wrote:

You might then consider picking up the Slayer Camouflage talent.

The Startoss line of feats also gives you a huge damage boost, both in melee and at a range, regardless of whether or not you're actually using the special abilities of the style.

I considered the camouflage, but it won't be much of a priority, seeing as how I would prefer to be able to easily and quickly recover my weapons before I go into anything else. Although we are starting at 5th level, so I'll probably use that slayer talent for camouflage. (The two I have are going towards weapon finesse and quick draw, for ricochet toss)

Scarab Sages

Another option instead of finesse is close quarters thrower. You don't need finesse if you can just throw at melee range without provoking an AoO.


HappyWalrus wrote:
Brew Bird wrote:

You might then consider picking up the Slayer Camouflage talent.

The Startoss line of feats also gives you a huge damage boost, both in melee and at a range, regardless of whether or not you're actually using the special abilities of the style.

I considered the camouflage, but it won't be much of a priority, seeing as how I would prefer to be able to easily and quickly recover my weapons before I go into anything else. Although we are starting at 5th level, so I'll probably use that slayer talent for camouflage. (The two I have are going towards weapon finesse and quick draw, for ricochet toss)

Upon further consideration, I realized that Camouflage requires natural foliage, and will therefore be useless in a dessert.


Slayer Camouflage says nothing about foliage. And even if it did, I feel like "sand" should qualify as natural foliage. And if not, you just disguise yourself as a cactus or some scrub brush.


RaizielDragon wrote:
Slayer Camouflage says nothing about foliage. And even if it did, I feel like "sand" should qualify as natural foliage. And if not, you just disguise yourself as a cactus or some scrub brush.

Something about that image is vastly entertaining...

As the DM I'd say it's OK if HappyWalrus wants to go through. It could be flavored as just covering yourself with a lot of sand or something. Simple, but effective due to heat wave distortion and constant sand being blown up.


RaizielDragon wrote:
Slayer Camouflage says nothing about foliage. And even if it did, I feel like "sand" should qualify as natural foliage. And if not, you just disguise yourself as a cactus or some scrub brush.

HappyWalrus isn't talking about Slayer Camoflauge. Regular camoflauge (a rogue talent that slayers can take), does need foliage. But, there are plants and light undergrowth in deserts, so you could just use that.


AwesomelyEpic wrote:
RaizielDragon wrote:
Slayer Camouflage says nothing about foliage. And even if it did, I feel like "sand" should qualify as natural foliage. And if not, you just disguise yourself as a cactus or some scrub brush.
HappyWalrus isn't talking about Slayer Camoflauge. Regular camoflauge (a rogue talent that slayers can take), does need foliage. But, there are plants and light undergrowth in deserts, so you could just use that.

Ah, I see my mistake, slayer camouflage is an advanced talent, and is therefore inaccessible until 10th level.


Ventnor wrote:
Since Throwing Axes are light weapons, dual-wielding them might not be a bad idea for your build, since more attacks mean more extra damage from Studied Target and Sneak Attack. And fortunately for you, Slayers have access to the Two-Weapon Ranger Fighting Style through their talents.

Or... Combat feats... as dictated by the Slayer talent that gives me a combat feat, instead of a talent... that one works too, y'know.


HappyWalrus wrote:
Ventnor wrote:
Since Throwing Axes are light weapons, dual-wielding them might not be a bad idea for your build, since more attacks mean more extra damage from Studied Target and Sneak Attack. And fortunately for you, Slayers have access to the Two-Weapon Ranger Fighting Style through their talents.
Or... Combat feats... as dictated by the Slayer talent that gives me a combat feat, instead of a talent... that one works too, y'know.

Not sure if it's applicable but I think picking it up as a talent lets you bypass prerequisites. Also, I think you can only take combat trick once.


MageHunter wrote:
HappyWalrus wrote:
Ventnor wrote:
Since Throwing Axes are light weapons, dual-wielding them might not be a bad idea for your build, since more attacks mean more extra damage from Studied Target and Sneak Attack. And fortunately for you, Slayers have access to the Two-Weapon Ranger Fighting Style through their talents.
Or... Combat feats... as dictated by the Slayer talent that gives me a combat feat, instead of a talent... that one works too, y'know.
Not sure if it's applicable but I think picking it up as a talent lets you bypass prerequisites. Also, I think you can only take combat trick once.

It seems you are sadly correct, in regards to combat trick. The other talents however, say nothing about bypassing prerequisites.


"Ranger Combat Style" is an option for a Slayer Talent. In that, it says you pick a combat style from the ranger, such as Thrown or Two-Weapon Combat, then you pick a feat from the first feat list of that style. "He can choose feats from his selected combat style, even if he does not have the normal prerequisites." So, looks like it says something about bypassing prerequisites to me. In fact, it's worded oddly enough (maybe just transfer error to d20?) that I almost interpret it as "any time you choose a feat from the selected combat style, for any reason, you do not have to have the normal prerequisites", as it doesn't have the "no prerequisites" clause tied directly to the feat that is being chosen with the talent. It just seems to imply, in general, that you can ignore the prerequisites of feats on that list, meaning you could takes those feats as your normal odd-level feats and ignore the prerequisites then too. I don't think that's the intention, and that's kind of a purposely misleading reading of that sentence, but I think it's badly constructed and could be interpreted that way.


It takes some work a rounds. For example, combat trick weapon finesse for a vanilla rogue is terrible, because you only get one combat trick, and the talent finesse training does the same thing. The talent that gives you ranger style feats can be taken up to three times, and I find dips in monk or fighter helpful.


RaizielDragon wrote:
"Ranger Combat Style" is an option for a Slayer Talent. In that, it says you pick a combat style from the ranger, such as Thrown or Two-Weapon Combat, then you pick a feat from the first feat list of that style. "He can choose feats from his selected combat style, even if he does not have the normal prerequisites." So, looks like it says something about bypassing prerequisites to me. In fact, it's worded oddly enough (maybe just transfer error to d20?) that I almost interpret it as "any time you choose a feat from the selected combat style, for any reason, you do not have to have the normal prerequisites", as it doesn't have the "no prerequisites" clause tied directly to the feat that is being chosen with the talent. It just seems to imply, in general, that you can ignore the prerequisites of feats on that list, meaning you could takes those feats as your normal odd-level feats and ignore the prerequisites then too. I don't think that's the intention, and that's kind of a purposely misleading reading of that sentence, but I think it's badly constructed and could be interpreted that way.

The ranger combat styles don't include throwing weapons...


Actually, they do. Check the Ranger archetype section of the Advanced Class Guide.


Ventnor wrote:
Actually, they do. Check the Ranger archetype section of the Advanced Class Guide.

it doesn't matter, I still can't get ricochet toss with that.


So? All you need to pick up Ricochet Toss is the Martial Focus feat (which counts as Weapon Training for all Weapon Mastery Feats), Quick Draw, and +6 BaB.

If you want to pick up Ricochet Toss at 6th Level, just use your one choice of the Rogue Combat Trick talent to pick it up at level 6.


Ok cool, thanks.

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