Please help me think of something!


Advice


I am getting to start my Mythic game up again and I have a bit of a problem. I have two players who are not coming back. One I know what I am doing with but the other not so sure. I apologize for the text wall but I need some help and part of the wall text is for game for context and the player I have.

The game started out with Hollows last Hope. The I used the modules Crown of the Kobold King, Revenge of the Kobold King, and Hungry are the dead. The group is now level eight and have their first mythic tier. Which they got before the final fight in the Hungry are the Dead. The undead taint is from a seal of Tar-Bahpon. They will be going to the other seals and the end baddie is the Whispering Tyrant himself.

The other players that are staying are a really old Dwarf wizard, a Half Orc Druid, and a human Sorcerer. The party has a human magus NPC who is married to the Sorcerer and a young human wizard the Sorcerer adopted because I hit her in the feels. The kid is from the Crown of the Kobold King module. The player I have plans for is a Rouge/Ranger human and he has a purpose as an NPC. The one I am not sure about is the Goblin Ranger The player has given me his character sheet and I get to do what I want.

So he started out as quiet the team player and shortly after the Revenge of the Kobold King when the Rouge/ranger and the Druid were added his behavior changed. He was more isolated and developed a habit of jumping on to the other PC and using them as springboards in combat. He did it to the child and knocked him prone in one fight and the Sorcerer threatened his life. All and all the Goblin became anti-social and the player was not enjoying gaming anymore but did not tell anyone.

For another example. They were in the town of Olfden he basically refused to fight and help the his allies and the town itself because why would he. The town was being attacked from the outside. Most other issues were the actual player and not the character.

So in the Revenge of the Kobold King module there was a trap that if you failed the save you turned into a bodak in three days that I did not use. My thoughts is to have had something slowly taking over him. I do not want the bodak and I want it to be something that cannot be gotten rid of. Something that is slowly corrupting him. He could have picked it up at any point while near Falcons Hollow and that necrotic taint.

He did go off by himself more than once and did not explain anything to the other characters. So this seems like a interesting way to have a PC leave the party without them just vanishing. Plus I like to make my players paranoid. They are hilarious. And they all really want to kill the Goblin. They have asked to get to. So this is how I can give them what they want.

Thank you in advance.


Barghest. ;)


1 person marked this as a favorite.

Tooth Fairy :D


A barghest certain is an option I had not considered. Maybe just maybe

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