The Thief Lord


Advice


I want to build a character that isn't necessarily good at combat but is ridiculously good at your typical Thievery skills. The catch i want him to have Full Arcane casting IE. Wizard, Sorcerer, ect. using support spells, maybe a bit of invisibility, things of that natures

certain in character things that might restrict parts of the build. said character Does Not Kill and has little to no actually combat training. He's a thief and more or less a business man/Trader, Most likely a neutral good robin hood type.

I like wizard only because the teleportation subschool.

Sorcerer has the seeker Archetype to get you roguey skills

i'm open to and looking for class suggestions mainly

A bit of fluff about the character

He is a traveling trader, he buys things like furs, spices, ect from people and then sells them to people who can use them. this part is a legitimate business and a cover.

When doing his thief thing he play's the part of the Prince of Thieves. Almost like alternate personality, he is cocky compared to the characters normal nice personality.

The Exchange

I recommend sage bloodline for seeker sorc. Else you won't have skill points for thievery business, while maintaining a civilian life. Stealth, disable device etc. Though at high levels you will regret seeker as the 15th lv sage bloodline power is really awesome.

Colour spray is a 1 hit knockout spell. You don't need to kill anyone.

Otherwise you could also go full archaeologists bard(more skill points), but you don't get sorc/wizard spellcasting.

One note before you go seeker sorc - there are reasons why rogues are given d8 hit dice and evasion. Screwing up that disable device check could kill you...

If you can wait till lv 3 for aram zeys focus(if allowed), then with a little bit of magic you can disarm magical traps. Or if the GM allows the trapfinding trait from mummy's mask, you can use that too.

http://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/trap-finder

As human you can run the following 20 point buy:
10 str, 14 dex, 14 con, 18 int, 10 wis, 10 cha

Or Elf:
10 str, 16 dex, 12 con, 18 int, 10 wis, 10 cha

I prefer elves for their +2 to SR checks for all arcane casters.


Rogue 1/Wizard 3/Arcane Trickster 10 works with the Accomplished Sneak Attacker feat. Since the character's BAB will be even worse than that of a wizard (unless you use fractional BAB) little to no combat training is a fair description. You'll be good with skills for sure.

Alternately the casting you want might easily be psychic rather than arcane. The Psychic class has a number of disciplines which give skill bonuses (self-perfection most obviously) and spells like Burst of Adrenaline/Burst of Insight to aid your skills as an immediate action. Invisibility and support spells are on their list too. Hiding psychic casting is easier than arcane if that matters.

The Exchange

Bit of a waste to go arcane trickster if you don't want to kill, since arcane trickster main draw is the sneakattack progression, which RAW cannot be non lethal. Bards are better support casters. And pathfinder is usually about being a large murderhobo. Kill or be killed.


Well, considering he has a cover, Sorcerer becomes the first interesting choice due to high Charisma for Bluff, Disguise, etc.

Seeker could be good, but I think it could be even better if you go Seeker + Umbral Scion.

Seeker grants you, besides of trapfinding, boosts to your bloodline spells which are even better if they are adjusted with Metamagic in the late game.

Umbral Scion, on the other hand, boosts the power of [shadow]/[darkness] spells, which, you guessed it, are all your damn bloodline spells! Sure, UmbSci also reduces your spellcasting, but it trades your first level power for a massively powerful darkness spell.

Anyway, your ability to generate darkness is not only something that will aid your casting through the Shadow Bloodline Arcana and the features of the Umbral Scion, it will also assist your thievery.

Plus, you can start focusing on shadow evocation/conjuration for a toolkit of blasts and utility...

Cool things you could do:

- Steal an object and replace it via shadow conjuration: major creation. Your shadowy duplicate should last for several hours.

- Guard chasing you out of a crime scene? Slink into the shadows for a second and lay a shadow enchantment: hold person (thank you, Psychic spell list) to keep the guy rooted by your shadows.

- Oh, god the things you can do at 15th level... so you know Seeker reduces the metamagic level adjustment of your bloodline spells by 1, right? How would you feel about casting a greater shadow evocation affected by Solid Shadows, Umbral Spell, Tenebrous Spell and Shadow Grasp and not have to modify the spell level at all. Damn nasty.


Eh? Sneak attack can be nonlethal if the base damage is nonlethal. Frostbite, Admonishing Ray, or just a sap (Edit: or the Merciful Spell metamagic). And the OP wanted a full arcane caster with skills, not a bard.

The Exchange

http://paizo.com/threads/rzs2p6zl?Merciful-spell-sneak-attack#1

That's the problem...

The problem is that basic sorcerer is keyed of cha, which leaves few skill points to work with. At least sage keys off int, giving you more skill points to play around with. And I wouldn't take any archetypes that give diminished spellcasting...

Also, I would ask the GM on how stealth based does he intend the game to be. If you need an advanced scout, an imp faniliar works fine. No need a PC at all for it.

If guard was chasing me out of a crime scene, I'd cast invis, go back. No need to resort to nasty stuff like hold person and deal with will saves every round...

If I used hold person on someone it would be because I wanted him dead and I'd follow up with CDG.


That's an oversight in the wording of the class ability at most. I believe there are references elsewhere to sneak attack damage being the same type as the damage it's added to.

The Exchange

Blackened oracle curse:

You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

The FAQ linked by Mort the Cleverly Named also counts weapon-like spells as weapons. So, the question is whether they intended to include rays (e.g. scorching ray) and weapon-like spells (e.g. flame blade) in the penalty, or just manufactured weapons.

The Blackened oracle curse is meant to only impose a penalty on attack rolls with manufactured weapons. Thus, rays, weapon-like spells, and natural weapons are not affected by this curse.

http://paizo.com/threads/rzs2og6x?Blood-of-Angels-FAQ-Candidates#2

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

A spell is not considered a weapon - as per the blackened oracle FAQ, thus you cant qualify for non lethal.

Its murky and I don't deal with murky. I like RAW and certainty, thank you very much.

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