
Dreikaiserbund Contributor |

I find myself designing a Calistrian agent for a game I am running. My initial thought was an Evangelist Cleric, but I'm generally more fond of spontaneous casters, and I rather like the flavor of Oracles.
So I've been looking at the Mystery of Intrigue. The skill and spell lists both look solid, but I find myself thinking that the Revelations are kind of lacklusters (a number seem to amount to getting an Intrigue SLA or feat).
Has anyone used this Mystery? Or have any particular thoughts on it?

Hogeyhead |

I just read it and well it really delivers on what it promises. Yes many of it's revelations are sla's or feats, but there are caveats (good ones) you can get conceal spell without needing deceitful (which is nice as deceitful helps the feat in no way) and you get an sla to mask poison, but you get it at will. You also get two extremly solid defensive abilities, and a really really cool skill adjust (replace wis with cha for perception and sense motive). Not much in here is good for dungeon crawling, but you have spells for that. What this gives is fantastic help in being a giant (thinking on how to word this while avoiding censorship) dick-waffle (ah well I tried). I would totally play this mystery.

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Same thing with a status effect? So if the enemy kills you with Power Word: Kill, there is a
50% chance they die too?
In general, yes. If an enemy spellcaster failed their Will save, they would have a 50% chance to be affected by status spells such as cause fear or confusion. They save against the spell separately.
But not for PWK, specifically. You have to activate the ability after your enemy has successfully affected you, at which point you would be dead and unable to take actions. A GM might let it go for cool points.