Emerald Tupdex


Rules Questions and Gameplay Discussion


Hello all,

Tup has got himself the Emerald Codex. He burys it to draw 3 divine spells for use during the scenario. At the end of the scenario he has some of them left and follows the instructions to banish them.

Does his 'draw a spell' power kick in?

Or, because it's the end of scenario, do I tell that power to shut up and go away?

I'm guessing the former, but it seems... naughty


His power is still active at that point (as Vic makes clear here), but it doesn't apply to the spells from the codex because Tup's power only applies to spells you banish from your hand not for their powers. The spells from burying the codex are displayed and therefore, not in your hand.

Great thread title by the way.


Hawkmoon269 wrote:

from your hand

Nice catch! thanks.

And I think every time my party play RotR from now on it'll be the Tupdex, no matter the characters.

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