dirty trick fighter ?


Rules Questions


if i specialize in dirty trick if i manage to get dazed on someone how can they remove it or can this perma daze someone ?


You may be talking about "dazzled". The dirty tricks last one round or 1d4 with a feat. The condition can be removed early with a move action or a standard action if feat upgraded.


dirty trick master worsens the condition by a step turning dazzled into dazed.


Dirty Trick Master wrote:
Benefit(s): Whenever you successfully perform a dirty trick combat maneuver against an opponent who is still affected by a condition inflicted by a previous dirty trick (whether your own or another creature's), you can cause the condition to worsen. In addition to increasing the duration of the condition as normal, you cause an opponent who is dazzled to become dazed, entangled to become pinned, shaken to become frightened, and sickened to become nauseated. This worsened condition replaces the previous dirty trick condition, and lasts for the duration of the dirty trick (including any rounds remaining from the previous dirty trick condition) or until the opponent uses a standard action to remove the condition (whichever comes first).

Reading this, you take whatever the duration of the preexisting condition was, add on the duration increase of the new dirty trick is, and they're dazed for that long.

Now, what I think the poster is referring to, is that the dazed condition prevents the victim from performing actions. This includes the standard action needed to cure themselves of the condition. So you could, in theory, if you kept making CMB checks, keep an enemy dazed perpetually, to buy enough time for one of your allies to walk over and dispatch it.

Grand Lodge

And now I fully understand why my PFS maneuver master monk isn't allowed to have this feat (I never fully read it before as it wasn't an option).


yep was actually thinking of doing this sorta of build for a pvp game that im actually in and we are level 20 then i found that feat and mentioned it to my gm since stuff like timestop or ethereal jaunt or save or die spells/effects are banned and this could come under the save or die effect since if you focus on cmb you are almost guarenteed to hit the cmd every turn.


As answered earlier, it lasts the duration or until the target uses an appropriate action (standard for Dirty Trick Master, for example) to remove it. So if you can Nauseate or Daze (upgrading Sickened or Dazzled) a target, they are effectively out of it for the duration, since those conditions hinder standard actions.


yeah and if i went dirty fighter archetype both could be applied using only 2 attacks then finish up the rest by damaging them.

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