| LittleMissNaga |
I've got an idea of a four-armed NPC dual-wielding two-bladed swords, and I'm trying to figure out how the to-hit bonues work here.
Assuming BAB 11, Multiweapon Fighting, and no other bonues, what do his bonues on each iterative attack look like, and how many iterative attacks does he get? (I'll adjust for things like Str bonues once I've moved this character a bit further out of the conceptual range and gotten such numbers down).
Please ignore for now whether dual-wielding double weapons is silly, impractical, unrealistic, or unoptimized. I'm currently just trying to see what the to-hit numbers look like.
| Saethori |
Multiweapon Fighting only allows one offhand attack per hand, and it's somewhat vague whether it counts as Two Weapon Fighting for prerequisites. But, let's go with what's mentioned.
BAB 11 allows two iterative attacks. Assuming the main hand is wielding Sword 1 main, that leaves Sword 1 off, Sword 2 main, and Sword 2 off as your offhand attacks. They're all 1d8 damage base.
The main sword attacks go +7/+2/-3, adding the 11 BAB, subtracting -2 for Two Weapon Fighting, and an additional -2 because not all your offhand weapons are light. These attacks get 1x STR.
The other sword attacks from your offhands go +7/+7/+7, for the same reasons as above, and get 0.5x STR each.
thaX
|
One can only wield one Two Handed weapon, as it can not be wielded in the Off Hand.
If it is allowed, though, it is my contention that it would be a -4 for each attack MWF/TWF, and you would be doing 1.0 str damage with the main weapom and .5 str with the off hand. (as you are not concentrating all the attack power in a single weapon)
This is considering that using a One Handed weapon in the off hand gets -2.
This would result with a -6 total for MWF/TWF.
I would also add that the Kasatha and other four armed creatures automatically replace TWF with MWF.
| Snowlilly |
One can only wield one Two Handed weapon, as it can not be wielded in the Off Hand.
Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon (see FAQ at right for more information.)
No mention is made of main hand/off hand in the rules.
thaX
|
Look at the two other designations. They have particulars about Off Hand Use. The Two Handed weapon does not. That omission isn't one that allows something not noted, but rather it does not specifically say that you can wield a Two Handed weapon in the off hand.
Also remember, a creature only ever has One Main hand, all the others are Off Hands.
| Kazaan |
Presuming that this is being allowing in the first place to avoid all issues of "you can't do that", handle it as follows:
Whether you're wielding four non-double weapons, a double weapon and two non-double, or two double weapons, you effectively have the same number of attacks; a number of iteratives based on BAB, and three off-hand attacks at BAB with appropriate multiweapon fighting penalties applied (the same as if you were wielding four non-double weapons). The main-hand attack would get 1x Str and the off-hands would all get 0.5x. Also, MWF absolutely would count as TWF for prereqs, but you're still limited by the wording of those feats. There's no IMWF and ITWF only states you gain "a second off-hand attack"; not a second off-hand attack with each off-hand weapon. So, for instance, with ITWF, you'd get your 3 main-hand attacks based on BAB chain, 3 off-hand attacks at full-BAB, and 1 off-hand attack at BAB-5.
thaX
|
It would make sense to have the upper TWF feats continue for MWF, it would use the same progression. I believe, however, that the extra attacks given for having the extra arms make up for not being able to get any TWF feats beyond MWF.
To make it clear, I do not believe one with MWF can get the ITWF or GTWF.
To continue the TWF feat progression with MWF would be a GM call, as MWF is a Bestiary feat, some leeway can be given for the campaign.
| Kazaan |
As I've said before, if MWF doesn't satisfy the prereqs for ITWF or GTWF, then it also does not satisfy the prereqs for any other feat that requires TWF as a prereq, including (but not limited to):
Two-Weapon Defense
(Improved) Two-weapon Feint
(Improved) Two-weapon Rend
Weapon Trick (any TWF weapon trick)
Sword and Pistol
Double Bane
Divine Fighting Technique (Blade and Tankard)
Net and Trident
Double Slice
Shield Master
Shield Slam
Dual Enhancement
Twin Thunders (Flurry, Master)
Break Guard
Dorn Dergar Master
Spear Dancing Style (Reach, Spiral)
Bloody Sabres
Pinpoint Poisoner
Bashing Finish
Shield Snag
Since I strongly doubt that characters using MWF are meant to be excluded from all of these feats on the assumption that replacing TWF with MWF doesn't include replacing it in the "prerequisites" line of subsequent feats; I must logically conclude that the Special line, "This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms," includes replacing the TWF feat in other feat prerequisite lists with the MWF feat.
thaX
|
As you say.
Being a Bestiary feat, I think the intent is to have Multi wielding characters (Monsters, really) to have the feat take the place of the character chains and use other monster feats/abilities to effect various abilities that the player feats would give with TWF chains. A way to either simplify things or limit what some monsters could come up with against the characters they would fight against.
Each campaign would need to address the issue when it comes, going to a GM call for the particulars.
thaX
|
I would still add the additional -2 for the higher weapon designation if the double wielding of Two Handed Weapons was allowed by the GM, for the total of -6/-6 instead of -4/-4 for Two Weapon Fighting (with feats).
This would be in line with the progression already established in the weapon designation rules and also would discourage such tactics, as the One Handed weapon penalty does. Using light weapons should be the optimal choice, the fighter types likely concentrating on static damage instead of trying for high weapon damage.
Again, this is completely a GM's call, as the rules assume the character is the normal humanoid creature instead of a hybrid from a later source. The assumption is two arms, two legs, one head and so on...
thaX
|
To the original title of the thread, remember that Double weapons are different than regular two handed weapons.
Each hand in TWF/MWF for a double weapon is considered to be a one handed/light weapon in the Main/off hand. If you wield two of them, the basic penalties would only be those in the book, a -2 for the second weapon (as an off hand would have the equivalent of a one handed weapon being wielded) for a total of -4/-4.
The example of a double weapon would be a quarterstaff.
The difference is in the static damage multipliers, as the Main hand would be doing 1.0 str mod, and the off hands be doing .5.
For the dual wielding of Two Handed Weapons, I believe only the first would use the 1.5 str mod, the other using .5, for being in the off hand. Again, this also would be a GM call, as it could also be considered 1.0/0.5 mods use simply because it is TWF.
Apoligies for the double post.
CBDunkerson
|
I would still add the additional -2 for the higher weapon designation if the double wielding of Two Handed Weapons was allowed by the GM, for the total of -6/-6 instead of -4/-4 for Two Weapon Fighting (with feats).
There is no such adjustment in either the rules or any example stat block.
Per the rules, the penalties (after applying the Two-Weapon Fighting or Multiweapon Fighting feat) are -4 to all weapon attacks, potentially reduced by 2 if all off-hand attacks are made with light weapons.
There is no 'potential penalty increase' listed for one or more of the weapons being two-handed. Rather, that would simply prevent the 'all offhand weapons light' reduction and leave the penalties at -4.
For the dual wielding of Two Handed Weapons, I believe only the first would use the 1.5 str mod, the other using .5, for being in the off hand.
Again, this would contradict the written rules and all example stat blocks.
Two-handed melee weapon attacks do 1.5x strength bonus damage. One handed weapons do 1x strength bonus damage if made with the main hand or 0.5x strength bonus damage if made with an off-hand.
All of that is clearly spelled out in the rules and consistently corroborated by published stat blocks.
| Kazaan |
Again, this would contradict the written rules and all example stat blocks.
Two-handed melee weapon attacks do 1.5x strength bonus damage. One handed weapons do 1x strength bonus damage if made with the main hand or 0.5x strength bonus damage if made with an off-hand.
All of that is clearly spelled out in the rules and consistently corroborated by published stat blocks.
Actually, any weapon wielded in the off-hand gets 0.5x Str to damage. And, since Pathfinder adds effective percentages of base value, the final result would be that a 2-h wielded as an off-hand would get 1x Str to damage [1.5 + (0.5-1)]. This is also consistent with the design principals where your mainhand contributes 1x Str and your off-hand contributes 0.5x Str whether you're using them both on the same weapon or both on separate weapons. If you're using two off-hands to wield a 2-h weapon, 0.5x Str times 2 nets 1x Str; the idea is that you should contribute the same amount of Str to damage whether using TWF or 2-H weapon(s).
CBDunkerson
|
Actually, any weapon wielded in the off-hand gets 0.5x Str to damage.
There is a difference between 'being wielded in the off-hand' and 'being wielded in two off-hands'.
And, since Pathfinder adds effective percentages of base value, the final result would be that a 2-h wielded as an off-hand would get 1x Str to damage [1.5 + (0.5-1)].
Say what now? Where is this 'effective percentages of base value' rule for Str damage bonuses?
This is also consistent with the design principals where your mainhand contributes 1x Str and your off-hand contributes 0.5x Str whether you're using them both on the same weapon or both on separate weapons.
That is a reasonable theoretical basis for constructing different rules for how off hands two-handed weapons could work. However, it is not how the actual existing rules work.
The actual rules say only;
"Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon."
Use two hands, apply 1.5x Str to damage. No exception listed for the the two hands used being 'off-hands'.
An example following this rule for a two-handed weapon in two off hands can be seen here.
| Kazaan |
Kazaan wrote:Actually, any weapon wielded in the off-hand gets 0.5x Str to damage.There is a difference between 'being wielded in the off-hand' and 'being wielded in two off-hands'.
Quote:And, since Pathfinder adds effective percentages of base value, the final result would be that a 2-h wielded as an off-hand would get 1x Str to damage [1.5 + (0.5-1)].Say what now? Where is this 'effective percentages of base value' rule for Str damage bonuses?
Quote:This is also consistent with the design principals where your mainhand contributes 1x Str and your off-hand contributes 0.5x Str whether you're using them both on the same weapon or both on separate weapons.That is a reasonable theoretical basis for constructing different rules for how off hands two-handed weapons could work. However, it is not how the actual existing rules work.
The actual rules say only;
"Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon."
Use two hands, apply 1.5x Str to damage. No exception listed for the the two hands used being 'off-hands'.
An example following this rule for a two-handed weapon in two off hands can be seen here.
You wouldn't wield a 2-h weapon "in two off-hands"; but use of a 2-h weapon subsumes additional attack economy. Just as making normal iteratives with a 2-h weapon normally subsumes one's single pool of off-hand attack economy, a creature with additional pools due to more limbs would use a single off-hand pool to wield a 2-h weapon, but subsumes another pool in addition. And, regarding percentages, that's a basic rule of the game, right in the Getting Started section:
Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
Multipliers apply to the base value only, not the composite value. Wielding a 2-h weapon applies a multiplier of 1.5x to your Str bonus to damage. Wielding an off-hand weapon applies a multiplier of 0.5x. If you add 50% of the base value, and then subtract 50% of the base value, you end up right back at the base value.
CBDunkerson
|
You wouldn't wield a 2-h weapon "in two off-hands"; but use of a 2-h weapon subsumes additional attack economy. Just as making normal iteratives with a 2-h weapon normally subsumes one's single pool of off-hand attack economy, a creature with additional pools due to more limbs would use a single off-hand pool to wield a 2-h weapon, but subsumes another pool in addition.
What is the difference between using "a single off-hand pool" which also "subsumes another pool in addition" to wield a 2-h weapon and... wielding a 2-h weapon in two off hands?
1 + 1 = 2
Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine them into a single multiplier, with each extra multiple adding 1 less than its value to the first multiple. For example, if you are asked to apply a ×2 multiplier twice, the result would be ×3, not ×4.
Multipliers apply to the base value only, not the composite value. Wielding a 2-h weapon applies a multiplier of 1.5x to your Str bonus to damage. Wielding an off-hand weapon applies a multiplier of 0.5x. If you add 50% of the base value, and then subtract 50% of the base value, you end up right back at the base value.
That multiple multiples rule does not apply here because;
1: It covers how multiple multiples on a roll are calculated. The character's Strength bonus is not a roll. It is a fixed value.2: There is only a single multiple involved, 1.5x. No need to multiply (or add) any values together because we are dealing with a single number;
"Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon."
There is nothing about applying 1.5x for one hand and 0.5x for the other hand... it is clearly 1.5x total. Otherwise, all two-handed weapon attacks would (per your logic) add 1x (i.e. [1.5x + (0.5x - 1x)]) Str bonus to damage... because they all involve the use of at least one off-hand.
What you seem to be trying for is a rule that the strength damage bonus for two-handed melee weapons should be equal to the damage bonus of the two arms involved added together. Thus, a main hand and an off-hand would yield 1.5x (1 + 0.5) Str, while two off hands would yield 1x (0.5 + 0.5) Str. This would be a fine and perfectly logical rule. However, no such rule exists. Rather the rules clearly state that two-handed weapons get a 1.5x Str bonus to damage... and the one published stat block where this issue comes up (i.e. a two-handed melee weapon wielded in two off hands) confirms that rule.
| Kazaan |
@CBD: Are you even reading what I write? I never said anything about combining the 1.5x with 0.5x when wielding a 2-h weapon for iterative attacks or as a main-hand of a four-armed creature wielding a pair of 2-h weapons. I'm talking about wielding a 2-h weapon as the off-hand weapon. If a four-armed creature wanted to TWF with a Greatsword and a Greataxe, he'd need to apply the 0.5x Str factor to his off-hand attack somehow. So his main-hand attack would get 1.5x Str as it would if he weren't using TWF rules, and the off-hand would get 1x Str. If you want to make a counter-point, try making one to the point I'm actually making. Srlsy.
| fretgod99 |
Kazaan wrote:Actually, any weapon wielded in the off-hand gets 0.5x Str to damage.There is a difference between 'being wielded in the off-hand' and 'being wielded in two off-hands'.
Quote:And, since Pathfinder adds effective percentages of base value, the final result would be that a 2-h wielded as an off-hand would get 1x Str to damage [1.5 + (0.5-1)].Say what now? Where is this 'effective percentages of base value' rule for Str damage bonuses?
Quote:This is also consistent with the design principals where your mainhand contributes 1x Str and your off-hand contributes 0.5x Str whether you're using them both on the same weapon or both on separate weapons.That is a reasonable theoretical basis for constructing different rules for how off hands two-handed weapons could work. However, it is not how the actual existing rules work.
The actual rules say only;
"Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon."
Use two hands, apply 1.5x Str to damage. No exception listed for the the two hands used being 'off-hands'.
An example following this rule for a two-handed weapon in two off hands can be seen here.
The Upasunda Ausura isn't a good example. Its multiweapon mastery ability specifically states it does not take any penalties when fighting with more than one weapon. The author of this creature clearly understood "penalties" to include reduction in strength bonus to damage for off-hand attacks, since the kukri in the off-hand also does full STR to damage.
The bottom line in all of this is that there are no clear rules to definitively determine how multiweapon fighting works, particularly with non-standard combinations of weapons (i.e., mixing in THW).
A lot can be extrapolated. Obviously, -4 to all attacks seems like a solid consensus (the added -2 idea posted above is completely baseless). Whether an "off-hand" THW gets 1.0 STR or 1.5 STR is unquestionably speculative at this point. To me, it makes the most sense that you combine the relevant STR bonuses for the arms that would otherwise be making individual attacks (so 1.0 STR). 1.5 STR seems right out of the CRB, but you can't put much stock into because those rules were unquestionably written with standard (read: two-armed) PCs in mind. The only real examples in the Bestiaries to point to have their own unique abilities which cloud any analysis.
So again, the bottom line here is talk it over with your GM. There is no concrete, clearly more correct answer at this point to be drawn from the rules we have be given up to this point.
| Darksol the Painbringer |
My interpretation:
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
Based on the feat text, MWF replaces TWF if you possess more than two arms. Since that leaves a lot of gaps in the rules, it's safe to say that if you're going for feats that require TWF, MWF replaces it as a pre-requisite, though, in the case of ITWF and GTWF, you're only ever gaining one extra attack with those feats.
It's also safe to assume that the baseline for MWF is identical to TWF except where it's mentioned or obviously intended for the same line of rationale above. This includes things like Light Weapons for reducing penalties, activity restrictions, etc.
So, back to our dual Two-Bladed Sword character, which uses Double Weapons. They have this to say:
You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
So, we have two attack methods demonstrated here. The first is that you can attack with one end of the Two-Bladed Sword with two hands, or you can use two hands to attack with both ends equally, as a Light and One-Handed Weapon. Because you have four arms, you can do either of these twice. However, the damage bonuses of MWF (where there is one Primary, and three Off-Hand) will only allow one of your One-Handed Weapons to grant full Strength. This can be circumvented with Double Slice, which will allow you to deal full Strength with a single Off-Hand of your choice.
In addition, because you'll count as having two One-Handed Weapons for your MWF, this means you'll have a -4 penalty to all of your attacks (unless you apply an Effortless Lace or similar effect to one of the two One-Handed ends).
So, to sum up:
MWF counts as TWF for all intents and purposes, such as qualifying for other feats, action type and restriction applications, etc.
-4 to all your attacks.
Feats like Double Slice, ITWF, GTWF, etc. only apply to one Off-Hand, though it is one of your choosing at the time of performing MWF.
thaX
|
Ah, stuff...
The additional -2 to attack TWF with the Two Handed Weapons is considering the Two Handed Designation as a step up from One Handed just as the One Handed weapon is a step up from the Light weapon. Using the progression already in place, that extra step would use the additional penalty. (for a total of -4 for using a Two Handed weapon in the off hands) The main/iterative would be at -6\-6 total with the feats included.
Double Weapons are using One handed/light combo with a single weapon, so since one of the two wielded double weapons would have a One Handed Weapon use in one slot, that particular use would be at -2 penalty. The main/iterative would be at -4/-4 total with the feats included.
The .5 str mod is using off hands to use the weapon. There would be no multiplier on an off hand attack, two handed or not. You would already be getting 1.5 from the main/off hand of the first Two Handed weapon and getting a total of 2.0 instead of 1.5 when TWF would already be going past the ceiling of 1.5 str mod damage normally imposed.
That is why I mentioned that some GM's will regulate that to the normal TWF 1.0/0.5 str mods despite using Two Handed Weapons, and why some abilities that use Two Handed weapons in One Hand are used as One Handed Weapons (Like the Thunder and Fang feat)
All the proceeding is assuming the GM allows for the Double Wielding of Two Handed weapons at all, which is not normally allowed, as the Off Hand can only wield a light or One Handed Weapon. (A Main Handed is needed for a Two Handed Weapon) Even wielding a Two Handed Weapon with the combination of light weapons in the other off hands could still impose a -2 penalty as one Off Hand is busy with the Two Handed Weapon.
Keep in mind, this is going into rules never intended to be used in the Core Rulebook, as the assumption is a normal two armed human like character. This is GM discussion territory and something that may never be clarified in the future.
CBDunkerson
|
So, broadly defined, we have two theories about how multiweapon fighting works with two-handed weapons;
1: The accepted written rules for two armed fighting apply equally to multi armed fighting, as seemingly confirmed by numerous published stat blocks.
2: There are several unwritten rules which can be extrapolated from two armed fighting (e.g. unlisted higher multiweapon attack penalties for 2H weapons, 2H weapons wieldable only with a main hand, strength bonuses to damage other than the listed variations, et cetera) and the complete absence of any of these unwritten rules in any stat block ever published by Paizo is due to errors and/or similarly unwritten special adjustments inherent to the creature, which over-ride the unwritten rules to coincidentally exactly match the written rules. In every case.
Both are theoretically possible. Only the first is plausible.
| fretgod99 |
So, broadly defined, we have two theories about how multiweapon fighting works with two-handed weapons;
1: The accepted written rules for two armed fighting apply equally to multi armed fighting, as seemingly confirmed by numerous published stat blocks.
2: There are several unwritten rules which can be extrapolated from two armed fighting (e.g. unlisted higher multiweapon attack penalties for 2H weapons, 2H weapons wieldable only with a main hand, strength bonuses to damage other than the listed variations, et cetera) and the complete absence of any of these unwritten rules in any stat block ever published by Paizo is due to errors and/or similarly unwritten special adjustments inherent to the creature, which over-ride the unwritten rules to coincidentally exactly match the written rules. In every case.
Both are theoretically possible. Only the first is plausible.
Generally agreed, though I think the argument for a 2.5 STR cap for a four-armed creature is much stronger than allowing 1.5 STR on both THW.
There is no extra -2 penalty for wielding two THW. The Bow Nomad gives us a pretty good indication of this, even if the core rule weren't clear enough (I think it is). There is a reduction in penalties for wielding only light weapons. There is no indication of an increase in penalties for wielding a one-handed weapon.
You can wield two THW if you have four arms. The Upasunda Asura makes it clear that you do not need to devote a "main hand" to wielding a THW when you have four arms.
The only question that there seems like there could be any real debate on at this point is what STR bonus that second THW should get. The 1.0 STR argument seems a lot stronger to me. I think you can only really argue for 1.5 STR if you read the core THW rule in isolation and don't give any deference to the fact that it was written unquestionably with two-armed races in mind. If you analogize a four-armed creature wielding four short swords vs. a four-armed creature wielding two great swords to a two-armed creature wielding two short swords and a two-armed creature wielding one great sword, I think the extrapolation becomes apparent (especially if you then give them all armor spikes and then reference the relevant FAQs).
So far as I am aware, limiting a dual THW wielding 4+ armed creature to 1.0 STR on any "off-hand" THW does not conflict with any stat blocks.
As for how MWF interacts with TWF-related feats, that is a bit cloudier. I know how I'd run it (ITWF, GTWF only give one extra off-hand attack; MWF works fine as a prereq in place of TWF; Double Slice probably works for all off-hand attacks; etc.), but this is very much an "ask your GM thing". The whole "playing a 3+ armed race" is very much an "ask your GM thing", which should be apparent, because there are a number of rather murky issues that should be resolved prior to anybody actually playing such a race.
thaX
|
Bows are ranged weapons...
Like it or not, bows tend to follow different rules than Two Handed weapons, and the Bow Nomad is the only feat that allows such use of any Two Handed weapons at all.
"Unwritten" is not the same as the exclusion of rules that are written before. Both the Light and One Handed weapon designations have mentions of Off Handed Use, and how Two Handing the weapon would effect it. The Two Handed weapon does not have Off Hand mention at all. Why this would allow off hand use is baffling to me.
The Upasunda Asura has the Multiweapon Mastery, which I have pointed out before takes away all penalties for weapon use for that monster. This is something a player can not get.
Now, saying that there is no additional penalty for TWF with THW is theorizing that the progression between the designation stops at the One Handed Weapon. My own thought, and I am not alone in this, is that progression continues.
Light = No Penalty
One Handed = -2 penalty
Two Handed = -4 penalty
The reason it isn't stated is the fact that
- 1- Off Hand use of a Two Handed weapon isn't stated either and not specifically allowed by the written rules
- 2- Four arm character races was not a possibility in the Core Rulebook where these rules resides.
There is also no expressly written rule to take any off hand use above 0.5 str mod of damage.
But, as you say, this is firmly in the GM fiat territory.
| fretgod99 |
Now, saying that there is no additional penalty for TWF with THW is theorizing that the progression between the designation stops at the One Handed Weapon. My own thought, and I am not alone in this, is that progression continues.
Light = No Penalty
One Handed = -2 penalty
Two Handed = -4 penaltyThe reason it isn't stated is the fact that
- 1- Off Hand use of a Two Handed weapon isn't stated either and not specifically allowed by the written rules
- 2- Four arm character races was not a possibility in the Core Rulebook where these rules resides.
This isn't accurate. Like it or not, the rules are explicit about the effect light weapons have on TWF. They reduce the penalty. There is no progression. The penalty for TWF is -6 with the main hand and -10 with the offhand. There are two ways to reduce this: 1. Obtaining the TWF feat. This means the mainhand penalty is reduced by -2 and the offhand penalty is reduced by -6, resulting in -4/-4. 2. Using a light weapon in the offhand reduces the penalty for both hands by -2.
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
For your construction to make sense, the penalty for TWF would necessarily have to be -2/-2 if you have the TWF feat (or -4/-8 without). We know this isn't true because we're explicitly told so in the rules. Using a light weapon in your offhand reduces the penalty. There is not a higher penalty for using only one-handed weapons; there is a reduction for using a light weapon. Thus, any idea about a progression makes no sense, not in how the rules are currently formulated.
thaX
|
This is a good point.
I keep thinking about how one is getting more of a penalty with one handed weapons when the rules explain it in a different manner. Though it is the light weapon that reduces the penalty, using Two Handed weapons would still be more difficult than using one handed weapons (Indeed, it would be nigh impossible for a normal two armed character). The progression is still there, but it would instead just give an additional -2 to dual wield Two Handed Weapons.
The progression for the off hand weapon wielded would be...
Light reduces the penalties
One Handed is at the normal rate
Two Handed gets an additional -2 penalty
This is assuming the GM would rule it this way, as there is no real rules for double wielding Two Handed weapons at this point. (Bows for the archtype aside)
I keep relating the penalty to what the character ends up with when he wields a particular weapon in the off hand, -2/-2 with light and -4/-4 with one handed, and going the next step with Two Handed with a -6/-6. Hence, the obvious, to me, progression of off hand use when TWF.
| Kazaan |
This is a good point.
I keep thinking about how one is getting more of a penalty with one handed weapons when the rules explain it in a different manner. Though it is the light weapon that reduces the penalty, using Two Handed weapons would still be more difficult than using one handed weapons (Indeed, it would be nigh impossible for a normal two armed character). The progression is still there, but it would instead just give an additional -2 to dual wield Two Handed Weapons.
According to that logic, wielding a 2-h weapon when not using TWF rules should also impose a penalty over wielding a 1-h weapon. I just don't see the validity of an argument that says wielding a 2-h weapon in two hands is harder than wielding a 1-h weapon in one hand, but only when using TWF.
thaX
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Logistics. You are wielding two items that is the same size as you are.
If you only wielding one, then there is no penalty. This only would be for TWF, which is what we are talking about, right?
Light makes it easier, one handed is normal rates, and two handed would make it a bit harder, when wielding in the off hand as one is TWF.
I would like to point out, outside the rules discussion for a moment, that wielding two weapons such as this would bring about difficulties in movement of the body itself. Typically, one rotates and moves his body about and around as he swings this two handed weapon around. Imagine a brawler doing a haymaker. Trying to do this with two of these weapons is going to take some very limber combatants that will have to be mindful not to dislocate their spine or get a cracked rib or two from wielding these bad boys.
To be sure, using the one off hand to wield the first Two Handed weapon would not impose this penalty, if the GM imposed it, as the main hand would serve to compensate for the imbalance. So one could wield one Two Handed weapon and one handed/light weapons in the other off hands for the -4/-4.
It isn't the wielding of it that is the problem, working with it injunction with the second THW will limit maneuverability and make it harder to direct the swings of the weapons.
Lou Diamond
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I asked James Jacobs about 4 armed PC's awhile ago on his questions thread on the off topics page. He said to me that without a major rewrite of the combat rules 4 armed PC's do not fit in Pathfinder.
IMO the double weapons rules need to be rewritten they do not make any sense as they are written. Double weapons should use the two weapon fighting rules and feats. If I were to rewire the Double weapon rules
I would start with 1 attack at full BaB second attack at -4. Once you gain a irrative attack you get your 1st attack at full BaB and your second attack at your Irrative BaB. you would then get a third attack at -4. I would add a feat Double Weapon Mastery that would remove the -4 attack penalty you would have to have a Bab of +5 to gain this feat.
thaX
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I believe some FAQ's indirectly touch on the subject, and there has been comments about the more common version of this, using Two Handed Weapons in One Hand, and how that is effected.
It is without question a subject that is debated here, but I have looked at the issue in regards to the weapon designation rules and the main problem is that the Two Handed entry was written with a Two Handed creature with no abilities in mind.
It is certainly a GM call at this point, I would just try to keep in mind that the advantage is small for the character, just getting a step up in damage die.
| therealthom |
...
thaX wrote:For the dual wielding of Two Handed Weapons, I believe only the first would use the 1.5 str mod, the other using .5, for being in the off hand.Again, this would contradict the written rules and all example stat blocks.
Two-handed melee weapon attacks do 1.5x strength bonus damage. One handed weapons do 1x strength bonus damage if made with the main hand or 0.5x strength bonus damage if made with an off-hand.
All of that is clearly spelled out in the rules and consistently corroborated by published stat blocks.
That doesn't match up to my reading of the double weapon rules, CBD.
Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.
My understanding is that a two handed quarterstaff, wielded as a single weapon scores 1.5. A two handed quarterstaff, wielded as a double weapon scores 1.0 and 0.5.
EDIT: Or maybe, rereading your post, we agree?
thaX
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Yes, you are right. The discussion had verred to the double wielding of Two Handed Weapons.
Double weapons can be used either way, so if allowed for a four armed creature, he would use either two Two Handed weapons or be considered to be using Four weapons (with the two double weapons), without the light weapon reduction of the penalty (one off hand would be considered to be wielding a One Handed weapon). Using the two Double weapons, it would be placing the overall penalty at -4/-4/-4/-4. The main hand would get 1.0 str mod while the three off hands would get 0.5 str mod.
Two Handed weapon, however, is something that is less clear, as the off hand would (likely) still only get a 0.5 str mod bonus, while the first with the main hand used might get 1.5 or be regulated to TWF norm of 1.0. This particular would be a GM call, as is whether or not Dual Wielding Two Handed Weapon would even be possible, them being double weapons or not.