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Kolokotroni wrote:
Caineach wrote:
Back from vacation. I have to say, the day in DC was a little disappointing based off of everything I had heard. Only 2 new pokemon, Doduo and Tangela. The Exeggcute and Pinsir were nice additions, but I have seen those closer to home. Not sure what I was expecting, but mildly disappointed.
Where in DC were you? Location definitely matters even in larger cities.

I was at the Natural History Museum and Air and Space Museum, then walked down to Washington Monument. It was way too hot to do too much outside though.


Caineach wrote:
Kolokotroni wrote:
Caineach wrote:
Back from vacation. I have to say, the day in DC was a little disappointing based off of everything I had heard. Only 2 new pokemon, Doduo and Tangela. The Exeggcute and Pinsir were nice additions, but I have seen those closer to home. Not sure what I was expecting, but mildly disappointed.
Where in DC were you? Location definitely matters even in larger cities.
I was at the Natural History Museum and Air and Space Museum, then walked down to Washington Monument. It was way too hot to do too much outside though.

Interesting. I have noticed that I need to be outside for most of my good finds. I dont know if that is deliberate or coincidence. Don't know much about the good spots in DC though. I do know for instance you could easily travel through part of NYC and not catch much of anything. But I would have thought the museums should have been good locations. Searching the reddit it seems the best hunting is in the Georgetown area. Odd.


The trick is the program they used to build Pokemon GO, based on what people took pictures of et al. Guessing that not a lot of the previous participants did much in the 'tourist area' of the District, relatively speaking.


Turin the Mad wrote:
The trick is the program they used to build Pokemon GO, based on what people took pictures of et al. Guessing that not a lot of the previous participants did much in the 'tourist area' of the District, relatively speaking.

Each museum has at least 4 pokestops in it and a gym, and then most of the random statues on the Mall and each monument is a stop. There were TONS of pokestops. I just found that the pokemon weren't that much better than what I get sitting at my desk at work, with Doduo instead of Eevee. And since I went with a near-full inventory, the number of pokestops just wasn't that big a deal.


Ah, ok. Missus Turin is the go-getter on this one, I merely get drug along for the stuff and a bit of extra motivation. Too much is available too close to home.

Glad to see that the District is lousy with pokestops and gyms in the museums etc area! :)


Jiggy wrote:
RainyDayNinja wrote:
Nope, never seen that. But Weedles are the most wily of the trash pokemon as far as I've seen. What color was the ring when you went to throw? Even the <100 CP Weedles have yellow-to-orange rings it seems; they're just harder to catch.

Bright green. And not just Weedles, either; other green-circled pokemon have been breaking out a lot.

Additionally, I've had yellow-ringed pokemon (like bright yellow, not yellow-orange) break out five times in a row (each with a berry and great ball) and then run away.

During these times, I'm not successfully catching even a single pokemon.

Apparently this was intentional, link

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Guess I'm done with this game, then.

Silver Crusade

Huh, what little I've played since the patch the poke one have seemed easier to catch, if anything.

Weird.


Just blew through almost all of my stardust upgrading and cleaning out my pocket monster inventory. Now I have one big fat snorlax at 1400 CP and five semi-decent monsters in the 600 CP bracket: 1 tangela; 1 raticate; 1 slowbro and a golbat. A vaporeon and a nidorina are my 500 bracket.

Stacks of candies of note: 82 rat, 84 zubat and a seemingly ridiculous 115 spearow.


I finally got a chance to play with some friends at the corner of central park that is the mecha of pokemon. It was as magical as the first few days when it came out. Literally thousands of people gathered together. And I was part of my first poke stampede when a pair of lapras spawned near the lake. It was pretty amazing.

With all the negativity that has flowed through the community, I think we fail to realize that very little of what made this game so amazing has actually changed.

Also I think there is actually a bug in the catching system, I dont think it was deliberate, since the reports of problems catching pokemon isn't consistent. I expect that kotaku article is premature. But obviously everyone should do as they wish, it is after all just a game. Me I literally had one of the most fun evenings I have had in a long time, and I got some good exercise in the process.

Sovereign Court

Never say just a game. Ever.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Kolokotroni wrote:
...I think we fail to realize that very little of what made this game so amazing has actually changed.

Speak for yourself. When PokeStops don't work and pokemon can't be caught, quite a bit of what made this game so amazing has indeed changed.

Even if I tried to dodge the "can't catch anything" issue by focusing on gyms and/or hatching eggs, those two activities are also dependent on things you get from PokeStops, which as I said, aren't functioning.

I'm pretty sure that "what made this game so amazing" was pretty closely tied to "the ability to play it".


That seems to be a particular bug you're running into.

They've intentionally made Pokemon harder to catch, but most people haven't seen anything like the problems you've had. I certainly haven't, though I've definitely seen more get away and had to use more balls to catch the ones I have. And I haven't had any real problems with Pokestops.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Maybe someday I'll get to play again, then? For the time being, though, there's nothing left for me to do. :/


Jiggy wrote:
Maybe someday I'll get to play again, then? For the time being, though, there's nothing left for me to do. :/

There have been bugs in both cases in new York, in particular in that corner of central park. It was eventually resolved. And worked really well last night. I dont disagree that the bugs are frustrating. Heck the first time I trekked out to the park (not near where I live in the city) it was 102 degress out side and the servers were down for the whole day.

But they will get the issues sorted out. Unfortunately right now they are putting a lot of effort into fighting the spoofers and botters and not doing a good job of it. I expect that effort is part of what is causing issues. The people doing this are WAY better at it then the ones that did it in Ingress.

The poke stop issues will calm down in time, and they will sort out the catching problems. It really isn't universal, I have had difficult catches or random runaways for no reason, but also a lot of catches that were easier then before (zubats in particular are a lot less difficult to grab for me).

I just dont want people to completely write it off over some growing pains. Maybe give it a week or two and try again. I honestly did that when I was sick over the weekend, didn't play for about 4 days, came back and had a really fun night.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Well, of course, if I hear later that it's in better shape, I'll give it another try. Heck, even after I said I was done the first time, I still checked in from time to time to see if I could catch something or use a PokeStop (I couldn't). Finally just uninstalled it, but I'd try again if I got wind of a stable, functional game.


Jiggy wrote:
Well, of course, if I hear later that it's in better shape, I'll give it another try. Heck, even after I said I was done the first time, I still checked in from time to time to see if I could catch something or use a PokeStop (I couldn't). Finally just uninstalled it, but I'd try again if I got wind of a stable, functional game.

The trouble of course is that in my experience, it is a stable, functional game.

My problems with it are more minor: it seems to be really dependent on good, solid Internet and GPS, even when other apps can easily handle it. Its frustrating need to be in the foreground to even do things like track movement for egg hatching. That it consistently undercounts the distance I've walked (or worse, ran).
I'm not sure whether these are poor design choices (or just ones I don't like), poor coding or somehow necessary to avoid cheating, but they keep frustrating me.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'm jealous.


thejeff wrote:
Jiggy wrote:
Well, of course, if I hear later that it's in better shape, I'll give it another try. Heck, even after I said I was done the first time, I still checked in from time to time to see if I could catch something or use a PokeStop (I couldn't). Finally just uninstalled it, but I'd try again if I got wind of a stable, functional game.

The trouble of course is that in my experience, it is a stable, functional game.

My problems with it are more minor: it seems to be really dependent on good, solid Internet and GPS, even when other apps can easily handle it. Its frustrating need to be in the foreground to even do things like track movement for egg hatching. That it consistently undercounts the distance I've walked (or worse, ran).
I'm not sure whether these are poor design choices (or just ones I don't like), poor coding or somehow necessary to avoid cheating, but they keep frustrating me.

The distance tracking has gotten worse as part of their efforts to fight the botters that are overwhelming a lot of areas. There were changes to their API to make it harder to get in by ways other then actually playing the game, as well as extra checks on movement via the gps, but it consequently has caused issues in the tracking.

That said, your best bet is almost always to travel in as straight a line as you can, and if you are going to double back, stop, wait for about 5 minutes then turn back.


Also here is a link to a video a friend took of last night's stampede. Keep in mind this was only a small part of it.

https://drive.google.com/file/d/0Bw8CThzE1I1nT3Vnb1dqdFh2UUE/view?usp=drive sdk


Kolokotroni wrote:
thejeff wrote:

My problems with it are more minor: it seems to be really dependent on good, solid Internet and GPS, even when other apps can easily handle it. Its frustrating need to be in the foreground to even do things like track movement for egg hatching. That it consistently undercounts the distance I've walked (or worse, ran).

I'm not sure whether these are poor design choices (or just ones I don't like), poor coding or somehow necessary to avoid cheating, but they keep frustrating me.

The distance tracking has gotten worse as part of their efforts to fight the botters that are overwhelming a lot of areas. There were changes to their API to make it harder to get in by ways other then actually playing the game, as well as extra checks on movement via the gps, but it consequently has caused issues in the tracking.

That said, your best bet is almost always to travel in as straight a line as you can, and if you are going to double back, stop, wait for about 5 minutes then turn back.

I'm currently doing nearly as well just leaving it open on my desk, collecting distance from GPS float as by actually walking.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

thejeff wrote:
I'm currently doing nearly as well just leaving it open on my desk, collecting distance from GPS float as by actually walking.

A couple weeks back, my wife and I took our phones to a coffee shop (that's also a PokeStop) and had a nice little "date" sipping tea with Lure Modules running. I accumulated about 1km of distance as my avatar wandered the premises on his own.


Nice. As a side note, my backpack is stuffed full (700/700). I blame Missus Turin for this as she's overly fond of pokestops. There's a gym down the way a half-km that could probably help me free up some inventory space and another pair about 2 km from there. If I can find some free time I'll burn some inventory items. Between that and chucking pokeballs at anything that moves, that should help.


Catching pokemon has gotten a bit more difficult for me, but not impossible. I am going through supplies super quickly though, so luckily the pokestops are still working.

I'm kind of tempted to stop catching basic pokemon at all in order to delay my progression to level 26. I don't want things to get even worse than they are right now.


Get rid of revives. My god are they worthless in the numbers you get them.


26th?! Wow, very nice. I just hit 15th.


Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

With copious gym battles they come into their own. Burn one instead 2+ basic healing pots.

Otherwise, yeah, they hog up backpack space...


Turin the Mad wrote:
Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

With copious gym battles they come into their own. Burn one instead 2+ basic healing pots.

Otherwise, yeah, they hog up backpack space...

I can't use revives on guys who aren't dead. I also toss out all of my basic healing potions to make room for pokeballs


Caineach wrote:
Turin the Mad wrote:
Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

With copious gym battles they come into their own. Burn one instead 2+ basic healing pots.

Otherwise, yeah, they hog up backpack space...

I can't use revives on guys who aren't dead

I suppose if you're winning all your gym battles without losing Pokemon, then they're useless.

I should have such troubles.


Whoo!
Sorry for the late entry, but this game is awesome....that is, when it works.

While it has gotten more consistent with the latest updates, if Niamtic doesn't work quickly on fixing quite a few issues (Pokestops not working for people like Jiggy, GPS locating for eggs and such, the tracker issue, and a number of smaller glitches and bugs that need work), then I'm afraid the customer base for this game night slowly dry up until only a few hardcore, die-hard fans are playing. At which point it loses sight of what it was originally aiming at: a game to play with your friends and meet new people.

That being said, I love this game. There are so many cool things to discover and enjoy (catching new Pokemon, hatching eggs, evolving Pokemon, leveling up, etc., etc.) that it's quite hard to think about stopping myself from playing this game, even with all of the mind-blowingly frustrating problems with this game.
Getting back into the world of Pokemon and finding myself excited about the tiny little creatures pushed me to drag out my old Gameboy Advanced SPand Pokemon: Emerald, to begin anew.

I'm already beginning to feel the old nostalgia feelings, from back in the "good ole' days", and have started to develop the "get off my lawn!" aspect that results from me having started my training career on Pokemon: Red (the larger cartridged game) so long ago. Already I'm eagerly awaiting the next few Gens of Pokemon being added, while also dreading the next few after that being tacked on as well.

Sidetracked idea:
What would be cool with adding in the next generations would be if each major continent (not sure how to decide exactly) would become a region in the Pokemon universe (i.e. Hoenn or Kanto), with each region having only their region-specific Pokedexes existing.

This would obviously require the trading system be implemented, so that people in Hoenn (North America) could get some of the Pokemon from Kanto (Europe). Keeping the chances to hatch Pokemon from any region from eggs would be a good idea if this does happen.


thejeff wrote:
Caineach wrote:
Turin the Mad wrote:
Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

With copious gym battles they come into their own. Burn one instead 2+ basic healing pots.

Otherwise, yeah, they hog up backpack space...

I can't use revives on guys who aren't dead

I suppose if you're winning all your gym battles without losing Pokemon, then they're useless.

I should have such troubles.

I guess I just don't have the half hour it takes to fight through a gym repeatedly enough to take it down. I usually lose 1-2 when fighting something lvl 4 or higher, but after that go do something else, since each battle takes forever to resolve. By the time I'm in the mood to beat up another gym, I've found a few dozen more revives.


Caineach wrote:
thejeff wrote:
Caineach wrote:
Turin the Mad wrote:
Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

With copious gym battles they come into their own. Burn one instead 2+ basic healing pots.

Otherwise, yeah, they hog up backpack space...

I can't use revives on guys who aren't dead

I suppose if you're winning all your gym battles without losing Pokemon, then they're useless.

I should have such troubles.

I guess I just don't have the half hour it takes to fight through a gym repeatedly enough to take it down. I usually lose 1-2 when fighting something lvl 4 or higher, but after that go do something else, since each battle takes forever to resolve. By the time I'm in the mood to beat up another gym, I've found a few dozen more revives.

Whereas I usually blow through all 6 trying to take down 1 or 2 of the defenders. Sometimes I bother reviving them all and trying a few more times, often I don't.


You can get rid of stuff?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Yep. Next to each item in your inventory, there's a trash can icon. Tap that, and you can select how many you want to pitch.


Very cool. Thanks, Jiggy!


Caineach wrote:
Get rid of revives. My god are they worthless in the numbers you get them.

One side note, in the update they drastically altered the poke stop rewards. I am getting WAY less revives and potions then I was an significantly more pokeballs as compared to before the patch, for which I am grateful.

Sovereign Court

Pokemon Go is still unavailable in my country.


Jiggy wrote:
Guess I'm done with this game, then.

...And I spoke too soon. Sorry about that. Now they're saying this

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Blocked at work. What's it say?

Silver Crusade

They're working on the hug that makes catching Pokemon harder and is also cutting off the xp bonus for good throws.


Jiggy wrote:
Blocked at work. What's it say?

Verbatim - "Trainers, a new bug affecting throw accuracy increases the odds of escape and omits the XP bonus. We are working on a fix, stay tuned..."


Ssyvan wrote:
Jiggy wrote:
Blocked at work. What's it say?
Verbatim - "Trainers, a new bug affecting throw accuracy increases the odds of escape and omits the XP bonus. We are working on a fix, stay tuned..."

It was pretty clear it was a bug from the beginning. But those upset about other issues with the game used it (and Niantics relative silence)as a moment to rally venom against Poke Go. Anyone objectively looking at the game thinking they intentionally introduced near impossible catch rates wasnt being objective. Given that the reports were inconsistent (this happened to me exactly once, out of several hundred catches since that patch) and the fact that despite the fact that they could have Niantic didn't make the game a blantant cash grab. It makes no sense for them to make pokemon break out of catches outrageously often to sell more pokeballs. If they wanted lots of microtransactions candy and stardust would be available to buy, or at least greatballs/ultraballs. But they didn't do that. And if you play the game the way its design intends (walk around areas with lots of pokestops catching what you find) you literally don't need to spend a dime.

The problem was Niantic was too used to a relatively placid community with their ingress players. The poke go fans are quite a bit more rabbid. Thankfully they are actually starting to communicate, and almost instantly things like the main subreddit went back to happy stories about the game (since most people who liked it were still playing and enjoying it).

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).


RainyDayNinja wrote:
I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).

The patch included potential fixes for the bonus xp for curveballs/nice/great/excellent throws.

The new tracker isn't actually implemented for everyone. The actual change is being tested for some users.

The only thing that has actually changed is that the refresh of the 'nearby' (now called sightings) list has been fixed. The top left one should be closest, and the max any of them should be about 200 meters away from your location (wherever your avatar is since that may be off from your actual location given gps issues). So you can potentially triangulate rare pokemon on your radar now. If it moves up the list you are approaching it, if you move more then 200m away it falls off the list.

I haven't gotten much time to experiment with it personally, but that's how it should work.

The new system they are testing with a subset of users is something completely different. In addition to the thing mentioned above, there will be pokemon shown in front of 'nearby' pokestops. Or at least the picture that's in the pokestop. So charmander will be in pictured with the picture of the fountain that is a pokestop. Which indicates said pokemon is very near to that pokestop.

Obviously this is most useful in areas with lots of pokestops that are clear landmarks. IE if a pokestop is an indistinct tree, probably not easy to figure out. But that statue of so and so, you know where to hoof it to catch the pokemon in question.


Kolokotroni wrote:
RainyDayNinja wrote:
I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).

The patch included potential fixes for the bonus xp for curveballs/nice/great/excellent throws.

The new tracker isn't actually implemented for everyone. The actual change is being tested for some users.

The only thing that has actually changed is that the refresh of the 'nearby' (now called sightings) list has been fixed. The top left one should be closest, and the max any of them should be about 200 meters away from your location (wherever your avatar is since that may be off from your actual location given gps issues). So you can potentially triangulate rare pokemon on your radar now. If it moves up the list you are approaching it, if you move more then 200m away it falls off the list.

I haven't gotten much time to experiment with it personally, but that's how it should work.

The new system they are testing with a subset of users is something completely different. In addition to the thing mentioned above, there will be pokemon shown in front of 'nearby' pokestops. Or at least the picture that's in the pokestop. So charmander will be in pictured with the picture of the fountain that is a pokestop. Which indicates said pokemon is very near to that pokestop.

Obviously this is most useful in areas with lots of pokestops that are clear landmarks. IE if a pokestop is an indistinct tree, probably not easy to figure out. But that statue of so and so, you know where to hoof it to catch the pokemon in question.

If there's only one pokestop nearby and most pokemon don't spawn close to it, it's still not much help.

I haven't experimented yet, but some reports have the "Sightings" not actually sorted by distance. You can still work some things out by seeing when they fall off the list entirely.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Have they disabled the Eevee naming trick? I just tried to evolve a Jolteon twice, and got a Vaporeon and Flareon instead.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

RainyDayNinja wrote:
Have they disabled the Eevee naming trick? I just tried to evolve a Jolteon twice, and got a Vaporeon and Flareon instead.

I thought I heard that it was disabled back with that big update a while back.


Looks like "nests" etc are now changing every 23-24 days, with the most recent change date on ~15th September.


Anyone still playing this? Participation has dropped off somewhat locally, although there are a few local parks that are ridiculously easy to just hang out at during a pleasant day and spin poke-stops.

The Exchange

Still playing but my family is quickly losing interest without a means of finding Pokemon. I don't want the cheat tracking but something that let me know I was getting closer to the ones on my radar would work nice. Without that this game is going to continue to descend on our interest meter until I finally let it die. This issue and little crap like removing the Eevee naming trick easter egg are just disheartening...I mean who used the Eevee trick and totally broke the system? Did it really need to die?

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