| WagnerSika |
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Green slime is not a creature but a hazard.
Survival check to avoid (DC15) and Knowledge Dungeoneering to identify( DC 15+CR4=19). I would also give DC 15 perception check to notice the bright green slime.
| Moonclanger |
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The very first game I ever GM'd featured green slime. This was back in the day when skills like perception didn't exist in D&D. The one experienced player in the group was paranoid about green slime. The first thing he said whenever the group entered a room was, "I look at the ceiling." But, you've guessed it, he forgot to say it when the group entered the one room that had green slime on the ceiling.
| 2bz2p |
The very first game I ever GM'd featured green slime. This was back in the day when skills like perception didn't exist in D&D. The one experienced player in the group was paranoid about green slime. The first thing he said whenever the group entered a room was, "I look at the ceiling." But, you've guessed it, he forgot to say it when the group entered the one room that had green slime on the ceiling.
Totally agree and have similar experiences myself. One of the most nasty traps in Tomb of Horrors was the curtains that transformed to green slime when touched. Now, with perception roles and detect magic at will, that's not much of a threat. Green slime has become a low level critter... erh, hazard... not the bane to all it once was.
| WagnerSika |
| 1 person marked this as a favorite. |
Totally agree and have similar experiences myself. One of the most nasty traps in Tomb of Horrors was the curtains that transformed to green slime when touched. Now, with perception roles and detect magic at will, that's not much of a threat. Green slime has become a low level critter... erh, hazard... not the bane to all it once was.
I don't think I got any of my players with the curtains sadly. I did get one to jump into the demons mouth, which was fun.