Part 1: The Fall of Kenabres.


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Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Seeing that Arloric's in a bit of trouble, Alexa maneuvers her way to the opposite side of his ghoul challenger...

Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16

...and attempts to stab it in the back!

Moving to V20.

Flanking Stab: 1d20 + 8 ⇒ (1) + 8 = 9


I need to clarify a couple of points as it may change your action. The demon has a 10' reach and you are starting in a threatened space (it has spell resistance which hasn't been tested since it has not yet interacted with the barrier created by Magic Circle Against Evil).

I also don't think you'd be able to move to V20 and attack. Using acrobatics to move through threatened areas means moving at half speed.
I use a bit more liberal interpretation that threatened squares count as double movement ala difficult terrain, as that potentially gives you more movement, but it's still not enough to get to V20 in one action.


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

In that case, I'll 5' step to the south and target Ghoul 8.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Fortitude 1: 1d20 + 3 ⇒ (17) + 3 = 20
Fortitude 2: 1d20 + 3 ⇒ (8) + 3 = 11


Arloric, you sensed something toxic in that bite, but you feel no ill effects.

Alexa steps forward to challenge the ghoul engaged with Uriel, but she too bumps against the wooden pew and her strike is interrupted before it can reach her target.

Spiritual Weapon attack vs Uriel: 1d20 + 3 + 4 + 2 ⇒ (1) + 3 + 4 + 2 = 10

One of the robed ghouls casts another spell, and a flail made of shimmering force appears in front of Uriel. The streak of misfortune continues, however, as the ghostly weapon lashes out wildly to no effect.

Round 3
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, all PCs)
_________
Alexa
Robed Ghoul 1, Ghoul 4
Darya, Kelly, Uriel <---
Robed Ghoul 2
Telerin, Arloric
Ghoul 7, Ghoul 8

>>> Map <<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Her eyes scanning the battlefield, Darya advances into a tactical position, shouting a command that sets her upraised shield ablaze with the brilliance of the sun.

Move to AC,17 Activate Blinding Shield. DC 14 Will save or be blinded for 1d4 ⇒ 2 rounds. (should hit the closest of the caster ghouls and the one facing Alexa and Uriel. 20ft radius)


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You can make it to AC16 with a single move action, but not AC17. Not that it affects the outcome.

ghoul 8, Will save: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
ghoul caster 1, Will save: 1d20 + 12 ⇒ (8) + 12 = 20

Darya's shield pulses with a painfully bright light, and the ghoul engaged with Uriel and Alexa staggers as its struck blind. The caster up front takes the the light in, and grins evilly as it easily shrugs off the effect.

Round 3
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, all PCs except Darya)
_________
Alexa
Robed Ghoul 1, Ghoul 4
Darya, Kelly, Uriel <---
Robed Ghoul 2
Telerin, Arloric
Ghoul 7, Ghoul 8


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel brings his sword around, slashing at the ghoul in front of him.

Attack: 1d10 + 10 ⇒ (7) + 10 = 17
Damage, Magical Cold Iron Slashing: 1d10 + 11 ⇒ (5) + 11 = 16+Damage, Fire: 1d6 ⇒ 4

Attack: 1d10 + 10 ⇒ (9) + 10 = 19
Damage, Magical Cold Iron Slashing: 1d10 + 11 ⇒ (7) + 11 = 18+Damage, Fire: 1d6 ⇒ 1

Then he bursts into flame.

Swift Action to activate Fires of Dawn: As a swift action, you can expend one use of mythic power to burst into flames. You are protected as though by fire shield (warm shield), except the flames deal a number of points of fire damage equal to 1d8 + double your tier to attackers. A creature wielding a melee weapon with reach is still affected by this damage. These flames last for 1 minute per tier or until you dismiss them as a free action.


Uriel's sword cuts through the ghoul, severing its torso from its waist and sending the smoldering remains to the floor.

Round 3
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, all PCs except Darya)
_________
Alexa
Robed Ghoul 1, Ghoul 4
Darya, Kelly, Uriel <---
Robed Ghoul 2
Telerin, Arloric
Ghoul 7, Ghoul 8


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Hearing Aloric in trouble, Kelly dashes with impossible speed to his side, cutting wildly at the ghoul that bit him.

Rage on, Expending 1 MP to use Fleet Charge, move to W18, Fleet attack ghoul, full attack ghoul.

Fleet Charge Attack, Kukri: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Gladius Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Gladius Attack 2: 1d20 + 7 ⇒ (15) + 7 = 22
Kukri Attack: 1d20 + 12 ⇒ (13) + 12 = 25

Fleet Charge Attack: Kukri: 1d3 + 6 ⇒ (1) + 6 = 7 Bypasses DR
Gladius Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Gladius Damage 2: 1d4 + 6 ⇒ (2) + 6 = 8
Kukri Damage: 1d3 + 6 ⇒ (1) + 6 = 7

Gladius Attack Crit?: 1d20 + 12 ⇒ (2) + 12 = 14
Gladius Crit Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Rage: +2 Attack and damage, +2 will, +12 Temp HP, -2 AC
World Serpent: +2 AC vs outsiders/aberrations, +2 saves vs spells from outsiders/aberrations, weapons count as all alignments for DR purposes.
AC 21, 23 vs the demon. Saves F12 R11 W8


Telerin expends one use of Mythic Surge to add a d6 to her SR roll.

SR vs Summoned Demon: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (4) = 32

Kelly surges forward towards the ghoul engaged with Arloric. The summoned demon next to it stabs out with its longspear, but it impacts the barrier created by Telerin and stops short. It howls with rage, impotent against Kelly's assault.

Unless I am missing something, you can't make a full attack on a charge. Fleet Charge gives you one attack in addition to your standard attack action, and you can't use TWF in a standard attack action. I'll use your 2nd Gladius attack and damage rolls for your crit.

Her kukri slices into the ghoul, and follows up with a powerful blow from her gladius that removes its head, sending it tumbling to the ground.

At the front of the chapel, the second ghoul moves next to its companion as it casts a spell, bringing forth another shimmering flail of pure force to attack Darya.

Spiritual Weapon attack: 1d20 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15

It lashes out at the paladin, but she easily avoids the blow.

Unable to penetrate the protective barrier, the summoned demon withdraws, stepping away from Kelly and then clambers over the pews to advance on Darya.

Using withdraw action, moving back 5' to leave Kelly's threatened spaced.

Round 3
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, all PCs except Darya)
_________
Alexa
Robed Ghoul 1
Darya, Kelly, Uriel
Robed Ghoul 2, Summoned Demon
Telerin, Arloric <---

>>> Map <<<


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

"Glorious, Kelly! Thank you!" Arloric howls before resuming the song.

GM, am I able to do a Climb check to go over those benches to reach the demon?


Just treat it as difficult terrain. No climb check needed.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Still singing, Arloric jumps over the benches to try and close with the demon and attack!

Cold Iron Masterwork Scimitar: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (2) + 2 = 4


Demon AoO vs. Arloric: 1d20 + 12 ⇒ (1) + 12 = 13

As Arloric jumps over the benches, he leaves Telerin's protective field. The demon brings its longspear around to stab at him, but once again the tight space spoils its plans as the spear bumps against a pew. It howls with the frustration of someone whose day is, repeatedly, not going their way.

Round 4
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, all PCs except Darya, Arloric)
_________
Alexa <---
Robed Ghoul 1
Darya, Kelly, Uriel
Robed Ghoul 2, Summoned Demon
Telerin, Arloric

>>> Map <<<


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa starts to close in on the ghoul clerics, keeping her guard up as she goes.

Total defence, moving to AA-15.


Spiritual Weapon, attack vs Uriel: 1d20 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15

The shimmering flail in front of Uriel lashes out again but comes up short. The ghoul cleric farthest from you snarls and starts chanting another spell as it steps to the side, but you don't see any obvious effects.

_________
Alexa
Ghoul Cleic 1
Darya, Kelly, Uriel <---
Ghoul Cleric 2, Summoned Demon
Telerin, Arloric

>>> Map <<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

What's the elevation of where the clerics are standing? Could I reach them from an adjacent square?


Yes, you can. These are short steps up to where an altar used to be. No terrain modifiers apply.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel eyes the floating flail warily, but moves between it and Arloric to come within reach of the new demon. Did you see what happened to your friend?" he asks it. "Now it's your turn!"

Smite, Vital Strike. Bypasses all DR.
Attack, Radiance: 1d20 + 10 + 1 + 3 ⇒ (19) + 10 + 1 + 3 = 33
Damage, Magical/Cold Iron/Slashing: 2d10 + 11 + 12 ⇒ (4, 8) + 11 + 12 = 35+Fire: 1d6 ⇒ 4

Crit?
Attack, Radiance: 1d20 + 10 + 1 + 3 ⇒ (17) + 10 + 1 + 3 = 31
Damage, Magical/Cold Iron/Slashing: 2d10 + 11 + 12 ⇒ (10, 6) + 11 + 12 = 39+Fire: 1d6 ⇒ 2

I've had such a lucky run of crits in this game. Of course, when the worm turns it may get ugly.


Summoned demon, AoO vs Uriel (combat reflexes): 1d20 + 12 ⇒ (3) + 12 = 15

The summoned demon responds to Uriel with a swift stab from its longspear, but it bounces off the paladin's armor. Uriel then proceeds to do exactly what he said: with a single swing from Radiance, he cuts the demon in two, and it winks out of existence before the body can hit the floor.

Round 4
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (from Telerin, affects Kelly)
_________
Alexa
Ghoul Cleic 1
Darya, Kelly, Uriel <---
Ghoul Cleric 2
Telerin, Arloric

>>> Map <<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Darya charges forward, bringing her blade up in a rising slash across the ghoul cleric within easy line of access ghoul 1

+1 evil outsider bane longsword/Charge: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Magic: 1d8 + 3 ⇒ (1) + 3 = 4

Crit confirm
+1 evil outsider bane longsword/Charge: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Magic: 1d8 + 3 ⇒ (2) + 3 = 5


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly turns her attention to the ghouls on the dias. She scurries the length of the room, dashing past her friends, still moving unnaturally fast.

Move action to AB16, 1 MP to use Fleet Charge to move to AD18, Fleet attack ghoul cleric 2, standard attack ghoul cleric 2.

Fleet Kukri Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Gladius Attack: 1d20 + 14 ⇒ (4) + 14 = 18

Kukri Damage: 1d3 + 6 ⇒ (1) + 6 = 7
Gladius Damage: 1d4 + 6 ⇒ (2) + 6 = 8


Rage: +2 Attack and damage, +2 will, +12 Temp HP, -2 AC
World Serpent: +2 AC vs outsiders/aberrations, +2 saves vs spells from outsiders/aberrations, weapons count as all alignments for DR purposes.
AC 21 | F12 R11 W8


Darya and Kelly converge on the two ghouls. Darya delivers a solid blow with her long sword to the first, while Kelly slams into the second. Her kukri sinks into its decaying flesh, but the follow-up strike with her gladius catches only air.

Spirtual Weapon attack vs Kelly: 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21
Sp Weapon damage: 1d8 + 1 ⇒ (7) + 1 = 8
Ghoul cleric 2 attack vs Kelly: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

One of the two flails made of force zips to the other side of Kelly and lashes out at the barbarian, and she feels it connect. The ghoul follows up with a bite, its teeth snapping shut without finding their target.

Round 4
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (Telerin)
_________
Alexa
Ghoul Cleic 1
Darya, Kelly, Uriel
Ghoul Cleric 2
Telerin, Arloric <---

>>> Map <<<


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric keeps the song going as he moves forward to join Kelly and Darya.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elven wizardress closes her eyes and begins to chant, swirling her hands and fingers in arcane motions. The magic is like a song within her and as she fills with extasy, the words rise from within her
Ast tsare gorear prese dundor and 3 eldritch missiles, in the shapes of unicorns emerge from her hand to strike at the ghost cleric

3d4 + 3 ⇒ (3, 2, 2) + 3 = 10 Magic Missile


FYI. They're ghouls, not ghosts. Directing your missiles at cleric #1.

Telerin sends bolts of pure force into the injured ghoul that's engaged with Darya. All three slam into the cleric and it howls in response.

Round 5
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (Telerin)
_________
Alexa <---
Ghoul Cleic 1
Darya, Kelly, Uriel
Ghoul Cleric 2
Telerin, Arloric

>>> Map <<<


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa moves up alongside Darya and stabs at the ghoul priest!

Shank: 1d20 + 6 ⇒ (4) + 6 = 10
Damage?: 1d6 + 2 ⇒ (2) + 2 = 4


Alexa moves in to engage with the cleric but is not able to land her blow. It responds in a manner befitting a ghoul: by lashing out at her with its teeth.

Bite attack vs Alexa: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
bite damage: 1d6 + 2 ⇒ (2) + 2 = 4

Alexa, I need two Fort saves, please.

Wary of being surrounded, it takes a step back and brings its spiritual weapon close to engage with Darya.

Spiritual weapon attack vs Darya: 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21
Spiritual weapon damage: 1d8 + 1 ⇒ (1) + 1 = 2

It penetrates, but leaves only a scratch behind.

I've reduced the size of the Spiritual Weapon tokens on the map now that we're all bunched together. You can occupy the same space as these; they are just here as markers.

Round 5
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (Telerin)
_________
Alexa
Ghoul Cleic 1
Darya, Kelly, Uriel <---
Ghoul Cleric 2
Telerin, Arloric

>>> Map <<<


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Fortitude Save 1: 1d20 + 3 ⇒ (5) + 3 = 8
Fortitude Save 2: 1d20 + 3 ⇒ (15) + 3 = 18

Damage is reduced by 2 unless the attack was of an Evil nature.


Your DR applies. You saved against the disease, but not against the ghoul's paralysis.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Ignoring the blow from the semi-ethereal weapon, Darya steps up to strike at the ghouls at the same time shouting a rallying cry that fills her companions with the will to fight harder, pushing past any obstacle.

"May the Fires of Wrath consume you!!

+1 evil outsider bane longsword: 1d20 + 12 ⇒ (14) + 12 = 26
Magic: 1d8 + 3 ⇒ (8) + 3 = 11

+1 evil outsider bane longsword: 1d20 + 7 ⇒ (10) + 7 = 17
Magic: 1d8 + 3 ⇒ (3) + 3 = 6

use 1 Mythic power:Marshal’s Order: Rally (Su)
As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

You get another shot at the paralysis save 'Lexa

Stepping into EA,18 will attack Ghoul 1.


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Fortitude Save vs. Paralysis!: 1d20 + 3 ⇒ (13) + 3 = 16


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That will do it!


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel moves with superhuman speed, dashing through the party and slipping behind the ghouls, before unleashing a brutal flurry of attacks.

Spending 1 MP as a swift action to Fleet Charge. 1st attack this round bypasses DR.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage, Magical/Cold Iron/Slashing: 1d10 + 11 ⇒ (2) + 11 = 13+Fire: 1d6 ⇒ 6

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, Magical/Cold Iron/Slashing: 1d10 + 11 ⇒ (1) + 11 = 12+Fire: 1d6 ⇒ 6

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage, Magical/Cold Iron/Slashing: 1d10 + 11 ⇒ (9) + 11 = 20+Fire: 1d6 ⇒ 5


Just to confirm, the only way to get to AE20 with the 30' of movement you get from Fleet Charge is to provoke an AoO by moving through AD20. Is that what you want?


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Sure, I'll risk it.


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly slowly works her way around behind the ghoul as she slashes and chops at it.

5' step south if Uriel is successful in his movement, east if not. Full attack, add +2 if we get in flank positions.
Gladius Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
Gladius Attack 2: 1d20 + 7 ⇒ (5) + 7 = 12
Kukri Attack: 1d20 + 12 ⇒ (18) + 12 = 30

Gladius Damage 1: 1d4 + 6 ⇒ (1) + 6 = 7
Gladius Damage 2: 1d4 + 6 ⇒ (2) + 6 = 8
Kukri Damage: 1d3 + 6 ⇒ (1) + 6 = 7

Kukri Crit Confirm: 1d20 + 12 ⇒ (9) + 12 = 21
Kukri Crit Damage: 1d3 + 6 ⇒ (2) + 6 = 8

Rage: +2 Attack and damage, +2 will, +12 Temp HP, -2 AC
World Serpent: +2 AC vs outsiders/aberrations, +2 saves vs spells from outsiders/aberrations, weapons count as all alignments for DR purposes.
AC 21 | F12 R11 W8


Darya steps forward slashes with her sword, one of the two blows striking true.

Alexa feels a magic paralysis start to take hold, but Darya's presence and battle cry strengthen her will and she manages to push it back.

Ghoul cleric 2, AoO vs Uriel: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Uriel moves with amazing speed to circle around the ghouls. The closest one whirls around to deliver a bite, but its teeth don't penetrate.

He flanks the cleric struck by Darya, and Radiance slices into it twice leaving huge wounds in the putrid flesh.

Darya is standing in AE18 so Kelly moves east

Kelly steps forward, boxing it in, and slashes with her gladius and kukri. The latter connects, and the gravely wounded ghoul collapses in a decaying heap. With no one left to direct it, the spiritual weapon it had summoned goes inert, floating uselessly in the air.

Round 5 -> 6
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (Telerin)
_________
Alexa <---
Ghoul Cleic 1
Darya, Kelly, Uriel
Telerin, Arloric <---

>>> Map <<<


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

If I am correct, I am by myself in that area and there is no foes close to me


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa moves up the stairs and lunges at the last cleric standing!

Stab: 1d20 + 6 ⇒ (3) + 6 = 9

*sigh*


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Seeing Uriel being attacked by the ghoul, she begins to chant and draw upon her magic and unleashes a green, glowy arrow, made of acid at the ghoul.
1d20 + 4 ⇒ (16) + 4 = 20 r ta

2d4 ⇒ (4, 3) = 7


Telerin Quenya wrote:
If I am correct, I am by myself in that area and there is no foes close to me

Correct. And the green represents your Magic Circle against Evil area of effect


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric bolts around the others to join in massacring the final foe, the song on his lips!

Cold Iron Masterwork Scimitar: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (4) + 2 = 6


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Remember: "This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower."

Everyone other than Alexa can still reroll any single d20 roll before I take my next turn, so some of those misses could be hits


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

I'll take advantage of that then!

Reroll!: 1d20 + 3 ⇒ (11) + 3 = 14


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I am glad that most of my damage spells are either RTA or magic missile :)


Telerin's caustic arrow strikes the ghoul in the chest, coating it in a sticky, acidic liquid that continues to sizzle after the impact.

Arloric moves in with his scimitar, but even surrounded the surprisingly nimble cleric proves difficult to hit and it easily avoids the blow.

negative energy damage (DC14 half, everyone but Telerin): 2d6 ⇒ (5, 3) = 8

Without letting down its guard, the ghouls grabs its holy symbol and concentrates briefly. You feel a cold emptiness wash over you as it channels negative energy.

Spiritual weapon attack vs Darya: 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21
Sp Weapon damage: 1d8 + 1 ⇒ (5) + 1 = 6

Its spiritual weapon continues its assault on Darya.

Party is up

Round 6 -> 7
Modifiers

  • +2 insight to Reflex and AC: Echoes of Nature’s Song (from Arloric, affects all PCs)
  • +2 deflection to AC, +2 resistance to Saves: Magic Circle Against Evil (Telerin)
_________
Alexa <---
Ghoul Cleic 1
Darya, Kelly, Uriel, Telerin, Arloric <---

>>> Map <<<


Hero Points: 0|Myth Power: 4/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Will Save: 1d20 + 5 ⇒ (13) + 5 = 18

Alexa pushes through the negative energy and strikes again!

Flanking Stab: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 2 + 3d6 ⇒ (4) + 2 + (1, 2, 6) = 15


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Do we know who the holy symbol is of?

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