| Teatime42 |
Hello again Paizo Forums.
So, I inadvertently ended up GMing a game (GM stepped down, I stepped up), and it has been pretty fascinating. I've helped DM a lot and played, but never been the main one for a game of Pathfinder.
I just had a player use his Wild Arcana Mythic Archmage ability within reach of a few very doomed and soon to be toasty worgs. He doesn't seem to have any ability that prevents an AoO, and he has not cast defensively (Though, if he decides that he wants to, I will let him).
He says it shouldn't provoke, and cites that Quickened doesn't.
I pointed out that Quickened is not what he did, a quickened spell is a swift action spell, but a swift action spell is not a quickened spell.
Is there a ruling on this? I have looked, but my search-fu does fail me frequently.
Additionally, and a side issue, am I being overly rules oriented? I sometimes feel I'm being a little overly strict with this player, I've seen a few games where he can get out of control if given too much rules bypassing leash... never maliciously, just natural player behavior. He's a pretty nice guy, but opinionated, like me.
Finally, how you all doing? :)
| kadance |
From the "Casting Time" subheading under the "Magic" portion of the core rules in the PRD:
A spell with a casting time of 1 swift action doesn't count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 swift action doesn't provoke attacks of opportunity.
Knowing the rules is a very important table position. If not the DM, then a designated rules-b&*(#. The rules provide a framework for the consensual storytelling. That being said, a rules issue that likely won't critically impact the story or a character's life should probably be summarily ruled on and looked up later.
| GM Rednal |
Wild Arcana is a Supernatural Ability. By default, using Supernatural Abilities does not provoke Attacks of Opportunity.
However, I strongly encourage you to implement the intended errata for Inspired Spell and Wild Arcana. It may help to keep things under control.
Wild Arcana (Su): As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists, must be of a level that you can cast with that arcane spellcasting class, and must have a casting time of "1 standard action" (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.
Jeff Morse
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Wild Arcana is a Supernatural Ability. By default, using Supernatural Abilities does not provoke Attacks of Opportunity.
However, I strongly encourage you to implement the intended errata for Inspired Spell and Wild Arcana. It may help to keep things under control.
Quote:Wild Arcana (Su): As a standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists, must be of a level that you can cast with that arcane spellcasting class, and must have a casting time of "1 standard action" (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.
cant second this enough
| Teatime42 |
First off, thank you for the responses. I was sick Thursday night, and have not fully gotten over it even now, and so haven't been able to respond (Sick, Work, Summer Classes and house-sitting... ugh...).
Thank you Kadance for your answer, that's what we will be using for right now, and what I've already ruled with (And will keep in mind for the future).
Thank you as well Rednal, the game we're using will be going through a minor renovation on certain systems at which time I will likely implement that errata (Not a fan of changing how someone's character works mid-combat) (Likely meaning that I'll get player input, if they are Vehemently against it, I might keep it as is, might).
We'd previously been using one that I saw on D20 which buffed the Hierophant ability to be on par with Wild Arcana. Nerfing Wild Arcana to be the same will likely be more balanced and allow people to not feel like they only have one viable option.
And everyone else, thank you for informing me about how that would work at that point. :)