Magus Spell Strike


Rules Questions


Hey everyone. So I may be playing a Magus in an upcoming game, and I just want to be sure that I have the Spellstrike/Spell Combat rules down pat. I read this: http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell#1 and I got this from it:

Spellstrike lets you discharge a touch spell with a melee attack with a weapon instead of a melee touch.

Spell combat is two weapon fighting with a weapon and a spell, could be offensive or defensive.

Using the two together results in a full attack with the melee weapon and a melee touch spell that gives a free melee attack to discharge the touch spell.

Please correct me if I'm wrong. I've read MULTIPLE different explanations on these abilities melding!


Tiny detail: The bonus attack comes from the normal, non-magus rules for casting a touch spell. Spell Combat lets you cast a spell and make an attack. Casting a touch attack spell gives you a free touch attack. Spellstrike turns your free touch attack into an armed strike.


That's correct, as a full attack using both abilities you can make one regular attack and an attack discharging a spell. With a melee touch cantrip that gives you an effective unlimited flurry ability.

Keep in mind that the penalties for two-weapon fighting apply so both attacks are at -2 to hit.


Thank you both for the responses! Hmm...what do you mean by unlimited flurry though?


You can use spell strike and spell combat together.

It's like a normal full attack with -2 on hitting and you can cast a spell. and that spell can be used with a weapon. To give you an extra attack at-2.

So you can have attacks like this at level 2 (-1/-1(spell)) there one of them is a spell that you use wit your weapon.

In level 8 i would be (-4/-4(spell)/-1) so it's like a normal full attack but you have one extra attack and it has a spell attached to it.

I hope this helps.


Risen Demon wrote:
Thank you both for the responses! Hmm...what do you mean by unlimited flurry though?

He means that both Spell Strike and Spell Combat can be used with Arcane Mark, so you can make two attacks per turn all day, every day.


Menacing Shade of mauve wrote:
Risen Demon wrote:
Thank you both for the responses! Hmm...what do you mean by unlimited flurry though?
He means that both Spell Strike and Spell Combat can be used with Arcane Mark, so you can make two attacks per turn all day, every day.

I didn't catch that, that's great! Now...do both attacks use full BAB-2?


yes they do so -2/-2


Spell Combat IS a Full-round action. During that action, you can cast a spell with casting time of 1 standard action, and you can make a full-attack. All attack rolls in that turn (whether from the spell or the full-attack) take a -2 penalty.

Spellstrike, as you already mentioned, allows delivery of a touch spell via a weapon attack.

A convoluted example:

2nd level Magus
Standing 5ft from enemy. Start Spell Combat.
Cast Chill Touch (grants 2 melee touch attacks, one of them via a free action this round).
5ft step adjacent to enemy
Full-Attack (1 swing of your sword) at -2 penalty, if hit, deliver 1 charge of the chill touch (in addition to weapon damage).
Free Action deliver free touch attack from the spell casting via another swing of your sword, at -2 penalty, if hit, deliver 1 charge of chill touch (in addition to weapon damage).

If either of these missed, the charge can be held and delivered later (via an AoO, or next turn as part of an attack action).


Pathfinder Roleplaying Game Superscriber

Keep in mind, you only get the "free" touch attack in the round the spell is cast. In CraziFuzzy's example, if either missed, and you have a chill touch charge left the next round, you'd only get your 1 attack (though it would still deliver the charge if you hit).


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There really needs to be a class forum for each class, especially the magus, that stickies all of these types of questions. :)

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