VampByDay
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So a while ago, when these movies first came out, I tried doing conversions of the Dwarves from the movie trillogy 'the Hobbit' into PFS characters, but I didn't really stick with it. Well, I'm gonna try doing that again. Here are my rules.
1) Try to stick to the movie. Using standard PC building rules.
2) I'm trying to stick to the movie, while still making 'decent' builds. I'm not trying to make overpowered super-characters, in fact, most of them will come up underpowered, but that's what I'm trying to do.
3) 20 point buy, no magic. Because the world of Lord of the Rings is a super low-magic setting, none of the dwarves have any magic items, or any spellcasting (or spellcasting-like) abilities.
That being said, in the series of movies, Balin (the kindly old diplomatic dwarf) is one of my favorite characters. So here is my rendition of him. Others to follow.
Balin
Male Dwarf Investigator (Sluth) 7
LG Medium Humanoid (Dwarf)
Init+5 Senses Darkvision 60ft, Perception +10
DEFENSE
AC17, touch 14, flat-footed 23 (+10 Armor +1 Dex, +1 Natural Armor, +1 Luck, +1 Insight, +1 Deflection)
HP 59 (7d6+21)
Fort+4, Ref+8, Will+5 (additional +2 vs. spells )
OFFENSE
Speed 20
Melee Mwk Dueling sword +10 (1d8+3)
Ranged Mwk Crossbow +9(1d8)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Studied Combat (+3 to hit/damage), Studied Strike (+2d6), Luck (1 pt), sleuth deeds
Expanded inspiration, Quick Study, Inspired Intelligence
Spell-Like Abilities: None
Spells: None
Str: 8, Dex:16, Con:14, Int:16, Wis: 10 Chr: 10
Alternate Racial traits Lore-keepr
Base Atk+5; CMB +4/+8;CMD17(19 vs. trip)
Feats Weapon Prof. (Dueling sword), Weapon finesse, Weapon Focus (Dueling sword), Slashing Grace (Dueling sword)
Skills Diplomacy+13 (or +9), Knowledge-Local +13, Knowledge-History +13 (or +15 if concerning dwarves), Sense Motive+10, Perception+10 , Appraise+13 , Profession (Barrister) +10
TraitsStudent of Philosophy, Reactionary
LanguagesCommon, Dwarven, Orc, Ancient Dwarven, Any other 1
Gear of noteMwk Chain Shirt, Mwk Dueling sword, Mwk Crossbow, Riding Pony, Barrister's kit, Investigator's kit,
VampByDay
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Well, I made Thorin Oakenshield from the movies. I broke my 'no magic' rule to allow for his Elven blade, and for one of the swords he finds in the battle of the five armies.
Thorin Oakenshield
Male Dwarf Fighter (Tactician) 8
LN Medium Humanoid (Dwarf)
Init+4 Senses Darkvision 60ft, Perception +8
DEFENSE
AC17(18), touch 14, flat-footed 15 (+6 Armor +2 Dex, possible +1 shield)
HP 84 (8d10+32)
Fort+9, Ref+4, Will+5
OFFENSE
Speed 20ft
Melee Orkrist (The Goblin-Cleaver), +13/+8 (1d10+7)
OR Power attack +13/+5 (+1d10+16)
OR One handed +13/+8 (1d10+5, or +13/+5, 1d10+11)
Ranged Throwing Dagger, +10 (1d4+4)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Tactician 1/day
Spell-Like Abilities: None
Spells: None
Str: 18, Dex:14, Con:14, Int: 14, Wis:10, Chr: 8
Base Atk+8; CMB +12;CMD24
Skills Intimidate +10, Knowledge-Nobility +13, Perception +8, Craft-Blacksmith +13, Survival +11, Climb +8, Swim +8
Feats Power attack, Co-ordinated Defesne, Iron Will, Bar-Room Brawler, Outflank, Cleave, Furious Focus, Toughness
TraitsArmor Expert, Indomitable Faith
LanguagesCommon, Dwarven, Orcish, Ancient Dwarven
Gear of note Orkrist (The Goblin-Cleaver) +1 Orc-bane Mighty-Cleaving Bastard Sword, Mwk Scale Mail, Mwk Light shield (made from an oak branch), Mwk Scale Mail, Fighter's kit.
NOTE: By the battle of the five armies, Thorin has gained a level and is level 9. He has gained the heavy armor proficiency feat, and has reclaimed his father's noble armor from the Lonely Mountain Armory. He gains A set of Adamantine Full plate, which raises his AC to 21 (19 flat-footed) and gives him DR 3/-. He has lost Orkrist, but replaced it with a Dwarven Longsword, treat as a +2 Longsword, which becomes a +3 longsword in the hands of a dwarf.
Orkrist, the Goblin-Cleaver: This +1 Orc-Bane Mighty-Cleaving bastard sword is of ancient Elven make. Either through magical enchantment, or reputation, Goblins fear its very being. Any Goblin who catches sight of the blade (not the sword as it is sheathed) must make a will save (DC 15) or be unable to hold it. Goblins hate the sword and will seek to kill any wielder of it.
Any elf who views this sword automatically recognizes it as ancient elven make. Additionally, any elf may try to identify it with a Knowledge-History check (DC 24). Non-elves my try to identify it, but the DC is significantly higher (34)
| Nargemn |
Personally I feel that Orkrist would at most be a +1 orc-bane bastard sword. As you said, LotR is a low-magic setting and so a magic weapon, even a +1 one, would be incredible. For example, Sting is likely only a +1 dagger (or small shortsword, depending on whether you prefer items scaling to creature size or not) with an additional enchantment to cause a blue-tinted light spell when orcs are within X feet.
In addition, it's pretty common for LotR / Middle-Earth to be viewed as an 'E6' setting; that is, a setting where the max level for most characters is 6th. As such, I feel that the dwarves at the beginning of their journey would be appropriate as 3rd level characters, and by the end be 4th-5th, possibly 6th for specific ones. Also, you chose a dueling sword for Balin, which is a specific item to Golarion which closely resembles a curved katana. In the films it seems he uses a weapon somewhere between a longsword and a mace, so it may be worth while changing what he uses to that.
Of course, this is your own project and you can pursue it as you please. I like what I see so far otherwise and look forward to seeing more!
| RuyanVe |
Well, I made Thorin Oakenshield from the movies. I broke my 'no magic' rule to allow for his Elven blade, and for one of the swords he finds in the battle of the five armies.
[snip]
Not to belittle your effort but my approach would be a little different:
Did you have a look at the old MERP book 'Lords of ME Vol. 3'?
To me, nothing beats these old tomes in precision/ truthfulness to the original.
There (page 57), he is statted up as a lvl 27 fighter/warrior.
A guide for a rough conversion from MERP's d100 to a d20 system is provided at the beginning of the book.
Orcrist is described as a +30 (would be +6) magic elven broadsword.
Ruyan.
| Knight Magenta |
I've only seen the movie, so that's my source. But my thinking was that you could stat all of the dwarves as level 3 or 4 rangers. For the first two movies they don't do much more than fight low cr encounters, and 8 level 8 could have cleared the goblin caves by themselves.
When they fought smaug, they mostly used the environment, and that seems like how a bunch of low level characters would fight a dragon.
Also, Gandalf would be a 6ish level bard :)
VampByDay
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Thanks for the input you two.
First of all, I'd like to re-iterate that this is from the movie, and not the books, and I am 100% aware that the movie heightened some of the awesomeness of the fight scenes in order to make our heroes look cooler. In the books, I would expect them to be significantly lower level.
I have not had the pleasure of reading the old LOTR rpg books, but again, based on the movie.
Funny how one person wants me to make Orkrist LESS powerful, and one wants me to make it more.
I know Dueling swords are native to Golarion, but that was the best way I could make Balin who was whipping his sword around in the goblin tunnels in a very 'slashing-grace' style. A better option, I suppose, would be to dip one level into swashbuckler and have him slashing grace with a longsword.
Lastly, a good way to make these characters on par with pathfinder powers levels would be to use the automatic progression rules, sadly I do not have them.
Oh, and this is how I would stat up Sting:
+1 goblin bane Orc bane dagger:
This dagger sheds blue light as a torch whenever an Orc or goblin is within 120 feet of the user. If a wall separates the weilder from the goblin or Orc, reduce the range to 20 feet.
The perfectly balanced, fine Elven craftsmenship allows small-sized creatures to treat this dagger as a short sword sized appropriately for them.
VampByDay
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I've only seen the movie, so that's my source. But my thinking was that you could stat all of the dwarves as level 3 or 4 rangers. For the first two movies they don't do much more than fight low cr encounters, and 8 level 8 could have cleared the goblin caves by themselves.
When they fought smaug, they mostly used the environment, and that seems like how a bunch of low level characters would fight a dragon.
Also, Gandalf would be a 6ish level bard :)
I'm pretty sure Gandalf is a sorcerer/druid/mystic thurge.
| Knight Magenta |
Knight Magenta wrote:I'm pretty sure Gandalf is a sorcerer/druid/mystic thurge.I've only seen the movie, so that's my source. But my thinking was that you could stat all of the dwarves as level 3 or 4 rangers. For the first two movies they don't do much more than fight low cr encounters, and 8 level 8 could have cleared the goblin caves by themselves.
When they fought smaug, they mostly used the environment, and that seems like how a bunch of low level characters would fight a dragon.
Also, Gandalf would be a 6ish level bard :)
that's an awfully specific class combination, why do you say that?
| Knight Magenta |
My thinking was that you could replicate Gandalf with a bard at about level 6. Take the magician archetype, that gives you a couple of blasty spells from the wizard spell list. Bard gives him lots of skill points to know things, but also enough charisma so that he can make friends with the elves and the eagles.
He also wields a sword and wears a mithral chain shirt, so bard gives him that too. Shadowfax is just a horse, no need for it to be an animal companion. The balrog is maybe a CR 6 or 7 creature.
Bam! Gandalf!
VampByDay
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My thinking was that you could replicate Gandalf with a bard at about level 6. Take the magician archetype, that gives you a couple of blasty spells from the wizard spell list. Bard gives him lots of skill points to know things, but also enough charisma so that he can make friends with the elves and the eagles.
He also wields a sword and wears a mithral chain shirt, so bard gives him that too. Shadowfax is just a horse, no need for it to be an animal companion. The balrog is maybe a CR 6 or 7 creature.
Bam! Gandalf!
Well, MY thinking was that Gandalf obviously has arcane blasty spells (like the spell that blasts back the goblins in the goblin cave) but also has a bunch of druid-like spells, such as stuff that sunders boldurs, getting a moth to act as an animal messenger to talk to the eagles, or turning pinecones into grenades (I know that isn't an ACTUAL spell, but it seems like a druid-ey spell.)
So druid+ Sorcerer (his backstory basically says magic is in his blood because he's an elder-spirit thing) bam, mystic thurge.
Also, 90% sure the BALOR is the pathfinder version of a balrog. Name is similar, sword and fire whip . . . yup.
I decided to stat up one of the lesser-known dwarves, Fili. He really only has two memorable scenes that I know of, both in desolation of Smaug. One is where the Elf keeps pulling daggers off of his body, and one is after that, in the barrel-chase scene, he STILL HAS A DAGGER ON HIM (meaning that managed to get at least one past his captors) that he uses to kill an orc.
I am aware in the battle of the five armies he runs around with a sword, but I am willing to suspend disbelief a bit and say it's a short sword. Maybe an agile shortsword to work with his build.
Fili
Male Dwarf Monk (Far-Strike)1/Unchained Rogue (Knife-master) 3
NG Medium Humanoid (Dwarf)
Init+4 Senses Darkvision 60ft, Perception +9
DEFENSE
AC16(17), touch 16, flat-footed 12 (+4 Dex, +2 Wisdom) (+1 to AC if attacked with a light blade)
HP 34 (4d8+11)
Fort+5, Ref+9, Will+5
OFFENSE
Speed 20ft
Melee MWK Dagger +8 (1d4+5, 19-20) OR unarmed strike +6 (1d6-1)
Ranged Throwing Dagger, +7 (1d4+5, 19-20) (+1 to hit and damage if within 30 feet) OR Flurry of throws +5/+5 (1d4+5, 19-20)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Sneak attack +2d4, or 2d8 if with a dagger, Finesse Training (dagger), Deft Palmer, Weapon Training
Spell-Like Abilities: None
Spells: None
Str: 8, Dex:18, Con:14, Int: 12, Wis:15, Chr: 8
Base Atk+2; CMB +1;CMD15
Skills Perception +9, Acrobatics +11, Profession-Mercenary +9, Stealth +11, Slight of hand+10 (+11 to hide weapons), Ride +10, Climb +5, Swim +6
Feats Point Blank shot, Precice shot, Quick Draw, Far Shot, Improved Unarmed strike, Weapon Finesse, Weapon focus (from weapon training)
TraitsAdopted by Assimar-Enlightened Warrior, River Rat
LanguagesCommon, Dwarven, Goblin
Gear of note: 20 daggers hidden on his body (five of which are masterwork), 2 handaxes, 1 mwk short sword, Monk's Kit
Note: Fili is of course, not adopted by Assimar, this is just a mechanical thing to get him to NG while still being a far-strike monk. He is proficient in hand-axes as far-strike monks are proficient in 'all throwing weapons.'
Note 2: In The Battle of the Five Armies, Fili gets an ancient dwarven weapon. Treat this as a +1 Agile Shortsword.
| Gulthor |
The Magaambyan Arcanist PrC is pretty amazing for Gandalf. Gets him his wizard spells, school powers (abjuration?), druid spells, Good domain spells, and a capstone ability that lets him sacrifice himself to save his allies.
That said, I second E6 being an outstanding fit for Middle Earth (Gandalf would obviously be one of the rare characters able to break that cap.)
Honestly, I don't see any of the dwarves exceeding level 3, and many of them just being level 1 & 2 experts and warriors (Bilbo being a level 1 aristocrat, I suppose?) A party of 12 unable to kill even a single ogre or giant spider? Thorin might be a level 6 or so fighter, but he isn't killed by anything terribly crazy or supernatural or anything.
Edit: I mean, the most powerful artifact in the book is a cursed ring of invisibility (yeah, yeah, I know it does more than that, but as a major artifact for a "player", it's a cursed minor magic item...)
I would think the elven blades are simply +1 orc & goblin bane. Glamdring might be +2. Again, these are just regular goblins that are giving these guys so much trouble. That's pretty much standard level 1 fare.
VampByDay
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| 1 person marked this as a favorite. |
The Magaambyan Arcanist PrC is pretty amazing for Gandalf. Gets him his wizard spells, school powers (abjuration?), druid spells, Good domain spells, and a capstone ability that lets him sacrifice himself to save his allies.
That said, I second E6 being an outstanding fit for Middle Earth (Gandalf would obviously be one of the rare characters able to break that cap.)
Honestly, I don't see any of the dwarves exceeding level 3, and many of them just being level 1 & 2 experts and warriors (Bilbo being a level 1 aristocrat, I suppose?) A party of 12 unable to kill even a single ogre or giant spider? Thorin might be a level 6 or so fighter, but he isn't killed by anything terribly crazy or supernatural or anything.
Edit: I mean, the most powerful artifact in the book is a cursed ring of invisibility (yeah, yeah, I know it does more than that, but as a major artifact for a "player", it's a cursed minor magic item...)
I would think the elven blades are simply +1 orc & goblin bane. Glamdring might be +2. Again, these are just regular goblins that are giving these guys so much trouble. That's pretty much standard level 1 fare.
Again, I'm talking about movie, not book, let's run down what they did during the movie:
1) They were actually fairing pretty darn well against the trolls, no one of them took a single hit, until the trolls captured Bilbo and forced them to surrender.
2) They were taken completely by surprise by goblins (I would argue a troop, considering how many there were) with their armor off and their weapons stowed. Once they got going in the escape, they were able to take on the goblins no problem, like they were a joke.
3)Those stone giants were MASSIVE, larger than just about anything you could imagine. Not typical stone giants.
4)LOTR is a low-magic setting, at least compared to Golarion, but that doesn't mean NO magic (especially in the movies.) Gandalf mentions that it is possible for men to learn magic (just not being powerful enough to raise the dead), and Bilbo, at the beginning of the movie, states that the dwarven craftsmenship of arms and armor is the greatest in all the land. That could easily serve as the basis for a master-craftsmen feat. So while spells and potions and scrolls may be hard to come by, arms and armor may be less so.
5) We don't know what happened with the spiders, we don't see the dwarves get captured. It is possible the spiders have some sort of 'gotcha' tactics, like descending, making a grapple check against your flat-footed CMD, and then tying you up with some impossible check to escape. The Mirkwood spiders are at least intelligent enough to speak, so clearly they aren't the 'normal' pathfinder giant spiders.
Again, I don't want to disuade anyone else's opinion. You make some valid points. I'm just offering a different view of what's going on.
| Gulthor |
I was referring to the movie, too, but I sometimes have to remind myself that since I only watch the fan-made "Tolkien Edit", I probably have a pretty different take on my theatrical experience.
No worries, though, just different interpretations of the same shared experience. If we're ever talking Gimli, Boromir, Legolas, or Aragorn, I will fully get behind them being much higher level (or perhaps E6+mythic?)
Hopefully you like magaambyan for Gandalf, though.
| Sauce987654321 |
I agree that you don't need to be higher than 6th level. You can still make powerful characters with only 6 levels.
I think the trolls in this movie resemble ogres in pathfinder. They fight and look like them, and I don't think they could regenerate any body part (including head) that's severed.
The stone giants are just best represented by colossal earth elementals in pathfinder. Judging by the hit dice and the pattern of their CR increase per size category, the stone giants would be about CR 15
VampByDay
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How would you make Galadriel?
Remember, these are based purely on the movies. I know Galadriel has a metric tonne of lore in the Samerillian, but in the Hobbit? She doesn't do much. She just talks telepathically to Gandalf and looks pretty. I mean, she does a bit in the third movie to delay Sauron, I guess, but we don't see too much of her. I guess if pressed I would say. . . Psychic? I know a bunch of people will want to crucify me for that, but she doesn't seem to chant anything before blasting spells, so, PURELY BASED ON THE MOVIE I'd say psychic sounds about right.
VampByDay
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Well, in keeping with what everyone is asking for, I am keeping all new dwarves I make under level 6 (as best I can.)
Next up is Dwalin. His gruff nature to me, combined with his 'rustic' clothes seemed to scream 'Barbarian' to me, but he's no faster than the rest of the dwarves, and he never seems to 'loose control.' Luckily, there is a happy medium: the Urban Barbarian. He gets a strength bonus to hit, doesn't loose himself in the rage, and still does pretty well. Tell me what you think!
Dwalin
Male Dwarf Barbarian (Urban) 5
NG Medium Humanoid (Dwarf)
Init+1 Senses Darkvision 60ft, Perception +10
DEFENSE
AC15 , touch 11, flat-footed 14 (+4 Armor +1 Dex)
HP 60 (5d12+20) OR RAGING 65 (5d12+25)
Fort+7, Ref+2, Will+4 (extra +2 vs. spells)
OFFENSE
Speed 20ft
Melee Earthbreaker +10 (2d6+6) OR Battleaxe +9(1d8+6) OR +9 unarmed strike (1d3+4)
-------RAGING STATISTICS-----------
+4 Str, +2 Con
Melee Earthbreaker +12 (2d6+9) OR Battleaxe +11 (1d8+9) OR +11 Unarmed Strike (1d6+6)
-------End Raging Statistics{/b]----------
[b]Ranged Throwing Dagger, +6 (1d4+4)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Rage 14 rnds/day, croud Control, Uncanny Dodge, Improved Uncanny dodge
Spell-Like Abilities: None
Spells: None
Str: 18, Dex:12, Con:16, Int: 8, Wis:14, Chr: 8
Base Atk+5; CMB +9(+11);CMD20(22)
Skills Perception +10, Intimidate +7 (+9 vs. crowds), Profession-Mercenary +10
Feats Raging Vitality, Improved Unarmed Strike, Bar-Room Brawler
Rage Powers Brawler, Strength Surge
TraitsArmor Expert, Indomitable Faith
LanguagesCommon, Dwarven,
Gear of note Mwk Earth Breaker, Battleaxe (x2), Throwing Daggers (x5), Lamallar Leather armor. Barbarian Kit
NOTE: By the battle of the five armies, Dwalin has gotten his hands on some ancient Dwarven weapons and armor. He gains a set of Mithral Mountain pattern Armor (which he is not proficient in but he has no armor check penalty in because of armor expert) He also gets an ancient Dwarven Greataxe. Treat as an oversized +1 Dwarven Waraxe that does not bestow the -2 size penalty to hit when weilded by a Dwarf.
EDIT: And because people kept complaining about my dudes being over level 6, here is a Balin, who is re-done to be level 5. He actually came out better, thanks to one level of swashbuckler saving him a slew of feats, and now he can slashing grace with a longsword (it counts as a one handed piercing weapon for swashbuckler's finesse, which lets him finesse it.) Also realized I did his skills wrong the first time, so his skills are more up to date.
Balin
Male Dwarf Swashbuckler 1/Investigator (Sleuth) 4
NG Medium Humanoid (Dwarf)
Init+5 Senses Darkvision 60ft, Perception +10
DEFENSE
AC16 , touch 13, flat-footed 13 (+3 Armor +3 Dex)
HP 44 (1d10+2+4d8+12)
Fort+3, Ref+9, Will+5
OFFENSE
Speed 20ft
Melee Mwk Longsword +9 (1d8+3)
Raging Statistics{/b]----------
Ranged Throwing Dagger, +7 (1d4-1)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks3 Panache/luck, Swashbuckler's Finesse, Inspiration 5/day, Studied combatant (+2 hit/damage, lasts 3 rnds), studied strike (+1d6), Trapfinding, Keen recollection (trap sense +1),
Spell-Like Abilities: None
Spells: None
Str: 8, Dex:16, Con:14, Int: 16, Wis:12, Chr: 8
Base Atk+4; CMB +3;CMD15
Skills Diplomacy +11 (+7 gather information), Knowledge-Nobility +11, Knowledge-Local +11, Perception +9, Profession-Barrister +5, Sense Motive +9, Climb+7, Knowledge-History +10 (+12 concerning Dwarves), Disable Device +10, Knowledge-Engineering:+10
Feats Weapon Focus (longsword), Slashing Grace, Extra Panache
Investigator Talents Inspired Intelligence
Traits Reactionary, Student of Philosophy
LanguagesCommon, Dwarven, Ancient Dwarven, Goblin, Orc, 1 other
Gear of note Mwk Longsword, Daggers x5, Investigator's Kit, Studded Leather Armor
Note: During the battle of the five armies, Balin gains access to ancient dwarven arms and armor. He gets 'Dwarven chain mail' (Treat as Elven Chain) and a +1 Longsword that counts as a +2 sword in the hands of a Dwarf.
| Atarlost |
Personally I feel that Orkrist would at most be a +1 orc-bane bastard sword. As you said, LotR is a low-magic setting and so a magic weapon, even a +1 one, would be incredible. For example, Sting is likely only a +1 dagger (or small shortsword, depending on whether you prefer items scaling to creature size or not) with an additional enchantment to cause a blue-tinted light spell when orcs are within X feet.
In addition, it's pretty common for LotR / Middle-Earth to be viewed as an 'E6' setting; that is, a setting where the max level for most characters is 6th. As such, I feel that the dwarves at the beginning of their journey would be appropriate as 3rd level characters, and by the end be 4th-5th, possibly 6th for specific ones. Also, you chose a dueling sword for Balin, which is a specific item to Golarion which closely resembles a curved katana. In the films it seems he uses a weapon somewhere between a longsword and a mace, so it may be worth while changing what he uses to that.
Of course, this is your own project and you can pursue it as you please. I like what I see so far otherwise and look forward to seeing more!
Middle Earth is low caster, but it has more magic items than nearly any other setting.
And it is wrong to consider Middle Earth e6. The power level in the first age is off the charts. Feats of magic like the Girdle of Melian or putting everyone in Angband to sleep are only remotely possible under the old epic spellcasting rules. D&D fanboys consistently underrate settings that don't have conjuration, but even under D&D rules conjuration is tied to elements of the planar cosmology that simply don't exist in other settings. Even the fall of Dol Guldor in the very early Fourth Age requires blasting of an extent on an order of magnitude only found in the epic ruleset in D&D. And in the work the OP refers to someone had an artifact capable of one shotting a collosal dragon. Even if you claim Smaug isn't a proper casting dragon one shotting a linnorm that size is not something an e6 character can even contemplate.
VampByDay
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| 1 person marked this as a favorite. |
Middle Earth is low caster, but it has more magic items than nearly any other setting.
And it is wrong to consider Middle Earth e6. The power level in the first age is off the charts. Feats of magic like the Girdle of Melian or putting everyone in Angband to sleep are only remotely possible under the old epic spellcasting rules. D&D fanboys consistently underrate settings that don't have conjuration, but even under D&D rules conjuration is tied to elements of the planar cosmology that simply don't exist in other settings. Even the fall of Dol Guldor in the very early Fourth Age requires blasting of an extent on an order of magnitude only found in the epic ruleset in D&D. And in the work the OP refers to someone had an artifact capable of one shotting a collosal dragon. Even if you claim Smaug isn't a proper casting dragon one shotting a linnorm that size is not something an e6 character can even contemplate
Now To be fair, I am basing this on the MOVIE. In the movie, Smaug got hit by a bunch of flash powder, and then immersion in liquid gold, which quite obviously hurt him. He also got hit by a bunch of falling debris. After all that damage, who is to say that a single Balista Bolt of Dragon-Slaying couldn't finish the job?
In Fact, I was thinking of statting him up anyway. I obviously used a Gare Linorm, reduced the CR, and took out some of it's abilities. I think it makes a good substitute.
Smaug Unique Great Wyrm Red Dragon
Unique: Smaug, one of the last survivors of the War of Wrath, was fundamentally changed by the magics unleashed in that war. As a result, he has several curses that have mutated him and decreased his abilities.
Smaug CR 14
CE Gargantuan dragon
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +24
DEFENSE:
AC 34, touch 11, flat-footed 29 (+5 Dex, +23 natural, –4 size)(see below)
hp 229 (17d12+119)
Fort +17, Ref +15, Will +14
Defensive Abilities freedom of movement; Immune curse effects, dragon traits, fire(but see below), mind-affecting effects, paralysis, poison, sleep; SR 26
OFFENSE:
Speed 40 ft., Fly 100 ft. (Poor)
Melee bite +26 (2d8+13/19–20), 2 claws +26 (2d6+13)(see below), tail slap +21 (2d8+6)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon (60-ft. cone, 17d8 fire damage, Reflex DC 25 half, usable every 3d4 rounds) (but See below)
STATISTICS
Str 36, Dex 20, Con 25, Int 15, Wis 18, Cha 21
Base Atk +17; CMB +34 (+38 grapple); CMD 68
Feats Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Snatch, Staggering Critical, Vital Strike
Skills Climb +27, Perception +24, Stealth +2, Swim +41
Languages Common, Dwarven, Draconic
Breath Weapon: Every 3d4 rounds, Smaug can breath a 60 ft cone of fire, that does 17d8 fire damage (reflex save 25 for half) However, to activate this ability, he must spend a move action the previous round 'building up' the fire in his belly. Doing so means that he MUST breath fire as a standard action on his next round. If he does not have a standard action on his next round, he may breath as a free action.
Characters that have full cover from his breath weapon (such as hiding behind a pillar) are considered to have evasion against his breath weapon for the round.
Limited fire immunity: Smaug's immunity to fire damage has been reduced thanks to an ancient curse. While he is immune to traditional fire damage (such as the flames of a burning building, or a wizard's fireball) he is not immune to fire damage from non-traditional sources, such as alchemical 'flash powder,' or from immersion in hot substances (such as boiling water, lava, or liquefied metal)
Wings: Smaug's wings have been merged with his front claws thanks to an ancient polymorph effect that has partially taken hold. While flying, he cannot full attack with his claws, as he needs to flap his wings to stay in the air.
Missing Scale: Smaug has suffered some permanent damage from two black arrow strikes meant to kill him. This has caused one of his scales to be loosened. Characters who succeed in a perception check (DC 30) can notice this missing scale. Hitting this is difficult, but bypasses Smaug's natural Armor. It has an AC of 17 (+5 dex, +2 size)
| Gulthor |
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People seem to miss that characters routinely break the level 6 limit in E6 - just not the PC's.
Yes, insinuating that Gandalf could only be 6th level is ridiculous. Same goes for most of the Fellowship (though I'd probably consider mythic rules instead, myself.)
But placing the world in that context works pretty well.
| Sauce987654321 |
In the movie, Smaug got hit by a bunch of flash powder, and then immersion in liquid gold, which quite obviously hurt him. He also got hit by a bunch of falling debris. After all that damage, who is to say that a single Balista Bolt of Dragon-Slaying couldn't finish the job?
Even if he didn't take damage before getting hit by the ballista, isn't meant to 1 shot him anyway? It's the item that's doing most of the work, so it doesn't matter if the character is e6, since someone above mentioned this. That's like if someone had a vorpal sword and one shots Godzilla because they got lucky. That doesn't mean the character with the vorpal weapon is somehow epic level.
VampByDay
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Black Arrows
Aura Strong Divination, strong necromancy; CL 13th Weight 10 lbs.; Price ---
DESCRIPTION
These +1 Adamantine Durable Light Ballista bolts were forged by the Dwarves of Erabor and given as gifts to the nearby city of Dale. It is keyed to Dale and the lonely mountain, and will only function it its defense.
When a significant threat to Erabor or any nearby settlements (Lake-Town just barely counts within range), any Black Arrow that is ready for battle (that is, not stored away) automatically attunes itself to the attacking creature. Thereafter, until expended, it functions as an arrow of slaying for that creature only, however the DC for the fort save to resist the effect is 30, not 20.
For the purposes of this item, a 'significant threat' is a single non-humanoid creature of CR 12 or above.
Theliah Strongarm
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So a while ago, when these movies first came out, I tried doing conversions of the Dwarves from the movie trillogy 'the Hobbit' into PFS characters, but I didn't really stick with it. Well, I'm gonna try doing that again. Here are my rules.
1) Try to stick to the movie. Using standard PC building rules.
2) I'm trying to stick to the movie, while still making 'decent' builds. I'm not trying to make overpowered super-characters, in fact, most of them will come up underpowered, but that's what I'm trying to do.
3) 20 point buy, no magic. Because the world of Lord of the Rings is a super low-magic setting, none of the dwarves have any magic items, or any spellcasting (or spellcasting-like) abilities.That being said, in the series of movies, Balin (the kindly old diplomatic dwarf) is one of my favorite characters. So here is my rendition of him. Others to follow.
Balin
Male Dwarf Investigator (Sluth) 7
LG Medium Humanoid (Dwarf)
Init+5 Senses Darkvision 60ft, Perception +10
DEFENSE
AC17, touch 14, flat-footed 23 (+10 Armor +1 Dex, +1 Natural Armor, +1 Luck, +1 Insight, +1 Deflection)
HP 59 (7d6+21)
Fort+4, Ref+8, Will+5 (additional +2 vs. spells )
OFFENSE
Speed 20
Melee Mwk Dueling sword +10 (1d8+3)
Ranged Mwk Crossbow +9(1d8)
Space[b]5 ft.,[b]Reach5 ft.
Special Attacks Studied Combat (+3 to hit/damage), Studied Strike (+2d6), Luck (1 pt), sleuth deeds
Expanded inspiration, Quick Study, Inspired Intelligence
Spell-Like Abilities: None
Spells: NoneStr: 8, Dex:16, Con:14, Int:16, Wis: 10 Chr: 10
Alternate Racial traits Lore-keepr
Base Atk+5; CMB +4/+8;CMD17(19 vs. trip)
Feats Weapon Prof. (Dueling sword), Weapon finesse, Weapon Focus (Dueling sword), Slashing Grace (Dueling sword)
Skills Diplomacy+13 (or +9), Knowledge-Local +13, Knowledge-History +13 (or +15 if concerning dwarves), Sense Motive+10,[/b][/b]...
Have you ever read the book?