| TheOddGoblin |
I'm currently in a homebrew campaign playing a Dwarf Barbarian(Drunken Brute) 2/Inquisitor(Sanctified Slayer) 7/Horizon Walker 3. He worships Cayden Cailean and also secretly worships Calistria(background reasons, but vengeance focused after some events on the Astral Plane). He has Astral Plane as his Terrain Dominance and so has access to Dimension Door.
His current feats are Divine Fighting Style(Tankard and Rapier), Two Weapon Fighting, Dimensional Agility, Dimensional Dervish, Dimensional Assault, Outflank(teamwork), and Precise Strike(teamwork).
He normally fights by porting into combat and attacking with his two tankards. One is a +2 Frost Adamant Adamantine tankard, the other is +2 Corrosive Adamantine. He doesn't really use spells in combat, focused mainly on being a "striker" in the party.
How should I progress him?
| SmiloDan RPG Superstar 2012 Top 32 |
Maybe continue barbarian or go fighter and take the Bludgeoner and Enforcer feats. That way, you could get some free Intimidate checks to demoralize your opponent. If you go high enough in barbarian, there are some good Intimidation-based rage powers, too. Plus Moment of Clarity might work if you ever need to cast in combat while raging.
I'm assuming tankards do bludgeoning damage?
Maybe try sundering with the Adamantine tankard? But that often ruins future treasure....
But you're high enough level you probably have magic ways to fix magic items in your party.
Deighton Thrane
|
A level of Snakebite Striker would increase your BAB, give you +2 to fort and reflex, improved unarmed strike at 1d6 damage, and increase your sneak attack by 1d6.
Do you know how far the campaign is going to go though, because knowing the campaign's going to level 16 means taking 3-4 levels in a class could be a good plan. If it could end any time, I might stick to single level dips, or take more levels of barbarian.