Warpriest Advice


Advice


Hi guys, looking for some help building a Warpriest Champion of the Faith for an upcoming game. The character will start at lvl 4, with appropriate wealth. The idea right now is the character will be melee focused, however at level 7 will swap to range focused, retraining any feats required for this. I want to focus on a spell as my primary attack, Storm of Blades. My GM is allowing a divine version of False Focus, so I will not have to provide a sword for each cast. I want to go Aasimar for the race as the GM also allows us to drop the spell-likes and pick directly from the list of alternates, including the straight stat increases.

Stats were rolled, and I got 12, 14, 14, 16, 16, 18, which can be reassigned.

So far my build looks like this:

lvl 1: ??? , Weapon Focus: Greatsword
lvl 3: Power Attack, ???

by level 7, Ill be retraining to have Deadly Aim, PBS, and Precise Shot, eventually getting spell perfection to double my bonuses. Given this information, any ideas about how to flesh out the character a little more?

I had previously thought about making this character sometime ago, so I pulled what I currently have from that thread. Hail of Blades


A guess the long and short of it is, is a warpriest relying specifically on one spell seem viable? Of course using lower spell slots for buffs, and or heals. I debated guided hand for better to hits, while getting bonus spells, but with the swap from Channel Energy to Smite, that has been removed as a plan.

The character itself is inspired by Gilgamesh from the Fate anime series.


Eschew Materials should do the job rather than a custom feat.

Also, I don't think spellcasting is a viable strategy for any 6 level class until the end game. You need to back it up with something else. Ranged is fine.

However, I don't think you need to retrain. All you need to be good for melee is Power Attack, and you don't need Focus Weapon on a Greatsword since the damage dice is already super high. I think you'd do well enough with a build that keeps both ranged and melee prowess so you are more adaptable.


Rylden wrote:

A guess the long and short of it is, is a warpriest relying specifically on one spell seem viable? Of course using lower spell slots for buffs, and or heals. I debated guided hand for better to hits, while getting bonus spells, but with the swap from Channel Energy to Smite, that has been removed as a plan.

The character itself is inspired by Gilgamesh from the Fate anime series.

Relying on one spell? Sure. Storm of blades...possibly not.

Just the problem of using a 6 level caster when you want to spam a 3rd level spell. You can have it as a trump card, of course, but it seems unlikely for it to be your 'primary' means of attack.

Warpriest just might not be what you want if you want to consistantly do this prior to high level. Clerics and oracles are better, since they have 9 spell levels.

Slightly more possible if you were using a lower level spell, since you get a matured set of spell slots a lot earlier. Admonishing ray always seemed interesting (if only because I could use that one magic trait to get free toppling on it).


"Unless a cost is given for a material component, the cost is negligible. Don't bother to keep track of material components with negligible cost. Assume you have all you need as long as you have your spell component pouch." So, you just need a component pouch. It must not be a real sword, since it doesn't have a cost. Maybe it's a figurine of one or something.

Liberty's Edge

I'm with Lemeres on this one, you just don't get enough spells per day to make this your go to thing. You'd be better off just making an archery build and using channel vigor for self haste. At level 8 you're going to get 4 attacks at full BAB, and 1 at -5, compared to the 5 from storm of blades, but channel vigor works for rounds per level, not 3 rounds a day, which is what you should be getting out of storm of blades.

I mean, it's not as cool as someone throwing swords, but it's a lot more viable as a pathfinder character. If you're dead set on throwing swords, I might look into the sharding ability, but it's still a +2 weapon enhancement for a 10 foot range increment ability to make ranged attacks with your sword. Honestly though, it's hard enough to make a throwing build focused on weapons that are meant to be thrown in pathfinder, throwing weapons that aren't meant to be thrown is even harder.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The mind sword paladin archetype may work better for this concept than champion of the faith warpriest. They get the ability to "throw" their weapon and have it return at 2nd level, and they gain additional attacks at 6th level (and even the ability to mix melee and ranged attacks at 12th).


Second Mind Sword.


If you want to throw melee weapons as a Warpriest choose the Magic Blessing:

Hand of the Acolyte (minor): At 1st level, you can cause your melee weapon to fly from your grasp and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.

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